import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { isAdvisor } from '../game/advisors'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaAdvisorRelocationFixture as fixture, actSemutaAdvisorRelocation as act, passSemutaAdvisorRelocation as pass, claimSemutaAdvisorRelocation as claim, allowSemutaAdvisorRelocation as allow, finishSemutaAdvisorRelocation as finish, semutaAdvisorRelocationPlayer as player, semutaAdvisorRelocationInventory as inventory, semutaAdvisorRelocationPhysical as physical, type SemutaAdvisorRelocationFixture, } from './fixture-semuta-advisor-relocation'; const relocationLogs = (game: Game, f: SemutaAdvisorRelocationFixture) => game.log.filter(row => f.kind === 'ambassador' ? row.automatic?.name === 'Fremen Ambassador relocation' : row.text.includes('This one-time Discovery entry spends no spice or normal movement.')).length; function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaAdvisorRelocationFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0)); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.ok(f.advisorSetup); assert.ok(f.actions.some(step => step.actor === f.owner && step.action.type === 'predict')); assert.equal(f.acquisition.price, 1); assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1)); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); if (f.kind === 'ambassador') { assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'ecaz', 'beneGesserit', 'atreides']); assert.deepEqual(f.setup.expansions, ['choam', 'ecaz']); assert.ok(!f.setup.discoveryEnabled); assert.ok(f.packet && f.packetCreation && f.placement && f.trigger && f.originalAmbassador && f.originalAmbassadorToken); assert.equal(f.packet.scalars.length, 9); assert.deepEqual(f.packetCreation.after.ecazAmbassadors!.cohort.map(id => f.packetCreation!.after.ecazAmbassadors!.tokens.find(token => token.id === id)!.effect), f.packet.supply); assert.equal(player(f.afterSetup, f.mover).forces[f.from], 6); assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.origin), true); assert.equal(player(f.placement.before, f.mover).spice - player(f.placement.after, f.mover).spice, 1); assert.equal(f.originalAmbassador.effect, 'fremen'); assert.equal(f.originalAmbassador.beneficiary, f.mover); assert.equal(f.originalAmbassador.relocation?.next, 'flip'); assert.equal(f.originalAmbassadorToken.effect, 'fremen'); assert.equal(f.originalAmbassadorToken.zone, 'used'); assert.equal(f.originalDiscoveryEntry, null); } else { assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'beneGesserit', 'atreides', 'emperor']); assert.deepEqual(f.setup.expansions, ['choam']); assert.equal(f.setup.discoveryEnabled, true); assert.ok(f.configured.discoveryEnabled && f.tokenPlacement && f.intrusion && f.revelation && f.originalDiscoveryEntry); assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.origin), false); assert.equal(player(f.shipment.before, f.atreides).spice - player(f.intrusion.after, f.atreides).spice, 2); assert.equal(isAdvisor(player(f.intrusion.after, f.owner), f.origin), true); assert.deepEqual(f.revelation.steps.map(step => step.action), [ { type: 'discovery', token: f.token, reveal: false }, { type: 'discovery', token: f.token, reveal: true }, ]); assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 0); assert.equal(f.originalDiscoveryEntry.stage, 'arrival'); assert.equal(f.originalDiscoveryEntry.arrival?.owner, f.mover); assert.deepEqual(f.originalDiscoveryEntry.arrival?.groups, [{ source: f.from, normal: 1, elite: 0 }]); assert.equal(f.originalAmbassador, null); assert.equal(f.originalDiscoveryToken?.status, 'placed'); assert.equal(f.originalDiscoveryToken?.revealedTurn, f.revelation.after.turn); } assert.deepEqual(f.relocation.steps, [{ actor: f.mover, action: f.nativeAction }]); assert.equal(player(f.game, f.mover).forces[f.from], undefined); assert.equal(player(f.game, f.mover).forces[f.to], (player(f.beforeDeclaration, f.mover).forces[f.to] ?? 0) + f.amount); assert.deepEqual(f.game.response, f.originalResponse); assert.ok(f.originalAutomaticSource.producer === 'specialRelocation'); assert.equal(f.originalAutomaticSource.relocation.kind, f.kind); assert.equal(f.originalAutomaticSource.relocation.player, f.mover); assert.equal(f.originalAutomaticSource.relocation.origin, f.origin); assert.equal(f.originalAutomaticSource.relocation.destination, f.destination); assert.deepEqual(f.originalQueue, [f.originalAutomaticSource]); assert.equal(f.originalHeldStance.aloneFlipHold, f.originalAutomaticSource.event); assert.equal(isAdvisor(player(f.game, f.owner), f.origin), true); assert.equal(relocationLogs(f.game, f) - relocationLogs(f.beforeDeclaration, f), 1); assert.deepEqual(physical(f.game), f.originalPhysical); assert.equal(f.sourceActionCount, f.actions.length); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaAdvisorRelocationFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard'); assert.equal(pending.reaction?.stage, 'offer'); assert.equal(pending.batch.cause, 'karama:advisorFlip'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the original native advisor-flip cost'); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.deepEqual(game.pendingAutomaticAdvisorRelocation, f.originalParent); assert.deepEqual(game.pendingAutomaticAdvisorFlips, f.originalQueue); assert.deepEqual(game.pendingAmbassador ?? null, f.originalAmbassador); assert.deepEqual(game.discoveryEntry ?? null, f.originalDiscoveryEntry); assert.deepEqual(player(game, f.owner).advisors?.