import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import type * as Rooms from '../db/rooms'; import { homeworldGameIntegrity } from '../game/homeworld-game'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(withBox = false) { const store = unitStore(); const made = await store.rooms.createRoom( 'Wallach recovery QA', 'atreides', true, withBox ? ['choam'] : [], ); const code = made.view.code; const joined = await store.rooms.joinRoom( code, 'Bene Gesserit', 'beneGesserit', ); const tokens = [made.token, joined.token!]; if (withBox) { const richese = await store.rooms.joinRoom(code, 'Richese', 'richese'); tokens.push(richese.token!); } const auths = await Promise.all( tokens.map((token) => store.rooms.authenticate(code, token)), ); let g = await store.rooms.readRoom(code); g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true }); for (const player of g.players) g = engine.applyAction(g, player.id, { type: 'ready' }); // Audit the Richese faction/cache with the implemented base deck; the full // expansion treachery deck remains gated independently of this Box case. if (withBox) g.expansions = []; g = engine.initializeHomeworldGameForAudit(g); for (let i = 0; g.status === 'setup' && i < 30; i++) { let next: engine.Game | undefined; for (const player of g.players) { const view = engine.viewGame(g, player.id); view.players.find((p) => p.id === player.id)!.bot = 'Easy'; const action = bots.botActions(view)[0]; if (action) { next = engine.applyAction(g, player.id, action); break; } } assert.ok(next); g = next; } assert.equal(g.status, 'playing'); for (const player of g.players) g.deck.push(...player.hand.splice(0)); const ids = g.players.map((p) => p.id); Object.assign(g, { phase: 5, phaseOpening: null, response: null, decision: null, active: ids[0], order: ids, movementRemaining: ids, ready: [], storm: 18, }); Object.assign(g.players[1], { reserves: 11, tanks: 0, forces: { 'polar_sink:0': 9 }, advisors: {}, }); for (const player of g.players) Object.assign(player, { shipped: false, moved: 0 }); const at = g.deck.findIndex((card) => card.effect === 'karama'); assert.ok(at >= 0); const [karama] = g.deck.splice(at, 1); g.players[0].hand.push(karama); let box: string | null = null; let recovered: string | null = null; if (withBox) { const index = g.richeseCache!.findIndex( (card) => card.effect === 'nullentropyBox', ); assert.ok(index >= 0); const [card] = g.richeseCache!.splice(index, 1); g.players[0].hand.push(card); box = card.id; const recoverable = g.deck.shift()!; recovered = recoverable.id; g.discard.push(recoverable, g.deck.shift()!); } homeworldGameIntegrity(g); g = engine.applyAction(g, ids[0], { type: 'ship', territory: 'arrakeen', sector: 10, amount: 1, }); assert.equal(g.decision?.kind, 'advisor'); const save = (state: engine.Game) => store.sqlite .prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(state), state.version, code); save(g); const other = await store.rooms.createRoom( 'Untouched observer room', 'atreides', false, [], ); const otherBefore = await store.rooms.readRoom(other.view.code); store.writes.length = 0; return { ...store, code, tokens, auths, ids, save, initial: g, karama: karama.id, box, recovered, otherCode: other.view.code, otherBefore, }; } type Fixture = Awaited>; function barrier(f: Fixture) { let arrivals = 0; let release!: () => void; const waiting = new Promise((resolve) => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await waiting; }; } async function restored(f: Fixture, state: engine.Game) { const rooms = f.restart(); for (let i = 0; i < f.tokens.length; i++) { const auth = await rooms.authenticate(f.code, f.tokens[i]); const view = await rooms.readSeatView(f.code, auth); assert.deepEqual(view, engine.viewGame(state, f.ids[i])); for (const opponent of view.players.filter((p) => p.id !