import assert from 'node:assert/strict'; import { createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine'; import type { TruthQuestion } from '../game/truthtrance'; import { actKullPurpose, advanceKullPurpose, kullPurposeClean, kullPurposePlayer, type KullPurposeStep } from './fixture-kull-purpose'; import { publicKullInventory } from './fixture-public-choam-kull'; export const act = actKullPurpose; export const advance = advanceKullPurpose; export const clean = kullPurposeClean; export const player = kullPurposePlayer; export const inventory = publicKullInventory; export type KullBribeKind = 'bribe' | 'bribeExpression' | 'mixedBribe'; /** Public Basic opt-in, original unopened Treachery cards and a safe unopened * Spice position. All subsequent setup and phase movement uses native actions. * Cards are selected before the initial deal, not granted from a playing hand. */ export function createKullBribeFixture() { let game = createGame('KULLBRIBE',newPlayer('choam','CHOAM','choam'),false,['choam','ix']); for (const id of ['emperor','guild','harkonnen'] as const) joinGame(game,newPlayer(id,id,id)); const actions: KullPurposeStep[] = []; const send = (actor:string,action:Action) => {game = act(game,actor,action,actions);}; const reach = (until:(g:Game)=>boolean) => {game = advance(game,until,actions);}; send('choam',{type:'moduleOption',module:'kullPreview',enabled:true}); for (const seat of game.players) send(seat.id,{type:'ready'}); const lobby = structuredClone(game); send('choam',{type:'start'}); const setup = structuredClone(game); assert.equal(game.kullPreview,true); assert.equal(game.status,'setup'); assert.ok(game.players.every(seat => seat.hand.length === 0)); const originalCards = game.deck.map(card=>card.id).sort(), selected:Game['deck']=[]; for (const kind of ['kull','karama','truth','karama'] as const) { const i = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' : kind === 'truth' ? card.effect === 'truthtrance' : card.effect === 'karama'); assert.ok(i >= 0); selected.push(game.deck.splice(i,1)[0]); } game.deck.unshift(...selected); const beforeDeal = structuredClone(game); reach(g=>g.status === 'playing'); const afterSetup = structuredClone(game), [kull,karama,truth,counter]=selected.map(card=>card.id); for (const [seat,card] of [['choam',kull],['emperor',karama],['guild',truth],['harkonnen',counter]] as const) assert.ok(player(game,seat).hand.some(held=>held.id === card),`${seat} received the selected original card`); assert.deepEqual(inventory(game),originalCards); const i = game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(i >= 0); game.spiceDeck.unshift(game.spiceDeck.splice(i,1)[0]); reach(g=>g.phase <= 1 && clean(g)); const early = structuredClone(game); reach(g=>g.phase === 2 && clean(g) && g.choamCharity?.turn === g.turn); const charity = structuredClone(game); assert.equal(player(game,'emperor').spice,10); reach(g=>g.phase === 5 && g.active === 'emperor' && clean(g)); assert.deepEqual(inventory(game),originalCards); return {game, early, charity, lobby, setup, beforeDeal, afterSetup, originalCards, actions, kull,karama,truth,counter,actor:'emperor',asker:'guild',reactor:'choam',counterOwner:'harkonnen',recipient:'guild', staging:'Selected original unopened Kull, two Karama and Truth cards plus one safe unopened Spice position; all subsequent setup and progression use real actions.'}; } export type KullBribeFixture = ReturnType; export function question(f:KullBribeFixture,kind:KullBribeKind,minimum:number,game:Game):TruthQuestion { if (kind === 'bribe') return {kind,target:f.actor,turn:game.turn,recipient:f.recipient,minimum}; const leaf = {kind:'payment' as const,recipient:f.recipient,minimum}; if (kind === 'bribeExpression') return {kind,target:f.actor,turn:game.turn,claim:leaf}; return {kind,target:f.actor,turn:game.turn,mixed:{kind:'and',terms:[ {kind:'fact',fact:{kind:'spice',compare:'eq',value:player(game,f.actor).spice}}, {kind:'action',action:{recipient:f.recipient,minimum}}, ]}}; } export function ask(f:KullBribeFixture,game:Game,kind:KullBribeKind='bribe',minimum=3):Game { game = act(game,f.asker,{type:'card',card:f.truth}); for (let count=0;game.truthtrance?.stage === 'priority' && count!game.truthtrance!.passed.includes(row.id)); assert.ok(seat); game=act(game,seat.id,{type:'truthPass'}); } assert.equal(game.truthtrance?.stage,'ask'); return act(game,f.asker,{type:'truthAsk',question:question(f,kind,minimum,game)}); } export function answer(f:KullBribeFixture,game:Game,value:'yes'|'no'):Game { return act(game,f.actor,{type:'truthAnswer',answer:value}); } export function bind(f:KullBribeFixture,game:Game,value:'yes'|'no'='yes',kind:KullBribeKind='bribe',minimum=3) { const asked = ask(f,game,kind,minimum), bound = answer(f,asked,value); return {asked,game:bound}; } export const attempt = (f:KullBribeFixture):Action => ({type:'card',mode:'shipment',card:f.karama,target:f.actor}); export function reject(game:Game,actor:string,action:Action) { const before=structuredClone(game); assert.throws(()=>act(game,actor,action)); assert.deepEqual(game,before); }