[f.origin], f.originalHeldStance); assert.deepEqual(physical(game), f.originalPhysical); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function settled(game: Game, f: SemutaAdvisorRelocationFixture, canceled: boolean) { game = finish(game); assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingKarama ?? null, null); assert.equal(game.pendingAutomaticAdvisorRelocation, undefined); assert.equal(game.pendingAutomaticAdvisorFlips, undefined); assert.equal(game.pendingAmbassador ?? null, null); assert.equal(game.discoveryEntry, undefined); assert.equal(game.response?.automaticAdvisorFlip, undefined); assert.deepEqual(physical(game), f.originalPhysical); assert.equal(isAdvisor(player(game, f.owner), f.origin), canceled); if (canceled) assert.deepEqual(player(game, f.owner).advisors?.[f.origin], f.originalHeldStance); else assert.equal(player(game, f.owner).advisors?.[f.origin], undefined); if (f.kind === 'ambassador') assert.deepEqual(game.ecazAmbassadors!.tokens.find(token => token.id === f.token), f.originalAmbassadorToken); else { assert.deepEqual(game.discoveries!.tokens.find(token => token.id === f.token), f.originalDiscoveryToken); assert.deepEqual(game.discoveries!.newlyRevealed, []); } assert.equal(relocationLogs(game, f), relocationLogs(f.game, f)); assert.deepEqual(inventory(game), f.originalInventory); return game; } function prevented(game: Game, f: SemutaAdvisorRelocationFixture, claimed: boolean) { game = settled(game, f, true); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); return game; } for (const kind of ['ambassador', 'discovery'] as const) for (const claimed of [false, true]) void test( `Advanced native ${kind} relocation advisor conversion used cancellation cost ${claimed ? 'claim' : 'pass'} retains the completed transfer and resumes its original child once`, () => { const f = fixture({ kind }); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = prevented(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); const before = structuredClone(game); assert.equal(finish(game), game); assert.deepEqual(game, before); }); for (const kind of ['ambassador', 'discovery'] as const) void test( `Advanced native ${kind} relocation advisor conversion allowance flips only the stranded group after the original transfer`, () => { const f = fixture({ kind }); nativeSource(f); const game = settled(allow(structuredClone(f.game)), f, false); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); }); for (const kind of ['ambassador', 'discovery'] as const) void test( `fresh ${kind} relocation conversion costs reject stale and underlying controls while the original child stays parked`, () => { const f = fixture({ kind }), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.mover, f.nativeAction); assert.deepEqual(game.pendingAutomaticAdvisorRelocation, f.originalParent); assert.deepEqual(game.pendingAmbassador ?? null, f.originalAmbassador); assert.deepEqual(game.discoveryEntry ?? null, f.originalDiscoveryEntry); assert.deepEqual(physical(game), f.originalPhysical); prevented(pass(game), f, false); }); void test('changed original relocation evidence rejects before cost and before a fresh Semuta answer', () => { for (const kind of ['ambassador', 'discovery'] as const) { const f = fixture({ kind }), beforeCost = structuredClone(f.game); assert.ok(beforeCost.pendingAutomaticAdvisorRelocation); beforeCost.pendingAutomaticAdvisorRelocation.signature = 'different-original-relocation'; reject(beforeCost, f.spender, f.action); assert.ok(player(beforeCost, f.spender).hand.some(card => card.id === f.cost)); assert.equal(beforeCost.discard.some(card => card.id === f.cost), false); const afterCost = open(f); assert.ok(afterCost.pendingAutomaticAdvisorRelocation); afterCost.pendingAutomaticAdvisorRelocation.signature = 'different-original-relocation'; reject(afterCost, f.holder, { type: 'semutaCommit', event: afterCost.pendingTreacheryDiscard!.batch.event }); } }); void test('all four minimal policies answer both actual native relocation conversion costs legally', () => { for (const kind of ['ambassador', 'discovery'] as const) { const f = fixture({ kind }), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(player => player.id === f.holder)!.bot = difficulty; const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty); assert.deepEqual(own, before); assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass'); assert.equal(action.event, event); let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const choosing = viewGame(game, f.holder); choosing.players.find(player => player.id === f.holder)!.bot = difficulty; const selected = botActions(choosing)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); prevented(game, f, claimed); } } });