import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { actTruthMovementNativeEarly as act, advanceTruthMovementNativeEarly as advance, createTruthMovementNativeEarlyFixture as fixture, truthMovementNativeEarlyClean as clean, truthMovementNativeEarlyInventory as inventory, truthMovementNativeEarlyPlayer as player, } from './fixture-truth-movement-native-early'; /** Native Basic setup uses original unopened deal and Spice positions; the * shared fixture reaches clean Charity without a staged hand or promise. */ function bind(answer: 'yes' | 'no', withCancel = false) { const f = fixture({ roster: 'ixians-tleilaxu' }); let game = structuredClone(f.game); let karama: string | undefined; if (withCancel) { // A controlled physical supplement moves one still-unopened Karama to the // Tleilaxu hand. This is only the optional cancellation cost: no wallet, // response, auction, bidder, pool or promise is installed. const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [card] = game.deck.splice(index, 1); karama = card.id; player(game, 'tleilaxu').hand.push(card); assert.deepEqual(inventory(game), f.originalCards); } game = act(game, f.asker, { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id)); assert.ok(actor); game = act(game, actor.id, { type: 'truthPass' }); } assert.equal(game.truthtrance?.stage, 'ask'); game = act(game, f.asker, { type: 'truthAsk', question: { kind: 'phaseBid', target: f.target, turn: game.turn, minimum: 4, } }); assert.ok(viewGame(game, f.target).truthPhaseBidAnswers?.includes(answer)); assert.equal(viewGame(game, f.asker).truthPhaseBidAnswers, null); for (const difficulty of DIFFICULTIES) { const target = viewGame(game, f.target); target.players.find(seat => seat.id === f.target)!.bot = difficulty; const action = botActions(target)[0]; assert.equal(action?.type, 'truthAnswer'); assert.ok(target.truthPhaseBidAnswers!.includes(action.answer as 'yes' | 'no' | 'unknown')); } game = act(game, f.target, { type: 'truthAnswer', answer }); assert.equal(game.truthtrance, null); assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.answer === (answer === 'yes'))); assert.deepEqual(inventory(game), f.originalCards); return { f, game, karama }; } function ordinaryLot(source: Game, karama?: string) { let game: Game; if (karama) { game = advance(source, state => state.response?.kind === 'ixAuction' && !!state.ixAuction); assert.deepEqual(game.ixAuction!.cards, [], 'The real response precedes drawing the Ixian pool'); game = act(game, 'tleilaxu', { type: 'card', card: karama, mode: 'cancel' }); } else { // With no eligible counter the native Ixian response auto-allows, so it // can proceed directly to the real inspection decision in one action. game = advance(source, state => state.decision?.kind === 'ixAuction' && !state.response); const pool = game.ixAuction!.cards; assert.ok(pool.length > 1); const returned = pool[0].id, retained = pool.slice(1).map(card => card.id).sort(); game = act(game, game.decision!.player, { type: 'decision', card: returned, position: 'bottom' }); game = advance(game, state => clean(state) && !!state.auction); assert.deepEqual(game.ixAuctionKnown!.cards.map(card => card.id).sort(), retained); assert.ok(game.deck.some(card => card.id === returned)); return game; } game = advance(game, state => clean(state) && !!state.auction); assert.equal(game.ixAuction ?? null, null); assert.equal(game.ixAuctionKnown ?? null, null, 'A canceled inspection grants no Ixian private pool'); assert.equal(game.discard.filter(card => card.id === karama).length, 1); return game; } function toTarget(game: Game, target: string) { for (let n = 0; n < 20; n++) { if (clean(game) && game.auction?.active === target) return game; if (clean(game) && game.auction) game = act(game, game.auction.active, { type: 'passBid' }); else game = advance(game, clean); } throw new Error('The original ordinary lot did not reach the promised bidder'); } function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => act(game, actor, action)); assert.deepEqual(game, before); } for (const canceled of [false, true]) { const source = canceled ? 'canceled Ixian inspection' : 'actual Ixian pool selection'; void test(`Basic early phase-bid Yes survives ${source} and completes through the real ordinary bid`, () => { const { f, game: bound, karama } = bind('yes', canceled); let game = toTarget(ordinaryLot(bound, karama), f.target); const outstanding = viewGame(game, f.target).phaseBidPromises.find(row => row.minimum === 4); assert.ok(outstanding && !outstanding.fulfilled && !outstanding.released); reject(game, f.target, { type: 'passBid' }); // A smaller bid may remain legal when an actual funded sale opens a later // lot; the phase promise does not force the current lot's threshold. const target = viewGame(game, f.target), guide = target.phaseBidPromiseGuide; assert.ok(guide); assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4); for (const difficulty of DIFFICULTIES) { const bot = viewGame(game, f.target); bot.players.find(seat => seat.id === f.target)!.bot = difficulty; const action = botActions(bot)[0]; assert.ok(action); const trial = act(game, f.target, action); assert.ok(trial.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled)); } game = act(game, f.target, guide.action); assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled)); assert.deepEqual(inventory(game), f.originalCards); }); void test(`Basic early phase-bid No survives ${source} and constrains the real ordinary lot`, () => { const { f, game: bound, karama } = bind('no', canceled); let game = toTarget(ordinaryLot(bound, karama), f.target); reject(game, f.target, { type: 'bid', amount: 4, allyPayment: 0 }); game = act(game, f.target, { type: 'passBid' }); game = advance(game, state => state.phase > 3 && clean(state)); assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && !row.answer && row.fulfilled)); assert.deepEqual(inventory(game), f.originalCards); }); }