== f.ids[i])) { assert.equal(opponent.hand, undefined); assert.equal(opponent.traitors, undefined); } } homeworldGameIntegrity(state); for (const p of state.players) assert.equal( p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0), 20, ); assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore); return rooms; } async function pending(f: Fixture) { await f.rooms.act( f.code, f.auths[1], f.initial.version, { type: 'decision', accept: true, amount: 2 }, clock, ); const g = await f.rooms.readRoom(f.code); assert.equal(g.response?.kind, 'advisor'); assert.equal(g.response?.amount, 2); assert.equal(g.players[1].reserves, 11); f.writes.length = 0; return g; } void test('production SQL duplicate high-Wallach declarations select two once and restore the still-unspent group', async () => { const f = await fixture(); try { const rooms = await restored(f, f.initial); const action = { type: 'decision', accept: true, amount: 2 }; barrier(f); const result = await Promise.allSettled([ f.rooms.act(f.code, f.auths[1], f.initial.version, action, clock), rooms.act(f.code, f.auths[1], f.initial.version, action, clock), ]); delete f.hooks.beforeWrite; assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const g = await rooms.readRoom(f.code); assert.equal(g.version, f.initial.version + 1); assert.equal(g.response?.amount, 2); assert.equal(g.players[1].reserves, 11); assert.equal(g.players[1].forces['polar_sink:0'], 9); await restored(f, g); } finally { f.sqlite.close(); } }); void test('production SQL competing one/two choices preserve one exact selected group through restart and allowance', async () => { const f = await fixture(); try { const rooms = await restored(f, f.initial); barrier(f); const result = await Promise.allSettled( [1, 2].map((amount) => rooms.act( f.code, f.auths[1], f.initial.version, { type: 'decision', accept: true, amount }, clock, ), ), ); delete f.hooks.beforeWrite; assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1); const selected = await rooms.readRoom(f.code); const amount = selected.response!.amount!; assert.ok(amount === 1 || amount === 2); const restarted = await restored(f, selected); await restarted.act( f.code, f.auths[0], selected.version, { type: 'passResponse' }, clock, ); const done = await restarted.readRoom(f.code); assert.equal(done.players[1].reserves, 11 - amount); assert.equal(done.players[1].forces['polar_sink:0'], 9 + amount); assert.equal(done.response, null); await assert.rejects( restarted.act( f.code, f.auths[0], selected.version, { type: 'passResponse' }, clock, ), ); await assert.rejects( restarted.act( f.code, f.auths[0], done.version, { type: 'passResponse' }, clock, ), ); await restored(f, done); } finally { f.sqlite.close(); } }); void test('production SQL allowance-versus-Karama race settles the whole selected pair or neither exactly once', async () => { const f = await fixture(); try { const before = await pending(f); const rooms = await restored(f, before); barrier(f); const result = await Promise.allSettled([ f.rooms.act( f.code, f.auths[0], before.version, { type: 'passResponse' }, clock, ), rooms.act( f.code, f.auths[0], before.version, { type: 'card', mode: 'cancel', card: f.karama }, clock, ), ]); delete f.hooks.beforeWrite; assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const done = await rooms.readRoom(f.code); const canceled = done.discard.some((c) => c.id === f.karama); assert.equal(done.players[1].reserves, canceled ? 11 : 9); assert.equal(done.players[1].forces['polar_sink:0'], canceled ? 9 : 11); assert.equal( done.players[0].hand.some((c) => c.id === f.karama), !canceled, ); assert.equal(done.response, null); assert.equal(done.version, before.version + 1); await rooms.continueRoomAutomatic(f.code, clock); assert.deepEqual(await rooms.readRoom(f.code), done); await restored(f, done); } finally { f.sqlite.close(); } }); void test('production SQL duplicate allowance cannot withdraw the pair or cross the low threshold twice', async () => { const f = await fixture(); try { const before = await pending(f); const rooms = await restored(f, before); barrier(f); const result = await