import test from 'node:test'; import assert from 'node:assert/strict'; import { createGame, initializeDiscoveryGameForAudit, initializeLeaderSkillsGameForAudit, initializeNexusGameForAudit, joinGame, newPlayer, RuleError, type Game } from '../game/engine'; import type { FactionId } from '../game/catalog'; import { createTechTokens } from '../game/tech-tokens'; import { createStrongholdCards } from '../game/stronghold-cards'; function lobby(roster: FactionId[], expansions: string[], advanced = true): Game { const game = createGame('DISCINIT', newPlayer(roster[0], roster[0], roster[0]), advanced, expansions); for (const faction of roster.slice(1)) joinGame(game, newPlayer(faction, faction, faction)); for (const player of game.players) player.ready = true; game.discoveryEnabled = true; return game; } void test('Discovery requires the selected native family and does not admit unsupported mixed E3', () => { const unsupported = [ lobby(['ixians', 'guild'], []), lobby(['richese', 'guild'], ['ix']), lobby(['ixians', 'guild'], ['ecaz']), lobby(['moritani', 'harkonnen', 'guild'], ['ecaz']), ]; for (const game of unsupported) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError); for (const advanced of [false, true]) { const paired = initializeDiscoveryGameForAudit(lobby(['ecaz', 'moritani', 'guild'], ['ecaz'], advanced)); assert.equal(paired.discoveries?.tokens.length, 8); assert.equal(paired.status, 'setup'); assert.deepEqual(paired.players.map(player => player.faction), ['ecaz', 'moritani', 'guild']); assert.equal(paired.nexusCards, undefined); assert.equal(paired.ecazTreachery, undefined); } // The Advanced Moritani/Harkonnen restriction is not a new Basic restriction. const basic = initializeDiscoveryGameForAudit(lobby(['moritani', 'harkonnen', 'guild'], ['ecaz'], false)); assert.equal(basic.moritaniAssassinatePreview, undefined); assert.equal(basic.discoveries?.tokens.length, 8); }); void test('Discovery accepts mixed selected decks without requiring a native seat from each', () => { for (const advanced of [false, true]) for (const expansions of [ ['ecaz','ix'], ['ecaz','choam'], ['ecaz','ix','choam'], ]) { const game = lobby(['ecaz','moritani','guild'], expansions, advanced); const started = initializeDiscoveryGameForAudit(game); assert.equal(started.discoveries?.tokens.length, 8); assert.equal(started.nexusCards, undefined); assert.equal(started.ecazTreachery, undefined); assert.ok(initializeDiscoveryGameForAudit(lobby(['guild','atreides'], expansions, advanced)).discoveries); } assert.throws(() => initializeDiscoveryGameForAudit( lobby(['ecaz','moritani','harkonnen'], ['ecaz','ix'], true)), RuleError); }); void test('Discovery Tech requires three seats and untouched physical tokens', () => { const two = lobby(['ixians', 'tleilaxu'], ['ix']); two.techTokens = createTechTokens(); assert.throws(() => initializeDiscoveryGameForAudit(two), RuleError); const used = lobby(['choam', 'richese', 'guild'], ['choam']); used.techTokens = createTechTokens(); used.techTokens.production.owner = 'choam'; assert.throws(() => initializeDiscoveryGameForAudit(used), RuleError); const fresh = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']); fresh.techTokens = createTechTokens(); const initialized = initializeDiscoveryGameForAudit(fresh); assert.equal(initialized.techTokens?.heighliners.owner, 'ixians'); assert.equal(initialized.techTokens?.axlotl.owner, 'tleilaxu'); assert.equal(initialized.discoveryEnabled, true); }); void test('paired E3 Discovery keeps the original optional-module seat and rules limits', () => { const factions: FactionId[] = ['ecaz', 'moritani', 'guild', 'atreides', 'emperor', 'beneGesserit']; for (const advanced of [false, true]) for (const count of [2, 3, 6]) { const game = lobby(factions.slice(0, count), ['ecaz'], advanced); if (count >= 3) game.techTokens = createTechTokens(); if (advanced) game.strongholdCards = createStrongholdCards(); const started = initializeDiscoveryGameForAudit(game); assert.equal(started.discoveries?.tokens.length, 