import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import type * as Rooms from '../db/rooms'; import { MOBILE_LOCATION, mobileRoutes } from '../game/board'; import { homeworldGameIntegrity } from '../game/homeworld-game'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(faction: 'atreides' | 'ixians') { const store = unitStore(); const made = await store.rooms.createRoom( 'Homeworld mobility recovery', faction, true, faction === 'ixians' ? ['ix'] : [], ); const code = made.view.code; const joined = await store.rooms.joinRoom(code, 'Emperor', 'emperor'); const tokens = [made.token, joined.token!]; const auths = await Promise.all( tokens.map((token) => store.rooms.authenticate(code, token)), ); let g = await store.rooms.readRoom(code); g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true }); for (const p of g.players) g = engine.applyAction(g, p.id, { type: 'ready' }); g = engine.initializeHomeworldGameForAudit(g); for (let step = 0; g.status === 'setup' && step < 40; step++) { let next: engine.Game | undefined; for (const p of g.players) { const view = engine.viewGame(g, p.id); view.players.find((seat) => seat.id === p.id)!.bot = 'Easy'; const action = bots.botActions(view)[0]; if (action) { next = engine.applyAction(g, p.id, action); break; } } assert.ok(next); g = next; } assert.equal(g.status, 'playing'); for (const p of g.players) g.deck.push(...p.hand.splice(0)); Object.assign(g, { phase: 5, phaseOpening: null, turn: 2, storm: 18, active: g.host, response: null, decision: null, ready: [], movementRemaining: g.players.map((p) => p.id), order: g.players.map((p) => p.id), }); g.players[0].shipped = false; g.players[0].moved = 0; const save = (state: engine.Game) => store.sqlite .prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(state), state.version, code); const other = await store.rooms.createRoom( 'Untouched saved mobility table', 'atreides', false, [], ); const otherBefore = await store.rooms.readRoom(other.view.code); store.writes.length = 0; return { ...store, code, tokens, auths, g, save, otherCode: other.view.code, otherBefore, }; } type Fixture = Awaited>; function position(g: engine.Game, reserves: number) { const p = g.players[0], source = p.faction === 'ixians' ? MOBILE_LOCATION : 'polar_sink:0'; p.reserves = reserves; p.tanks = 0; p.forces = { [source]: 20 - reserves }; if (p.elites) { p.elites.reserves = 4; p.elites.tanks = 0; p.elites.forces = { [source]: 3 }; } homeworldGameIntegrity(g); } function special(f: Fixture, reserves: number) { const g = f.g; position(g, reserves); g.mobileStronghold = { location: 'polar_sink:0' }; const index = g.deck.findIndex((c) => c.effect === 'karama'); assert.ok(index >= 0); const [card] = g.deck.splice(index, 1); g.players[0].hand.push(card); const route = mobileRoutes(g, 2)[0]; assert.ok(route); f.save(g); return { card, route, action: { type: 'card', mode: 'special', card: card.id, route, collect: false, }, }; } async function restore(f: Fixture, state: engine.Game) { const rooms = f.restart(); for (let i = 0; i < f.tokens.length; i++) { const auth = await rooms.authenticate(f.code, f.tokens[i]); const view = await rooms.readSeatView(f.code, auth); assert.deepEqual(view, engine.viewGame(state, state.players[i].id)); for (const other of view.players.filter( (p) => p.id !== state.players[i].id, )) { assert.equal(other.hand, undefined); assert.equal(other.traitors, undefined); } } assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore); return rooms; } void test('low Caladan saved foresight response cannot reveal cards or write an automatic continuation', async () => { const f = await fixture('atreides'); try { position(f.g, 5); f.g.response = { kind: 'atreidesSpice', owner: f.g.host, passed: [] }; f.save(f.g); const rooms = f.restart(); for (const auth of f.auths) await assert.rejects( rooms.readSeatView(f.code, auth), /Caladan|foresight|Homeworld/, ); await assert.rejects( rooms.continueRoomAutomatic(f.code, clock), /Caladan|foresight|Homeworld/, ); await assert.rejects( rooms.act( f.code, f.auths[0], f.g.version, { type: 'passResponse' }, clock, ), ); assert.equal(f.writes.length, 0); assert.deepEqual(await rooms.readRoom(f.code), f.g); assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore); } finally { f.sqlite.close(); } }); void test('already granted Caladan knowledge survives a later low population and room restart only for its owner', async () => { const f = await fixture('atreides'); try { position(f.g, 5); f.g.spicePeekKnown = true; f.save(f.g); const rooms = await restore(f, f.g); assert.ok((await rooms.readSeatView(f.code, f.auths[0])).spicePeek); assert.equal( (await rooms.readSeatView(f.code, f.auths[1])).spicePeek, null, ); assert.equal(f.writes.length, 0); } finally { f.sqlite.close(); } }); void test('saved low Ix special Karama rejects repeated attempts without spending the card or SQL version', async () => { const f = await fixture('ixians'); try { const { action, card } = special(f, 4); const rooms = await restore(f, f.g); for (let repeat = 0; repeat < 2; repeat++) await assert.rejects( rooms.act(f.code, f.auths[0], f.g.version, action, clock), /Low-population Ix/, ); assert.deepEqual(await rooms.readRoom(f.code), f.g); assert.ok(f.g.players[0].hand.some((held) => held.id === card.id)); assert.equal(f.writes.length, 0); } finally { f.sqlite.close(); } }); void test('concurrent saved high Ix special Karama relocates once with one discarded physical card and one SQL version', async () => { const f = await fixture('ixians'); try { const { action, card, route } = special(f, 5); const rooms = await restore(f, f.g); let release!: () => void, arrivals = 0; const waiting = new Promise((resolve) => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await waiting; }; const results = await Promise.allSettled([ f.rooms.act(f.code, f.auths[0], f.g.version, action, clock), rooms.act(f.code, f.auths[0], f.g.version, action, clock), ]); delete f.hooks.beforeWrite; assert.equal( results.filter((result) => result.status === 'fulfilled').length, 1, ); assert.deepEqual(f.writes.map((write) => write.changes).sort((a, b) => a - b), [0, 1]); const next = await rooms.readRoom(f.code); assert.equal(next.version, f.g.version + 1); assert.equal(next.mobileStronghold!.location, route.at(-1)); assert.equal(next.players[0].specialKaramaUsed, true); assert.equal(next.discard.filter((c) => c.id === card.id).length, 1); assert.deepEqual(next.homeworlds, f.g.homeworlds); assert.equal(next.players[0].moved, 0); await assert.rejects( rooms.act(f.code, f.auths[0], f.g.version, action, clock), ); await assert.rejects( rooms.act(f.code, f.auths[0], next.version, action, clock), ); assert.deepEqual(await rooms.readRoom(f.code), next); await restore(f, next); homeworldGameIntegrity(next); } finally { f.sqlite.close(); } });