Promise.allSettled([ f.rooms.act( f.code, f.auths[0], before.version, { type: 'passResponse' }, clock, ), rooms.act( f.code, f.auths[0], before.version, { type: 'passResponse' }, clock, ), ]); delete f.hooks.beforeWrite; assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1); const done = await rooms.readRoom(f.code); assert.equal(done.players[1].reserves, 9); assert.equal(done.players[1].forces['polar_sink:0'], 11); assert.equal( done.discard.some((c) => c.id === f.karama), false, ); await restored(f, done); } finally { f.sqlite.close(); } }); void test('production SQL corrupt advisor amount, destination or low-population parent fails before any reaction card or write', async () => { const f = await fixture(); try { const before = await pending(f); for (const mutate of [ (g: engine.Game) => { g.response!.amount = 3; }, (g: engine.Game) => { g.response!.amount = 0; }, (g: engine.Game) => { g.response!.amount = null as unknown as number; }, (g: engine.Game) => { g.response!.location = 'arrakeen:10'; }, (g: engine.Game) => { g.players[1].reserves--; g.players[1].forces['polar_sink:0']++; }, ]) { const bad = structuredClone(before); mutate(bad); f.save(bad); f.writes.length = 0; const rooms = f.restart(); await assert.rejects(rooms.readSeatView(f.code, f.auths[0])); await assert.rejects( rooms.act( f.code, f.auths[0], bad.version, { type: 'card', mode: 'cancel', card: f.karama }, clock, ), ); assert.equal(f.writes.length, 0); const raw = f.sqlite .prepare('SELECT state FROM rooms WHERE code = ?') .get(f.code) as { state: string }; assert.deepEqual(JSON.parse(raw.state), bad); } f.save(before); await restored(f, before); } finally { f.sqlite.close(); } }); void test('production SQL paid Box preserves the selected pair across restart and rejects corrupted suspended amounts before recovery', async () => { const f = await fixture(true); try { const before = await pending(f); await f.rooms.act( f.code, f.auths[0], before.version, { type: 'card', card: f.box! }, clock, ); const search = await f.rooms.readRoom(f.code); assert.equal(search.decision?.kind, 'nullentropy'); assert.deepEqual( search.pendingNullentropy!.resume.response, before.response, ); assert.equal(search.players[0].spice, before.players[0].spice - 2); assert.equal(search.players[1].reserves, 11); await restored(f, search); const selection = { type: 'decision', event: search.pendingNullentropy!.event, card: f.recovered!, }; for (const mutate of [ (g: engine.Game) => { g.pendingNullentropy!.resume.response!.amount = 3; }, (g: engine.Game) => { g.pendingNullentropy!.resume.response!.location = 'arrakeen:10'; }, (g: engine.Game) => { g.players[1].reserves--; g.players[1].forces['polar_sink:0']++; }, ]) { const bad = structuredClone(search); mutate(bad); f.save(bad); f.writes.length = 0; const rooms = f.restart(); await assert.rejects(rooms.readSeatView(f.code, f.auths[0])); await assert.rejects( rooms.act(f.code, f.auths[0], bad.version, selection, clock), ); assert.equal(f.writes.length, 0); const row = f.sqlite .prepare('SELECT state FROM rooms WHERE code = ?') .get(f.code) as { state: string }; assert.deepEqual(JSON.parse(row.state), bad); } f.save(search); const rooms = f.restart(); await rooms.act(f.code, f.auths[0], search.version, selection, clock); const resumed = await rooms.readRoom(f.code); assert.equal(resumed.pendingNullentropy, null); assert.deepEqual(resumed.response, before.response); assert.equal(resumed.players[0].spice, search.players[0].spice); assert.equal( resumed.players[0].hand.filter((c) => c.id === f.recovered).length, 1, ); assert.equal(resumed.discard.filter((c) => c.id === f.box).length, 1); await rooms.act( f.code, f.auths[0], resumed.version, { type: 'passResponse' }, clock, ); const done = await rooms.readRoom(f.code); assert.equal(done.players[1].reserves, 9); assert.equal(done.players[1].forces['polar_sink:0'], 11); assert.equal(done.response, null); await restored(f, done); } finally { f.sqlite.close(); } });