# Live draw-pile counts Connected prototype, 21 September 2026. This completes the missing ordinary draw-count display; full component, rules-mode and visual acceptance remain open. ## Behavior and boundaries `viewGame` now projects `drawPiles: { treachery, spice }` from the lengths of the authoritative draw arrays, or `null` while the lobby is uninitialized. The table displays both counts above the board with an internal guide. Counts refresh with the existing saved-table response and require no decision, command or schema. Finished games retain their actual counts. The numbers exclude hands, auction pools, the Richese cache, discards and other separate holdings. Auction `remaining` already counts its unsold pool including the current lot; Nexus already exposes its own deck/discard counts. No inferred Storm deck is introduced: that runtime selects from six values without a saved physical draw array. No private identities, order, peeks or discard faces are added to the response. Zero is a real empty draw pile. Existing Treachery and Spice refill logic remains authoritative; viewing never triggers a shuffle. First-turn worms set aside are outside the pile until returned, and Thumper annotations are not physical Spice Cards to recycle. Optional cards contribute only when physically in a draw pile. The feature does not change any of these rules or the existing card custody. The existing [Nullentropy contract](NULLENTROPY_BOX_ENGINE_AUDIT.md) records the GF9 CHOAM & Richese rulebook's discard privacy restriction and the paid owner's search entitlement. Counts grant no new discard inspection. Public Spice tops, owned hands and entitled peeks keep their existing inspectors. Generic discard browsing and hand sorting/filtering are not supplied by this checkpoint. ## Verification - Genuine three-player Basic setup checks undealt and dealt counts, all viewers, private-field exclusion, input immutability and JSON restoration. - Controlled Charity boundaries use real ready/auction draws, including an exhausted Treachery pile, and reconcile physical auction/deck identities. - A later Storm/Spice boundary exercises real Spice refill with an excluded Thumper annotation. A first-turn draw checks a skipped worm leaving and rejoining the counted pile. - Full-table rendering connects the display while controls are busy. Empty, single-card and lobby states have focused rendering checks. - Existing CHOAM market, Ecaz alliance, Richese Ambassador and Sapho privacy fixtures now keep public draw counts fixed while varying hidden allocations or identities. Complete opposing-view equality assertions remain intact, with physical custody checks. Moving a card out of a public draw pile is not an otherwise-identical public state. Run `npm test -- draw-piles`. Independent review, browser checks, final type/lint/offline/build/HTTP checks, saved-game preservation and Git delivery are recorded in the private source-bound checkpoint. Focused fixtures are not complete-game or expansion-combination certification. AI strategy and release gates are unchanged.