import type { Action, GameView } from './engine'; import type { DiscoveryEntryOffer, DiscoveryEntrySource, } from './discovery-entry'; function entryDecision(game: GameView) { const decision = game.decision; return decision?.kind === 'discoveryEntry' ? decision : null; } function currentEntry(game: GameView) { const decision = entryDecision(game), offer = game.discoveryEntry; if ( game.status !== 'playing' || !decision || decision.player !== game.me || !offer || offer.owner !== game.me || offer.event !== decision.event || offer.blocked ) return null; return { decision, offer }; } function whole(value: unknown): value is number { return Number.isSafeInteger(value) && (value as number) >= 0; } function selectedGroups( offer: DiscoveryEntryOffer, groups: readonly DiscoveryEntrySource[], ): DiscoveryEntrySource[] | null { if (!Array.isArray(groups) || !groups.length) return null; const selected = groups .map((group) => ({ ...group })) .sort((a, b) => a.source.localeCompare(b.source)); if ( new Set(selected.map((group) => group.source)).size !== selected.length || selected.some((group) => { const available = offer.sources.find( (source) => source.source === group.source, ); return ( Object.keys(group).sort().join(',') !== 'elite,normal,source' || !available || !whole(group.normal) || !whole(group.elite) || group.normal + group.elite <= 0 || group.normal > available.normal || group.elite > available.elite ); }) ) return null; return selected; } export function discoveryEntryMoveAction( game: GameView, groups: readonly DiscoveryEntrySource[], ): Action | null { const entry = currentEntry(game); if (!entry) return null; const selected = selectedGroups(entry.offer, groups); return selected ? { type: 'decision', event: entry.decision.event, accept: true, groups: selected, } : null; } export function discoveryEntryDeclineAction( game: GameView, ): Action | null { const entry = currentEntry(game); return entry ? { type: 'decision', event: entry.decision.event, accept: false } : null; } /** Uses only the current player's projected physical source groups. */ export function discoveryEntryBotActions(game: GameView): Action[] { const offer = game.discoveryEntry; if (!currentEntry(game) || !offer) return []; const move = discoveryEntryMoveAction(game, offer.sources), decline = discoveryEntryDeclineAction(game); return [move, decline].filter((action): action is Action => action !== null); }