import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { validateWormCancellation } from '../game/disaster-preflight'; import { createSemutaDisasterWormFixture as fixture, actSemutaDisasterWorm as act, passSemutaDisasterWorm as pass, claimSemutaDisasterWorm as claim, allowSemutaDisasterWorm as allow, finishSemutaDisasterWorm as finish, semutaDisasterWormPlayer as player, semutaDisasterWormInventory as inventory, semutaDisasterWormPhysical as physical, type SemutaDisasterWormFixture, } from './fixture-semuta-disaster-worm'; const variants = [ { kind: 'wormSurvival' as const, advanced: false }, { kind: 'wormSurvival' as const, advanced: true }, { kind: 'wormAllyProtection' as const, advanced: false }, { kind: 'wormAllyProtection' as const, advanced: true }, { kind: 'wormPlacement' as const, advanced: true }, { kind: 'wormSurvival' as const, advanced: true, summoned: true }, ]; const clock = (game: Game) => ({ turn: game.turn, phase: game.phase, ready: game.ready, active: game.active, storm: game.storm, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard, spiceSequence: game.spiceSequence, spiceResolution: game.spiceResolution, spiceWindow: game.spiceWindow, wormRides: game.wormRides, summonedWorm: game.summonedWorm, summonedBeforeBlow: game.summonedBeforeBlow, nexus: game.nexus, wormPlacementCanceledTurn: game.wormPlacementCanceledTurn }); const appearances = (game: Game, territory: string) => { const name = territory === 'funeral_plain' ? 'Funeral Plain' : 'The Great Flat'; return game.log.filter(row => row.text === `Shai-Hulud appeared in ${name}.`).length; }; function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaDisasterWormFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0)); assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'fremen', 'guild', 'emperor']); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.ok(player(f.afterSetup, f.owner).hand.some(card => card.id === f.summonCost && card.effect === 'karama')); assert.notEqual(f.cost, f.summonCost); assert.equal(player(f.afterSetup, f.owner).forces['sietch_tabr:14'], 10); if (f.advanced) assert.equal(player(f.afterSetup, f.owner).elites?.reserves, 3); assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquired, f.holder).spice, 1); assert.equal(player(f.acquired, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); assert.equal(f.shipments.length, 2); for (const shipment of f.shipments) { assert.ok(shipment.steps.some(step => step.actor === shipment.actor && step.action.type === 'ship' && step.action.amount === 1 && step.action.elite === 0)); assert.equal(player(shipment.before, shipment.actor).spice - player(shipment.after, shipment.actor).spice, shipment.cost); assert.equal(player(shipment.after, shipment.actor).forces[shipment.location], 1); assert.equal(player(shipment.before, shipment.actor).reserves - player(shipment.after, shipment.actor).reserves, 1); } assert.equal(player(f.game, f.owner).forces[f.fremenLocation], 1); assert.equal(player(f.game, f.holder).forces[f.allyLocation], 1); assert.equal(f.game.turn, f.kind === 'wormAllyProtection' ? 3 : 2); assert.equal(f.game.phase, 1); assert.equal(f.game.response?.kind, f.kind); assert.deepEqual(f.game.response, f.originalResponse); assert.equal(f.game.phaseOpening ?? null, null); assert.equal(f.game.decision ?? null, null); assert.equal(f.game.pendingTreacheryDiscard ?? null, null); validateWormCancellation(f.game, f.game.response!); assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta)); assert.ok(player(f.game, f.spender).hand.some(card => card.id === f.cost)); if (f.kind === 'wormAllyProtection') { assert.ok(f.alliance); assert.equal(f.alliance.steps.length, 2); assert.ok(f.alliance.steps.every(step => step.action.type === 'alliance')); assert.equal(player(f.game, f.owner).ally, f.holder); assert.equal(player(f.game, f.holder).ally, f.owner); assert.equal(player(f.game, f.owner).forces[f.location] ?? 0, 0, 'The protector is genuinely remote'); assert.equal(f.recipient, f.holder); assert.equal(f.priorSurvivals.length, 1); } else { assert.equal(f.alliance, null); assert.equal(f.recipient, null); assert.equal(player(f.game, f.owner).ally ?? null, null); } if (f.kind === 'wormPlacement') { assert.equal(f.advanced, true); assert.equal(f.beforeDeclaration?.decision?.kind, 'wormPlacement'); assert.deepEqual(f.nativeAction, { type: 'decision', accept: true, territory: 'funeral_plain' }); assert.equal(f.priorSurvivals.length, 1); assert.equal(appearances(f.game, f.territory), 1); assert.deepEqual(f.originalRides, ['funeral_plain']); } for (const previous of f.priorSurvivals) { assert.equal(previous.before.response?.kind, 'wormSurvival'); assert.ok(previous.steps.every(step => step.action.type === 'passResponse')); } if (f.summoned) { assert.ok(f.originalSummoned); assert.deepEqual(f.originalSummoned.resume, f.game.summonedWorm!.resume); assert.ok(f.summonDiscard, 'The original summon cost really passed its earlier fresh batch'); assert.ok(f.summonDiscard.steps.every(step => step.action.type === 'semutaPass')); assert.equal(player(f.game, f.owner).specialKaramaUsed, true); assert.equal(f.game.discard.filter(card => card.id === f.summonCost).length, 1); assert.equal(f.game.spiceSequence ?? null, null); assert.equal(f.game.spiceResolution ?? null, null); } else assert.equal(f.originalSummoned, null); assert.equal(f.originalInventory.length, 45); assert.deepEqual(inventory(f.game), f.originalInventory); assert.equal(f.sourceActionCount, f.actions.length); } function open(f: SemutaDisasterWormFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaDisasterDiscard'); if (pending.continuation.kind !