import test from 'node:test'; import assert from 'node:assert/strict'; import { applyAction, viewGame, RuleError, type Game } from '../game/engine'; import { occupyRicheseSeat } from './fixture-ecaz-occupy-richese'; import { noFieldReinforcementsFixture, sealNoFieldReinforcements, finishNoFieldReinforcements, NO_FIELD_REINFORCEMENTS, NO_FIELD_HARASS, type NoFieldReinforcementsFixture, } from './fixture-no-field-reinforcements'; function assertConserved(fixture: NoFieldReinforcementsFixture, game: Game): void { const cards = (state: Game) => [...state.deck, ...state.discard, ...(state.richeseCache ?? []), ...(state.richeseRemoved ?? []), ...state.players.flatMap(player => player.hand)].map(card => card.id).sort(); assert.deepEqual(cards(game), cards(fixture.initial), 'Every original deck/cache face keeps physical custody.'); const traitors = (state: Game) => [...(state.traitorReserve ?? []), ...(state.ecazLoyalty?.card ? [state.ecazLoyalty.card] : []), ...state.players.flatMap(player => player.traitors)].sort(); assert.deepEqual(traitors(game), traitors(fixture.afterSetup)); for (const player of game.players) { assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((sum, n) => sum + n, 0), 20, `${player.faction} retains its own original twenty counters.`); assert.ok([player.reserves, player.tanks, ...Object.values(player.forces)] .every(n => Number.isSafeInteger(n) && n >= 0)); } } function assertMarkerRevealed(fixture: NoFieldReinforcementsFixture, game: Game): void { const richese = occupyRicheseSeat(game, fixture.richese); assert.equal(richese.noField!.deployed, null); assert.equal(richese.noField!.lastShipped, fixture.noField.lastShipped, 'Native revelation preserves the actual most-recent-shipment identity.'); assert.deepEqual(richese.noField!.tokens, fixture.noField.tokens); assert.equal(richese.reserves, fixture.reservesBefore[fixture.richese] - fixture.materializes, 'Second seal materializes the physical marker before either utility card spends or returns counters.'); assert.equal(richese.forces[fixture.location] ?? 0, fixture.materializes); assert.equal(richese.tanks, occupyRicheseSeat(fixture.game, fixture.richese).tanks); } function assertUtilitiesDiscarded(game: Game): void { for (const card of [NO_FIELD_REINFORCEMENTS, NO_FIELD_HARASS]) { assert.equal(game.discard.filter(face => face.id === card).length, 1); assert.ok(game.players.every(player => !player.hand.some(face => face.id === card))); } } for (const [reserves, marker] of [[3, 3], [7, 5]] as const) void test(`No-Field ${marker} with reserves ${reserves} rejects the FIRST Reinforcements seal, but the same owner can seal Harass alone`, () => { const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves }); const game = fixture.game; const saved = structuredClone(game); const preview = viewGame(game, fixture.owner).battle!.reinforcements!; assert.ok(preview.blocked, 'Three current reserves do not imply three reserves after native materialization.'); assert.equal(preview.normal + preview.elite, reserves - marker); assert.equal(preview.noField!.materializes, marker); assert.equal(preview.noField!.reservesAfterReveal, reserves - marker); assert.equal(viewGame(game, fixture.owner).battle!.harassWithdraw!.blocked, null); for (const plan of [fixture.plans.reinforcements, fixture.plans.both]) { assert.throws(() => applyAction(game, fixture.owner, plan), RuleError); assert.deepEqual(game, saved, 'Rejection cannot debit resources, reveal the marker, reserve a card or hide a sealed plan.'); assert.equal(game.battle!.plans[fixture.owner], undefined); assert.deepEqual(viewGame(game, fixture.opponent).battle!.plans, {}); } const privatePlan = applyAction(game, fixture.owner, fixture.plans.harass); assert.ok(privatePlan.battle!.plans[fixture.owner]); assert.equal(privatePlan.battle!.plans[fixture.owner].weapon, null); assert.deepEqual(occupyRicheseSeat(privatePlan, fixture.richese).noField, fixture.noField); assert.equal(occupyRicheseSeat(privatePlan, fixture.richese).reserves, reserves); const revealed = applyAction(privatePlan, fixture.opponent, fixture.plans.opponent); assertMarkerRevealed(fixture, revealed); const { game: done } = finishNoFieldReinforcements(fixture, revealed); assert.equal(done.battle, null); assert.equal(done.lastBattleContext!.winner, fixture.owner); assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - fixture.variableDial); assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(game, fixture.richese).tanks, fixture.variableDial, 'Only the original one-counter variable commitment is lost.'); assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(game, fixture.ecaz).tanks, 3); assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location], 2); assert.equal(done.discard.filter(card => card.id === NO_FIELD_HARASS).length, 1); assert.equal(done.discard.filter(card => card.id === NO_FIELD_REINFORCEMENTS).length, 0); assert.ok(occupyRicheseSeat(done, fixture.owner).hand.some(card => card.id === NO_FIELD_REINFORCEMENTS)); assertConserved(fixture, done); }); for (const [reserves, marker] of [[6, 3], [8, 5], [3, 0]] as const) for (const slot of ['weapon', 'defense'] as const) void test(`Funded No-Field ${marker}/reserves ${reserves}, Reinforcements in ${slot}: reveal, original cost, own undialed return, original losses`, () => { const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves }); const before = structuredClone(fixture.game); const preview = viewGame(before, fixture.owner).battle!.reinforcements!; assert.equal(preview.blocked, null); assert.equal(preview.normal, 3); assert.equal(preview.elite, 0); assert.equal(preview.noField!.materializes, marker); assert.equal(preview.noField!.reservesAfterReveal, 3); const plan = { ...fixture.plans.both, weapon: slot === 'weapon' ? NO_FIELD_REINFORCEMENTS : NO_FIELD_HARASS, defense: slot === 'defense' ? NO_FIELD_REINFORCEMENTS : NO_FIELD_HARASS }; const first = applyAction(before, fixture.owner, plan); assert.equal(first.battle!.revealed, false); assert.deepEqual(occupyRicheseSeat(first, fixture.richese).noField, fixture.noField); assert.equal(occupyRicheseSeat(first, fixture.richese).reserves, reserves); assert.equal(occupyRicheseSeat(first, fixture.richese).forces[fixture.location] ?? 