# Current development status Updated 14 September 2026. **The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated.** Prototypes do not open completion or publication gates. ## Current checkpoint and work Previous verified checkpoint: `c04cb93`, [Recruits](RECRUITS_RUNTIME.md). Types, lint, **4,743 offline tests**, build and **43 HTTP tests** passed. Eight fixed Basic/Advanced six-seat samples finished in 7,995 actions with no rejected candidates and three actual Recruits plays. All opening games and seat/recovery records were preserved, with 936 rooms after verification. Earlier evidence remains in the [implementation history](IMPLEMENTATION_STATUS.md). Current prototype: [Harass & Withdraw](HARASS_WITHDRAW_RUNTIME.md) connects either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. Physical allocation must be unique. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates. After the latest reported power failure, the existing server responds normally. All **936 rooms**, **1,959 seats** and original recovery/entry/handover records match the opening backup; SQLite integrity and foreign-key checks pass. Browser refresh restores the existing test seat. No restart, database reset or recurring automation was needed. Current checkpoint verification and delivery are recorded with the final source-bound report and Git message. ## Authoritative navigation - [Rules checklist](../game/reference.ts), topic `implementation-checklist` and each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages. - [Rule decision index](RULE_DECISIONS.md): settled contracts, source precedence and pending material interpretations. Consult it before reopening research. - [Development guide](DEVELOPMENT.md) and [verification tools](VERIFICATION_WORKFLOW.md): architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration. - [Implementation history](IMPLEMENTATION_STATUS.md): newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests. - [Efficiency pilot](EFFICIENCY_PILOT.md): the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage. ## Connected development capabilities These links define bounded working behavior, not complete module certification. | Area | Current connected work and evidence | | --- | --- | | Base/Advanced setup | [Genuine setup](ADVANCED_SETUP_TEST_SEAM.md), [Advanced study](AI_ADVANCED_SETUP_CALIBRATION_20260907.md), [Fremen cancellation](FREMEN_MOVEMENT_KARAMA_RULES.md), [Atreides full-plan audit](ATREIDES_FULL_PLAN_TIMING.md). Earlier Basic-then-flip fixtures do not establish current setup coverage. | | Expansion factions | [Ixians/Tleilaxu](IX_PROTOTYPE.md) and [all seven faction selections](EXPANSION_FACTIONS_PROTOTYPE.md): genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. | | Leader Skills | [Common lifecycle](LEADER_SKILLS_RUNTIME.md), [known skilled capture](LEADER_SKILLS_CAPTURE.md), [Mentat question preview](MENTAT_QUESTION.md), [Bureaucrat payments](BUREAUCRAT_PAYMENTS.md), five battle disciplines, [Planetologist](PLANETOLOGIST_RULES.md), [Suk Graduate](SUK_GRADUATE_RULES.md), [Rihani and other battle effects](LEADER_BATTLE_EFFECTS.md), [Smuggler shipment](SMUGGLER_SHIPMENT.md) and [No-Field](SMUGGLER_NO_FIELD.md), [Sandmaster routes](SANDMASTER_MOVEMENT.md), [Banker spending](SPICE_BANKER_RUNTIME.md), [Diplomat defense](DIPLOMAT_DEFENSE.md). Remaining bands and combinations are explicit in those contracts. | | Discoveries | [Prototype](DISCOVERY_PROTOTYPE.md): genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. | | Nexus/Homeworlds | [Decision index](RULE_DECISIONS.md) links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. [CHOAM Collection trade](NEXUS_CHOAM_SECRET_ALLY.md) and [Emperor extra revival](NEXUS_EMPEROR_SECRET_ALLY_RUNTIME.md) are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. | | Truthtrance | [Spice facts](TRUTHTRANCE_SPICE_FACTS.md), [card counts](TRUTHTRANCE_CARD_COUNT.md), [hand inventory](TRUTHTRANCE_HAND_INVENTORY.md), [recorded knowledge](TRUTHTRANCE_KNOWLEDGE.md), and [Basic/no-Guild Advanced reserve-shipment promises](TRUTHTRANCE_SHIPMENT_PROMISES.md) use authoritative private state. Earlier readiness audits do not supersede these follow-ups. | | Other cards | [Sapho runtime](JUICE_OF_SAPHO_RUNTIME.md) includes first among remaining unstarted movement turns after Advanced Guild has finished. [Recruits](RECRUITS_RUNTIME.md) connects clean Revival play; [Harass & Withdraw](HARASS_WITHDRAW_RUNTIME.md) connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. | | Multiplayer | Saved rooms/seats, [recovery](../README.md#saved-seats-and-reconnecting), uncertain-request retry, [own-seat AI](AUTOPILOT.md), and [voluntary seat handover](SEAT_HANDOVER.md) have connected controls and recovery evidence. | ## Remaining readiness | Area | Remaining gate | | --- | --- | | Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. | | Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. | | Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. | | AI | Legal continuation for every supported function and distinct Easy/Medium/Hard/Brutal strategy; consistent upper-level strength ordering remains unproven. Defer broad calibration until functional coverage warrants it. | | Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. | | Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. | [AI calibration](AI_CALIBRATION.md), [multiplayer audit](MULTIPLAYER_AUDIT.md), [component inventory](COMPONENT_INVENTORY.md) and [visual playtest](VISUAL_PLAYTEST.md) record their measured scope. [README](../README.md) retains publication gates. ## Working sequence and preservation Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, calibrate AI and polish. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under **“Push all from now on”**, verify push success, and stop pursuit at **80% weekly usage consumed** with the goal unfinished. The user-authorized 13 September reset happened once; preserve all games created since it. Keep `.wrangler/state`, credentials and private backup artifacts out of Git. Reuse a healthy server; restart only for a relevant change or observed problem, with a fresh backup, safe human-play boundary and verified restoration. No hourly restart or recurring maintenance automation is installed; do not recreate one.