== 'karamaDisasterDiscard') throw Error('Expected the original worm cancellation cost'); assert.equal(pending.batch.cause, `karama:${f.kind}`); assert.equal(pending.reaction?.stage, 'offer'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(clock(game), clock(f.game)); assert.equal(appearances(game, f.territory), appearances(f.game, f.territory)); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function outcome(state: Game, f: SemutaDisasterWormFixture, canceled: boolean) { const beforeFinish = structuredClone(state), finishSteps: { actor: string; action: Action }[] = []; const game = finish(state, finishSteps), victim = f.kind === 'wormAllyProtection' ? f.holder : f.owner; const loss = Number(canceled && f.kind !== 'wormPlacement'); assert.equal(game.turn, f.game.turn); assert.equal(game.phase, 2); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.spiceSequence ?? null, null); assert.equal(game.spiceResolution ?? null, null); assert.equal(game.spiceWindow ?? null, null); assert.equal(game.nexus, false); assert.deepEqual(game.wormRides, []); assert.equal(game.summonedWorm ?? null, null); assert.equal(player(game, victim).forces[f.location] ?? 0, 1 - loss); assert.equal(player(game, victim).tanks, player(f.game, victim).tanks + loss); assert.equal(player(game, victim).elites?.tanks ?? 0, player(f.game, victim).elites?.tanks ?? 0); assert.equal(player(game, f.owner).forces['sietch_tabr:14'], 10); for (const p of f.game.players) { assert.equal(player(game, p.id).reserves, p.reserves); assert.equal(player(game, p.id).elites?.reserves, p.elites?.reserves); if (p.id !== victim) { assert.deepEqual(player(game, p.id).forces, p.forces); assert.equal(player(game, p.id).tanks, p.tanks); } } assert.equal(appearances(game, f.territory) - appearances(f.game, f.territory), Number(!(canceled && f.kind === 'wormPlacement'))); if (f.kind === 'wormPlacement') { assert.equal(game.wormPlacementCanceledTurn ?? null, canceled ? game.turn : f.game.wormPlacementCanceledTurn ?? null); if (!canceled) assert.ok(beforeFinish.response?.kind === 'wormSurvival' || finishSteps.some(step => step.action.type === 'passResponse'), 'The later real survival window receives actual passes'); } if (f.kind === 'wormAllyProtection') { assert.equal(player(game, f.owner).ally, f.holder); assert.equal(player(game, f.holder).ally, f.owner); assert.equal(player(game, f.owner).forces[f.fremenLocation], 1); } if (f.summoned) { assert.equal(player(game, f.owner).specialKaramaUsed, true); assert.equal(game.discard.filter(card => card.id === f.summonCost).length, 1); } assert.ok(finishSteps.every(step => step.action.type !== 'ship' && step.action.type !== 'card')); assert.deepEqual(inventory(game), f.originalInventory); return game; } function denied(state: Game, f: SemutaDisasterWormFixture, claimed: boolean) { const game = outcome(state, f, true); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); reject(game, f.spender, f.action); return game; } for (const variant of variants) for (const claimed of [false, true]) void test( `${variant.advanced ? 'Advanced' : 'Basic'} native ${variant.summoned ? 'summoned ' : ''}${variant.kind} cost Semuta ${claimed ? 'claim' : 'pass'} resumes the original worm once`, () => { const f = fixture(variant); nativeSource(f); const offered = open(f); denied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); }, ); void test('native worm allowances retain protection and resolve actual additional survival and summoned parents', () => { for (const variant of variants) { const f = fixture(variant); nativeSource(f); const game = outcome(allow(structuredClone(f.game)), f, false); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); } }); void test('native worm cost reactions reject stale foreign and underlying replies before any devouring or draw', () => { for (const variant of variants) { const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.owner, { type: 'ready' }); if (f.nativeAction) reject(game, f.owner, f.nativeAction); if (f.summonDiscard) reject(game, f.holder, { type: 'semutaCommit', event: f.summonDiscard.before.pendingTreacheryDiscard!.batch.event }); const done = denied(pass(game), f, false); reject(done, f.holder, { type: 'semutaCommit', event }); } }); void test('all four minimal profiles legally claim or pass native survival ally placement and summoned worm costs', () => { for (const variant of variants) { const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const proposed = botActions(own)[0]; assert.ok(proposed, difficulty); assert.ok(proposed.type === 'semutaPass' || proposed.type === 'semutaCommit'); assert.equal(proposed.event, event); let game = act(structuredClone(offered), f.holder, proposed); const claimed = proposed.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty; const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); denied(game, f, claimed); } } });