import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const send = (game: Game, id: string, action: Action) => applyAction(game, id, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; /** The lobby cannot start this variant yet. Stage a Basic Nexus; the pair, * both admissions and every later decision are actual authoritative actions. */ function fixture(phase = 4) { let game = createGame('UNLIMITEMP', newPlayer('e', 'Emperor', 'emperor'), false); game.players.push(newPlayer('a', 'Atreides', 'atreides'), newPlayer('h', 'Harkonnen', 'harkonnen'), newPlayer('g', 'Guild', 'guild'), newPlayer('f', 'Fremen', 'fremen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['e','a','h','g','f'], ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null}); game.coalitionState = emptyCoalitionState('unlimited'); game = send(game, 'e', {type:'alliance', target:'a'}); game = send(game, 'a', {type:'alliance', target:'e'}); for (const entrant of ['h', 'g']) { const group = coalitionOf(game.players, game.coalitionState, 'e'); assert.ok(group); game = send(game, 'e', {type:'coalitionPropose', groupId:group.id, entrant, expectedRevision:game.coalitionState!.revision}); for (const id of [...group.members.filter(member => member !== 'e'), entrant]) { const proposal = game.coalitionState!.proposal!; game = send(game, id, {type:'coalitionAnswer', event:proposal.event, nexus:proposal.nexus, turn:proposal.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } } assert.deepEqual(coalitionOf(game.players, game.coalitionState, 'e')!.members, ['a','e','g','h']); Object.assign(game, {phase, nexus:false, ready:[], response:null, decision:null}); for (const player of game.players) { player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10; player.hand = []; player.traitors = []; player.traitorChoices = []; } seat(game, 'e').spice = 20; for (const id of ['a','g','h']) { seat(game,id).reserves = 16; seat(game,id).tanks = 4; } const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index, 1); seat(game, 'f').hand.push(karama); return {game, karama}; } function passResponses(game: Game): Game { for (let count = 0; game.response && count < 30; count++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next); game = send(game, next.id, {type:'passResponse'}); } assert.equal(game.response ?? null, null); return game; } function conserved(game: Game) { for (const player of game.players) assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((a,b) => a+b,0), 20); } void test('four-member Emperor gifts reach every selected ally through the native response', () => { let {game} = fixture(3); assert.deepEqual(viewGame(game, 'e').coalitionEmperor?.allies.sort(), ['a','g','h']); for (const target of ['a','h','g']) { const pending = send(game, 'e', {type:'emperorGift', target, amount:2}); assert.equal(pending.response?.kind, 'emperorGift'); assert.equal(pending.response?.recipient, target); game = passResponses(pending); assert.equal(seat(game,target).spice, 12); } assert.equal(seat(game,'e').spice,14); const before = structuredClone(game); assert.throws(() => send(game,'e',{type:'emperorGift', target:'f', amount:1})); assert.deepEqual(game,before); conserved(game); }); for (const type of ['emperorGift','emperorRevival'] as const) void test(`Karama cancels a four-member Emperor ${type} for the fourth member`, () => { const initial = fixture(); let game = send(initial.game, 'e', {type, target:'g', amount:2, elite:0}); assert.equal(game.response?.kind, type); assert.equal(game.response?.recipient,'g'); game = send(game,'f',{type:'card',mode:'cancel',card:initial.karama.id}); game = passResponses(game); assert.equal(seat(game,'e').spice,20); assert.equal(seat(game,'g').spice,10); assert.equal(seat(game,'g').tanks,4); assert.equal(game.emperorExtra.g ?? 0,0); assert.equal(game.discard.filter(card => card.id === initial.karama.id).length,1); // Cancellation must not remove the Emperor's ability to aid other members. game = passResponses(send(game,'e',{type, target:'h', amount:2, elite:0})); assert.equal(seat(game,'e').spice,type === 'emperorGift' ? 18 : 16); if (type === 'emperorGift') assert.equal(seat(game,'h').spice,12); else { assert.equal(seat(game,'h').tanks,2); assert.equal(game.emperorExtra.h,2); } conserved(game); }); void test('four-member Emperor revivals use separate recipient allowances and the Emperor wallet', () => { let {game} = fixture(); for (const target of ['a','h','g']) { const pending = send(game,'e',{type:'emperorRevival',target,amount:3,elite:0}); assert.equal(pending.response?.recipient,target); game = passResponses(pending); assert.equal(seat(game,target).tanks,1); assert.equal(seat(game,target).reserves,19); assert.equal(game.emperorExtra[target],3); } assert.equal(seat(game,'e').spice,2); conserved(game); });