import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { reserveShipmentCost } from '../game/shipment-price'; import { act, advance, mixedDiscoveryOnlyFixture, player } from './fixture-mixed-discovery-only'; for (const advanced of [false, true]) void test( `${advanced ? 'Advanced' : 'Basic'} selected E3, Ix and CHOAM Discovery opens its native paired entry`, () => { const f = mixedDiscoveryOnlyFixture(advanced, 'guild'); assert.equal(f.lobby.discoveryEnabled, true); assert.ok(f.setup.discoveries); assert.equal(f.setup.discoveries!.tokens.length, 8); assert.equal(f.setup.spiceDeck.filter(card => 'discovery' in card && card.discovery).length, 6); assert.ok(!f.setup.nexusCards && !f.setup.ecazTreachery); assert.ok(f.beforeMarkers.spiceDiscard.flat().some(card => 'territory' in card && card.discovery === 'discovery-hagga-basin')); assert.equal(f.beforeMarkers.discoveries!.tokens.filter(token => token.status === 'placed').length, 1); assert.ok(player(f.game, 'ixians').hand.length > 0, 'The native Ixian setup dealt its original card'); assert.ok(f.game.mobileStronghold, 'The original Ixian mobile stronghold exists'); assert.ok(player(f.game, 'choam'), 'CHOAM remains a real native faction in this configuration'); const price = reserveShipmentCost({faction:'guild', halfRate:true}, 'stronghold', 1); const originalSpice = player(f.game, 'guild').spice; const moritaniSpice = player(f.game, 'moritani').spice; const stolen = Math.ceil((originalSpice - price) / 2); const duke = structuredClone(f.game.dukeVidal!.leader); let game = act(f.game, 'guild', f.shipment); game = advance(game, state => !!state.pendingArrivalOverlap); assert.equal(player(game, 'guild').spice, originalSpice - price); assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1); const first = game.pendingArrivalOverlap!.first; const responder = first === 'ambassador' ? 'ecaz' : 'moritani'; for (const difficulty of DIFFICULTIES) { const view = viewGame(game, responder); view.players.find(row => row.id === responder)!.bot = difficulty; const choice = botActions(view)[0]; assert.ok(choice, difficulty); assert.doesNotThrow(() => act(game, responder, choice), difficulty); } if (first === 'ambassador') { const entry = game.pendingAmbassador; assert.ok(entry); assert.equal(entry.token, f.token); game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'}); assert.equal(game.pendingTerrorEntry?.token, f.terror); game = act(game, 'moritani', {type:'decision', reveal:true}); game = act(game, 'moritani', {type:'decision', choice:'spice'}); } else { assert.equal(game.pendingTerrorEntry?.token, f.terror); game = act(game, 'moritani', {type:'decision', reveal:true}); game = act(game, 'moritani', {type:'decision', choice:'spice'}); const entry = game.pendingAmbassador; assert.ok(entry); assert.equal(entry.token, f.token); game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'}); } assert.equal(game.pendingArrivalOverlap ?? null, null); assert.equal(game.pendingAmbassador ?? null, null); assert.equal(game.pendingTerrorEntry ?? null, null); assert.equal(player(game, 'guild').spice, originalSpice - price - stolen); assert.equal(player(game, 'moritani').spice, moritaniSpice + stolen); assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1); assert.equal(game.moritaniTerror!.tokens.find(row => row.id === f.terror)?.status, 'removed'); assert.equal(game.ecazAmbassadors!.tokens.find(row => row.id === f.token)?.zone, 'supply'); assert.deepEqual([game.dukeVidal?.controller, game.dukeVidal?.source], ['ecaz', 'ecaz']); assert.deepEqual(game.dukeVidal?.leader, duke); }); for (const advanced of [false, true]) void test( `${advanced ? 'Advanced' : 'Basic'} mixed Discovery retains an actual Ixian shipment`, () => { const f = mixedDiscoveryOnlyFixture(advanced, 'ixians'); const before = player(f.game, 'ixians'); const spice = before.spice, reserves = before.reserves; const eliteReserves = before.elites?.reserves ?? 0; let game = act(f.game, 'ixians', {type:'ship', territory:'polar_sink', sector:0, amount:1, elite:eliteReserves > 0 ? 1 : 0}); game = advance(game, state => !state.response && !state.decision && !state.phaseOpening); assert.equal(player(game, 'ixians').reserves, reserves - 1); assert.equal(player(game, 'ixians').spice, spice - 2); assert.equal(player(game, 'ixians').forces['polar_sink:0'], 1); if (eliteReserves > 0) assert.equal(player(game, 'ixians').elites!.reserves, eliteReserves - 1); assert.ok(game.discoveries && game.mobileStronghold); assert.ok(!game.nexusCards && !game.ecazTreachery); });