import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck, ixBattleCards, leaders, type Card } from '../game/cards'; import { richeseCards } from '../game/richese-cards'; import { quoteBattleResolution, type BattleResolutionInput, type ResolutionCombatant } from '../game/battle-resolution-quote'; const cards = () => [...baseDeck(), ...ixBattleCards(), ...richeseCards()]; function alliedBattle(): BattleResolutionInput { const side = (id: string, faction: 'emperor' | 'guild', dial: number): ResolutionCombatant => { const leader = leaders(faction)[0]; return { id, faction, spice: 10, hand: [], leader, plan: { dial, support: 0, leader: leader.id, weapon: null, defense: null }, forces: { normal: 5, elite: 0, eliteStrength: 2, freeSupport: false } }; }; const attacker = side('winner', 'emperor', 4); const defender = side('loser', 'guild', 0); defender.ally = 'moritani'; return { advanced: false, turn: 2, territory: 'arrakeen', attacker, defender, voters: [ { id: 'winner', beneficiary: 'winner', called: false, traitors: [] }, { id: 'loser', beneficiary: 'loser', called: false, traitors: [] }, ], participants: [ { id: 'winner', faction: 'emperor' }, { id: 'loser', faction: 'guild', ally: 'moritani' }, { id: 'moritani', faction: 'moritani', ally: 'loser' }, ], physicalCards: cards(), pendingAuditorPresent: false, pendingRetentionPresent: false }; } function play(g: BattleResolutionInput, slot: 'leader' | 'weapon' | 'defense', kind: Card['kind']) { const card = cards().find(candidate => candidate.kind === kind && !g.defender.hand.some(existing => existing.id === candidate.id)); assert.ok(card, `Missing physical ${kind} card`); g.defender.hand = [...g.defender.hand, card]; g.defender.plan[slot] = card.id; if (slot === 'leader') delete g.defender.leader; return card.id; } function callLosingLeader(g: BattleResolutionInput) { const voter = g.voters.find(candidate => candidate.id === 'winner')!; voter.called = true; voter.traitors = [g.defender.plan.leader!]; } void test('early native Moritani cleanup places the losing Hero in the first discard while preserving its other card', () => { const g = alliedBattle(); const hero = play(g, 'leader', 'hero'), weapon = play(g, 'weapon', 'projectile'); g.nativeMoritaniEarlyMandatoryDiscard = true; const before = structuredClone(g); const q = quoteBattleResolution(g); assert.equal(q.winner, 'winner'); assert.deepEqual(q.retention?.played, [weapon]); assert.deepEqual(q.retention?.eligible, [weapon]); assert.deepEqual(q.discarded, [{ player: 'loser', card: hero }]); assert.deepEqual(g, before); }); void test('legacy/default Moritani cleanup retains its original whole played set until the later choice', () => { const g = alliedBattle(); const hero = play(g, 'leader', 'hero'), weapon = play(g, 'weapon', 'projectile'); for (const option of [undefined, false]) { g.nativeMoritaniEarlyMandatoryDiscard = option; const before = structuredClone(g), q = quoteBattleResolution(g); assert.equal(q.winner, 'winner'); assert.deepEqual(new Set(q.retention?.played), new Set([hero, weapon])); assert.deepEqual(q.retention?.eligible, [weapon]); assert.equal(q.discarded.some(entry => entry.player === 'loser'), false); assert.deepEqual(g, before); } }); for (const used of [false, true]) for (const traitor of [false, true]) { void test(`early Moritani cleanup ${used ? 'used' : 'unused'} Poison Tooth with ${traitor ? 'a traitor call' : 'normal battle'}`, () => { const g = alliedBattle(); const tooth = play(g, 'weapon', 'poisonTooth'), defense = play(g, 'defense', 'shield'); g.defender.poisonTooth = used; g.nativeMoritaniEarlyMandatoryDiscard = true; if (traitor) callLosingLeader(g); const before = structuredClone(g), q = quoteBattleResolution(g); assert.equal(q.winner, 'winner'); const mandatory = used && !traitor; assert.equal(q.retention!.played.includes(tooth), !mandatory); assert.equal(q.retention!.eligible.includes(tooth), !mandatory); assert.equal(q.retention!.played.includes(defense), true); assert.equal(q.retention!.eligible.includes(defense), true); assert.deepEqual(q.discarded.filter(entry => entry.player === 'loser'), mandatory ? [{ player: 'loser', card: tooth }] : []); assert.deepEqual(g, before); }); } for (const traitor of [false, true]) { void test(`early Moritani cleanup Artillery ${traitor ? 'prevented by a traitor call' : 'used in battle'}`, () => { const g = alliedBattle(); const artillery = play(g, 'weapon', 'artillery'), defense = play(g, 'defense', 'shield'); g.nativeMoritaniEarlyMandatoryDiscard = true; if (traitor) callLosingLeader(g); const before = structuredClone(g), q = quoteBattleResolution(g); assert.equal(q.winner, 'winner'); assert.equal(q.retention!.played.includes(artillery), traitor); assert.equal(q.retention!.eligible.includes(artillery), traitor); assert.equal(q.retention!.played.includes(defense), true); assert.equal(q.retention!.eligible.includes(defense), true); assert.deepEqual(q.discarded.filter(entry => entry.player === 'loser'), traitor ? [] : [{ player: 'loser', card: artillery }]); assert.deepEqual(g, before); }); }