import type { Game } from '../game/engine'; import type { Card } from '../game/cards'; /** Stage a selected hand in legacy component fixtures. Relocate the selected * physical IDs from prior deck/hand/discard custody instead of duplicating them. * This is scenario setup, not an engine action or a full-game initializer. */ export function placeFixtureHand(g: Game, index: number, cards: Card[]) { const ids = new Set(cards.map((c) => c.id)); g.deck = g.deck.filter((c) => !ids.has(c.id)); g.discard = g.discard.filter((c) => !ids.has(c.id)); for (const p of g.players) p.hand = p.hand.filter((c) => !ids.has(c.id)); g.players[index].hand = cards; }