0, 0); assert.equal(occupyRicheseSeat(first, fixture.richese).tanks, occupyRicheseSeat(before, fixture.richese).tanks); const revealed = applyAction(first, fixture.opponent, fixture.plans.opponent); assert.equal(revealed.battle!.revealed, true); assertMarkerRevealed(fixture, revealed); const { afterVotes, game: done } = finishNoFieldReinforcements(fixture, revealed); assert.equal(occupyRicheseSeat(afterVotes, fixture.richese).reserves, reserves - 3 - fixture.variableDial, 'The future undialed return neither funds nor changes the three-counter original reserve cost.'); assert.equal(done.lastBattleContext!.result, 'normal'); assert.equal(done.lastBattleContext!.winner, fixture.owner); assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - 3 - fixture.variableDial); assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(before, fixture.richese).tanks, 3 + fixture.variableDial); assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location] ?? 0, 0); assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(before, fixture.ecaz).tanks, 3, 'Harass never recomputes the original mandatory ceil(5/2) Ecaz commitment.'); assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location], 2); assert.equal(occupyRicheseSeat(done, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz]); assert.equal(occupyRicheseSeat(done, fixture.owner).spice, occupyRicheseSeat(before, fixture.owner).spice - fixture.variableDial, 'Only original variable support is paid; the withdrawn lead receives no Carthag income.'); assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.lastShipped, fixture.noField.lastShipped); assertUtilitiesDiscarded(done); assertConserved(fixture, done); assert.deepEqual(fixture.game, before, 'The before-commitment runtime control stays immutable.'); }); for (const [reserves, marker] of [[6, 3], [8, 5]] as const) void test(`Opposing real Traitor with No-Field ${marker} cancels only Harass, never revelation or Reinforcements cost`, () => { const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves, opposingTraitor: true }); const revealed = sealNoFieldReinforcements(fixture); assertMarkerRevealed(fixture, revealed); const { game: done } = finishNoFieldReinforcements(fixture, revealed); assert.equal(done.lastBattleContext!.result, 'traitor'); assert.equal(done.lastBattleContext!.winner, fixture.opponent); assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - marker - 3, 'No concealed-marker counter returns after an opposing successful Traitor.'); assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(fixture.game, fixture.richese).tanks, marker + 3); assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(fixture.game, fixture.ecaz).tanks, 5); assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location] ?? 0, 0); assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.deployed, null); assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.lastShipped, fixture.noField.lastShipped); assertUtilitiesDiscarded(done); assertConserved(fixture, done); }); for (const [reserves, marker] of [[3, 3], [7, 5]] as const) void test(`Ecaz-held same-plan utilities with Richese No-Field ${marker} use only Ecaz original reserves and fixed-undialed counters`, () => { const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves, lead: 'ecaz' }); const preview = viewGame(fixture.game, fixture.owner).battle!.reinforcements!; assert.equal(preview.blocked, null, 'The ally marker cannot consume the Ecaz card user reserve pool.'); assert.equal(preview.normal, 3); assert.equal(preview.noField, undefined, 'An allied marker is not an own-marker funding forecast.'); const revealed = sealNoFieldReinforcements(fixture); assertMarkerRevealed(fixture, revealed); assert.equal(occupyRicheseSeat(revealed, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz]); const { game: done } = finishNoFieldReinforcements(fixture, revealed); assert.equal(done.lastBattleContext!.winner, fixture.ecaz); assert.equal(occupyRicheseSeat(done, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz] - 3 + 2); assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(fixture.game, fixture.ecaz).tanks, 6); assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location] ?? 0, 0); assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - marker, 'The Richese ally neither funds Ecaz Reinforcements nor receives the Ecaz Harass return.'); assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location], marker - 1); assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(fixture.game, fixture.richese).tanks, 1); assertUtilitiesDiscarded(done); assertConserved(fixture, done); }); void test('An Ecaz card user cannot fund Reinforcements from its Richese ally after revelation or either future Harass return', () => { const fixture = noFieldReinforcementsFixture({ marker: 5, richeseReserves: 8, lead: 'ecaz', ecazReserves: 2 }); const before = structuredClone(fixture.game); assert.ok(viewGame(before, fixture.owner).battle!.reinforcements!.blocked); assert.equal(viewGame(before, fixture.owner).battle!.reinforcements!.normal, 2); assert.throws(() => applyAction(before, fixture.owner, fixture.plans.both), RuleError); assert.deepEqual(before, fixture.game); assertConserved(fixture, before); }); void test('Original Advanced native inventory without the selected Occupy profile still cannot use Reinforcements', () => { const fixture = noFieldReinforcementsFixture({ marker: 3, richeseReserves: 6, omitPreview: true }); const before = structuredClone(fixture.game); assert.ok(viewGame(before, fixture.owner).battle!.reinforcements!.blocked); assert.throws(() => applyAction(before, fixture.owner, fixture.plans.reinforcements), RuleError); assert.deepEqual(before, fixture.game); assertConserved(fixture, before); });