import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { isAdvisor } from '../game/advisors'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaAdvisorPreparationFixture as fixture, actSemutaAdvisorPreparation as act, passSemutaAdvisorPreparation as pass, claimSemutaAdvisorPreparation as claim, allowSemutaAdvisorPreparation as allow, finishSemutaAdvisorPreparation as finish, semutaAdvisorPreparationPlayer as player, semutaAdvisorPreparationInventory as inventory, type SemutaAdvisorPreparationFixture, } from './fixture-semuta-advisor-preparation'; const physical = (game: Game) => ({ turn: game.turn, phase: game.phase, storm: game.storm, order: game.order, active: game.active, ready: game.ready, auction: game.auction, richeseAuction: game.richeseAuction, richeseBidding: game.richeseBidding, movementRemaining: game.movementRemaining, spice: game.spice, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard, players: game.players.map(player => ({ id: player.id, spice: player.spice, reserves: player.reserves, tanks: player.tanks, forces: player.forces, elites: player.elites, leaders: player.leaders, shipped: player.shipped, moved: player.moved, revived: player.revived, ally: player.ally })), }); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaAdvisorPreparationFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0)); assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'beneGesserit', 'atreides', 'emperor']); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.ok(f.actions.some(step => step.actor === f.owner && step.action.type === 'predict')); assert.ok(f.actions.some(step => step.actor === f.owner && step.action.type === 'advisorSetup' && step.action.territory === f.territory && step.action.sector === f.sector)); assert.equal(player(f.afterSetup, f.owner).forces[f.location], 1); assert.equal(player(f.afterSetup, f.atreides).forces[f.location], 10); assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.territory), true); assert.equal(f.acquisition.price, 1); assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1)); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); assert.equal(f.game.phase, 3); assert.equal(f.game.turn, 1); assert.ok(f.game.auction); assert.deepEqual(f.originalPreparation, { turn: 1, firstShipment: null, deniedTerritories: [] }); assert.ok(f.game.players.every(player => !player.shipped && player.moved === 0)); assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.nativeAction }]); assert.deepEqual(f.game.response, f.originalResponse); assert.equal(f.game.response?.advisorResume, 'preparation'); assert.deepEqual(f.game.response?.advisorPreparationSource, f.preparation); assert.equal(isAdvisor(player(f.game, f.owner), f.territory), true); assert.equal(f.game.phaseOpening ?? null, null); assert.equal(f.game.decision ?? null, null); assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.equal(f.sourceActionCount, f.actions.length); assert.equal(f.originalInventory.length, 45); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaAdvisorPreparationFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard'); assert.equal(pending.reaction?.stage, 'offer'); assert.equal(pending.batch.cause, 'karama:advisorFlip'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the original native advisor-flip cost'); assert.equal(pending.continuation.player, f.spender); assert.equal(pending.continuation.card, f.cost); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.deepEqual(game.advisorPreparation, f.originalPreparation); assert.equal(isAdvisor(player(game, f.owner), f.territory), true); assert.deepEqual(physical(game), physical(f.game)); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function prevented(game: Game, f: SemutaAdvisorPreparationFixture, claimed: boolean) { game = finish(game); assert.deepEqual(physical(game), physical(f.game)); assert.equal(isAdvisor(player(game, f.owner), f.territory), true); assert.deepEqual(player(game, f.owner).advisors, player(f.game, f.owner).advisors); assert.deepEqual(game.advisorPreparation, { ...f.originalPreparation, deniedTerritories: [f.territory] }); assert.equal(player(game, f.owner).advisorFlipMovementBlocked, undefined); assert.equal(game.log.filter(entry => entry.text.includes('advisor preparation in Arrakeen was prevented')).length, f.originalHistory.filter(entry => entry.text.includes('advisor preparation in Arrakeen was prevented')).length + 1); assert.ok(viewGame(game, f.owner).advisorPreparation?.blocked?.includes('Karama')); reject(game, f.owner, f.nativeAction); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); assert.deepEqual(inventory(game), f.originalInventory); return game; } for (const claimed of [false, true]) void test( `Advanced native advisor preparation used cancellation cost ${claimed ? 'claim' : 'pass'} denies only its territory and preserves the original auction`, () => { const f = fixture(); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = prevented(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); const before = structuredClone(game); assert.equal(finish(game), game); assert.deepEqual(game, before); }); void test('Advanced native advisor preparation allowance actually converts the original whole group without advancing its auction', () => { const f = fixture(); nativeSource(f); const game = allow(structuredClone(f.game)); assert.deepEqual(physical(game), physical(f.game)); assert.deepEqual(game.advisorPreparation, f.originalPreparation); assert.equal(isAdvisor(player(game, f.owner), f.territory), false); assert.equal(player(game, f.owner).forces[f.location], 1); assert.equal(player(game, f.atreides).forces[f.location], 10); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.deepEqual(inventory(game), f.originalInventory); }); void test('fresh advisor preparation costs reject stale and underlying controls while the original pre-shipment source stays parked', () => { const f = fixture(), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.owner, f.nativeAction); assert.ok(game.auction); reject(game, game.auction.active!, { type: 'bid', amount: 0, allyPayment: 0 }); assert.deepEqual(game.advisorPreparation, f.originalPreparation); assert.deepEqual(physical(game), physical(f.game)); prevented(pass(game), f, false); }); void test('a changed advisor preparation source rejects before its physical Karama is spent', () => { const f = fixture(); const game = structuredClone(f.game); assert.ok(game.response?.advisorPreparationSource); game.response.advisorPreparationSource.turn++; reject(game, f.spender, f.action); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.equal(game.discard.some(card => card.id === f.cost), false); assert.equal(game.pendingTreacheryDiscard ?? null, null); }); void test('all four minimal policies answer the actual Advanced advisor preparation cost legally', () => { const f = fixture(), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(player => player.id === f.holder)!.bot = difficulty; const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty); assert.deepEqual(own, before); assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass'); assert.equal(action.event, event); let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const choosing = viewGame(game, f.holder); choosing.players.find(player => player.id === f.holder)!.bot = difficulty; const selected = botActions(choosing)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); prevented(game, f, claimed); } });