8); assert.equal(!!started.techTokens, count >= 3); assert.equal(!!started.strongholdCards, advanced); } const twoWithTech = lobby(factions.slice(0, 2), ['ecaz']); twoWithTech.techTokens = createTechTokens(); assert.throws(() => initializeDiscoveryGameForAudit(twoWithTech), RuleError); const basicStrongholds = lobby(factions.slice(0, 3), ['ecaz'], false); basicStrongholds.strongholdCards = createStrongholdCards(); assert.throws(() => initializeDiscoveryGameForAudit(basicStrongholds), RuleError); assert.throws(() => initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], true)), RuleError); assert.ok(initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], false)).discoveries); }); void test('Discovery cannot redeal started components or silently remove another module', () => { const initial = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']); const started = initializeDiscoveryGameForAudit(initial); assert.throws(() => initializeDiscoveryGameForAudit(started), RuleError); const overlays: Game[] = [structuredClone(initial), structuredClone(initial)]; overlays[0].nexusCards = { cards: null, phase: null }; overlays[1].advanced = false; overlays[1].strongholdCards = createStrongholdCards(); for (const game of overlays) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError); }); void test('Discovery Skills cannot silently drop unsupported native families or unrelated modules and previews', () => { const unsupported = lobby(['ixians', 'ecaz', 'guild'], ['ix', 'ecaz']); assert.throws(() => initializeLeaderSkillsGameForAudit(unsupported), RuleError); const basicStrongholds = lobby(['guild', 'emperor', 'harkonnen'], []); basicStrongholds.advanced = false; basicStrongholds.strongholdCards = createStrongholdCards(); assert.throws(() => initializeLeaderSkillsGameForAudit(basicStrongholds), RuleError); const two = lobby(['guild', 'emperor'], []); two.techTokens = createTechTokens(); assert.throws(() => initializeLeaderSkillsGameForAudit(two), RuleError); }); void test('Discovery Skills cannot replace already initialized Discovery components', () => { const started = initializeDiscoveryGameForAudit(lobby(['guild', 'emperor', 'harkonnen'], [])); assert.throws(() => initializeLeaderSkillsGameForAudit(started), RuleError); }); void test('Discovery Nexus rejects used components and incompatible prerequisites before redealing', () => { const two = lobby(['guild', 'emperor'], []); two.nexusCards = { cards: null, phase: null }; two.techTokens = createTechTokens(); assert.throws(() => initializeNexusGameForAudit(two), RuleError); const basic = lobby(['guild', 'emperor', 'fremen'], [], false); basic.nexusCards = { cards: null, phase: null }; basic.strongholdCards = createStrongholdCards(); assert.throws(() => initializeNexusGameForAudit(basic), RuleError); const used = lobby(['guild', 'emperor', 'fremen'], []); used.nexusCards = { cards: null, phase: null }; used.techTokens = createTechTokens(); used.techTokens.production.owner = used.host; assert.throws(() => initializeNexusGameForAudit(used), RuleError); const started = initializeDiscoveryGameForAudit(lobby(['guild', 'emperor', 'fremen'], [])); started.nexusCards = { cards: null, phase: null }; assert.throws(() => initializeNexusGameForAudit(started), RuleError); }); void test('Discovery original Stronghold composition rejects already claimed cards instead of granting or redealing them', () => { for (const initialize of [initializeDiscoveryGameForAudit, initializeLeaderSkillsGameForAudit]) { const owner = lobby(['guild', 'emperor', 'fremen'], []); owner.strongholdCards = createStrongholdCards(); owner.strongholdCards.owners.arrakeen = 'guild'; const before = JSON.stringify(owner); assert.throws(() => initialize(owner), RuleError); assert.equal(JSON.stringify(owner), before); const settled = lobby(['guild', 'emperor', 'fremen'], []); settled.strongholdCards = createStrongholdCards(); settled.strongholdCards.claimedTurn = 1; assert.throws(() => initialize(settled), RuleError); } });