import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { bidPromiseModeSupported } from '../game/bid-promises'; import { phaseBidPromiseModeSupported } from '../game/turn-bid-promises'; import { act, advance, clean, createKullBribeFixture, inventory, player } from './fixture-kull-bribe'; function rejected(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => act(game, actor, action)); assert.deepEqual(game, before); } void test('Basic printed Kull admits native bid commitments only in its supported envelope', () => { const scope = { advanced: false, expansions: ['choam', 'ix'], players: [{ faction: 'choam' }, { faction: 'emperor' }], kullPreview: true }; assert.equal(bidPromiseModeSupported(scope), true); assert.equal(phaseBidPromiseModeSupported(scope), true); assert.equal(bidPromiseModeSupported({ ...scope, advanced: true }), false); assert.equal(bidPromiseModeSupported({ ...scope, expansions: ['choam'] }), false); assert.equal(bidPromiseModeSupported({ ...scope, semutaPreview: true }), false); assert.equal(bidPromiseModeSupported({ ...scope, nexusKullPreview: true }), false); assert.equal(bidPromiseModeSupported({ ...scope, leaderSkills: {} }), false); assert.equal(bidPromiseModeSupported({ ...scope, players: [{ faction: 'emperor' }, { faction: 'guild' }] }), false); }); void test('a genuine Basic Kull auction preserves the respondent’s real Yes bid and payment', () => { const f = createKullBribeFixture(); let game = advance(structuredClone(f.charity), g => g.phase === 3 && clean(g) && g.auction?.active === f.actor); assert.ok(game.auction); const lot = game.auction.cards[game.auction.index].id; game = act(game, f.asker, { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const passer = game.players.find(p => !game.truthtrance!.passed.includes(p.id)); assert.ok(passer); game = act(game, passer.id, { type: 'truthPass' }); } game = act(game, f.asker, { type: 'truthAsk', question: { kind: 'bid', target: f.actor, turn: game.turn, lot: game.auction!.index + 1, minimum: 4, } }); assert.ok(viewGame(game, f.actor).truthBidAnswers?.includes('yes')); game = act(game, f.actor, { type: 'truthAnswer', answer: 'yes' }); rejected(game, f.actor, { type: 'passBid' }); rejected(game, f.actor, { type: 'bid', amount: 3 }); const guide = viewGame(game, f.actor).bidPromiseGuide; assert.ok(guide); assert.equal(guide.action.amount, 4); const bot = viewGame(game, f.actor); bot.players.find(p => p.id === f.actor)!.bot = 'Easy'; const botBid = botActions(bot).find(action => action.bidPromiseEvent === guide.action.bidPromiseEvent); assert.ok(botBid); assert.equal(act(structuredClone(game), f.actor, botBid).bidPromises?.[0].fulfilled, true); game = act(game, f.actor, guide.action); assert.ok(game.bidPromises?.some(row => row.player === f.actor && row.fulfilled)); game = advance(game, g => player(g, f.actor).hand.some(card => card.id === lot)); assert.equal(player(game, f.actor).spice, 6); assert.deepEqual(inventory(game), f.originalCards); }); void test('a Yes bid cannot be evaded by buying its own lot with Karama', () => { const f = createKullBribeFixture(); let game = advance(structuredClone(f.charity), g => g.phase === 3 && clean(g) && g.auction?.active === f.actor); game = act(game, f.asker, { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const passer = game.players.find(p => !game.truthtrance!.passed.includes(p.id)); assert.ok(passer); game = act(game, passer.id, { type: 'truthPass' }); } game = act(game, f.asker, { type: 'truthAsk', question: { kind: 'bid', target: f.actor, turn: game.turn, lot: game.auction!.index + 1, minimum: 4, } }); game = act(game, f.actor, { type: 'truthAnswer', answer: 'yes' }); rejected(game, f.actor, { type: 'card', mode: 'purchase', card: f.karama }); }); void test('a No bid caps the actual current-lot declaration in a Kull game', () => { const f = createKullBribeFixture(); let game = advance(structuredClone(f.charity), g => g.phase === 3 && clean(g) && g.auction?.active === f.actor); game = act(game, f.asker, { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const passer = game.players.find(p => !game.truthtrance!.passed.includes(p.id)); assert.ok(passer); game = act(game, passer.id, { type: 'truthPass' }); } game = act(game, f.asker, { type: 'truthAsk', question: { kind: 'bid', target: f.actor, turn: game.turn, lot: game.auction!.index + 1, minimum: 4, } }); game = act(game, f.actor, { type: 'truthAnswer', answer: 'no' }); rejected(game, f.actor, { type: 'bid', amount: 4 }); game = act(game, f.actor, { type: 'bid', amount: 3 }); assert.equal(game.auction?.bid, 3); assert.equal(game.bidPromises?.[0].answer, false); assert.deepEqual(inventory(game), f.originalCards); }); void test('an opposing Karama purchase and Kull response suspend and then reconcile a Yes bid', () => { const f = createKullBribeFixture(); let game = advance(structuredClone(f.charity), g => g.phase === 3 && clean(g) && g.auction?.active === f.actor); game = act(game, f.asker, { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const passer = game.players.find(p => !game.truthtrance!.passed.includes(p.id)); assert.ok(passer); game = act(game, passer.id, { type: 'truthPass' }); } game = act(game, f.asker, { type: 'truthAsk', question: { kind: 'bid', target: f.actor, turn: game.turn, lot: game.auction!.index + 1, minimum: 4, } }); game = act(game, f.actor, { type: 'truthAnswer', answer: 'yes' }); const before = structuredClone(game.bidPromises); const pending = act(game, f.counterOwner, { type: 'card', mode: 'purchase', card: f.counter }); assert.equal(pending.pendingKull?.stage, 'offer'); assert.deepEqual(pending.bidPromises, before); assert.equal(viewGame(pending, f.actor).bidPromiseGuide, null); const reaction = viewGame(pending, f.reactor).kullReaction; assert.ok(reaction); const declined = advance(act(pending, f.reactor, { type: 'kullDecision', event: reaction.event, decline: true }), clean); assert.equal(declined.bidPromises?.[0].released, true); assert.ok(player(declined, f.reactor).hand.some(card => card.id === f.kull)); assert.deepEqual(inventory(declined), f.originalCards); const declared = act(pending, f.reactor, { type: 'kullDecision', event: reaction.event, source: 'printed', card: f.kull }); assert.deepEqual(declared.bidPromises, before); game = advance(declared, clean); assert.deepEqual(game.bidPromises, before); const guide = viewGame(game, f.actor).bidPromiseGuide; assert.ok(guide); game = act(game, f.actor, guide.action); assert.equal(game.bidPromises?.[0].fulfilled, true); assert.deepEqual(inventory(game), f.originalCards); });