import { FACTIONS } from './catalog'; /** Public lobby configuration only; physical freshness is checked by the initializer. */ export type FactionModuleProfile = { advanced: boolean; expansions: readonly string[]; players: readonly { faction: string }[]; techTokens?: unknown; strongholdCards?: unknown; leaderSkills?: unknown; homeworlds?: unknown; nexusCards?: unknown; discoveryEnabled?: unknown; discoveries?: unknown; discoveryStash?: unknown; greatMaker?: unknown; ecazTreachery?: unknown; sandtrout?: unknown; spiceBankerIncomePreview?: unknown; semutaPreview?: unknown; advancedPreview?: unknown; kullPreview?: unknown; nexusKullPreview?: unknown; guildBetrayalPreview?: unknown; richeseBetrayalPreview?: unknown; nexusIxianReplacementPreview?: unknown; nexusIxianBetrayalPreview?: unknown; nexusHarkonnenBetrayalPreview?: unknown; /** Native runtime stamps, not independent optional-module selections. */ ecazOccupyPreview?: unknown; moritaniAssassinatePreview?: unknown; }; type NexusCoreConfiguration = Partial & Pick & { sandtrout?: unknown; moritaniAssassinatePreview?: unknown; }; /** Classic Nexus12 with selected base33/independent36, optional all14, original * Homeworlds and phase modules. Native effect stamps are not selected overlays. */ export function classicNexusCoreProfile(game: NexusCoreConfiguration): boolean { return nexusCoreRosterProfile(game, false); } /** Selected expansion decks with the independent three-card variant. A deck selection * does not require seating its native faction. Original optional modules compose. */ export function selectedIndependentNexusProfile(game: NexusCoreConfiguration): boolean { return game.ecazTreachery === true && game.expansions.length > 0 && nexusCoreRosterProfile(game, true); } /** Independent Discovery composes selected decks and original optional modules. * Nexus remains optional; live tokens and encounters are runtime state, not selections. */ export function independentDiscoveryProfile(game: NexusCoreConfiguration): boolean { return game.ecazTreachery === true && game.discoveryEnabled === true && nexusCoreRosterProfile(game, true, true); } export function independentDiscoveryNexusProfile(game: NexusCoreConfiguration): boolean { return !!game.nexusCards && independentDiscoveryProfile(game); } /** Common consumers of the classic and selected-independent fresh Nexus core. */ export function nexusCoreProfile(game: NexusCoreConfiguration): boolean { return classicNexusCoreProfile(game) || selectedIndependentNexusProfile(game) || independentDiscoveryNexusProfile(game); } function nexusCoreRosterProfile(game: NexusCoreConfiguration, selectedDecks: boolean, discovery = false): boolean { const players = game.players; if (typeof game.advanced !== 'boolean' || (!discovery && !game.nexusCards) || !players || players.length < (game.techTokens ? 3 : 2) || players.length > 6 || (game.strongholdCards && !game.advanced) || (!discovery && (game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker)) || game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.richeseBetrayalPreview || (!game.nexusCards && (game.guildBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview)) || (game.moritaniAssassinatePreview && (!selectedDecks || !game.advanced || !players.some(player => player.faction === 'moritani'))) || (game.nexusIxianBetrayalPreview && (!selectedDecks || !players.some(player => player.faction === 'ixians')))) return false; if (selectedDecks) { if (game.expansions.length > 3) return false; for (let i = 0; i < game.expansions.length; i++) { if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam' && game.expansions[i] !== 'ecaz') return false; for (let j = 0; j < i; j++) if (game.expansions[j] === game.expansions[i]) return false; } // Public training and hidden Harkonnen capture still need their own native // E3 custody composition. Selecting unused E3 cards does not add that case. if (game.advanced && game.leaderSkills && players.some(player => player.faction === 'harkonnen') && players.some(player => player.faction === 'ecaz' || player.faction === 'moritani')) return false; } else if (game.expansions.length !== 0) return false; for (let i = 0; i < players.length; i++) { for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false; let permitted = false; for (const faction of FACTIONS) if (faction.id === players[i].faction) { permitted = faction.expansion === 'base' || (selectedDecks && game.expansions.includes(faction.expansion)); break; } if (!permitted) return false; } return true; } /** Card consumers require the actual independent-variant selection. */ export function classicIndependentNexusProfile(game: NexusCoreConfiguration): boolean { return game.ecazTreachery === true && classicNexusCoreProfile(game); } export function independentNexusProfile(game: NexusCoreConfiguration): boolean { return game.ecazTreachery === true && nexusCoreProfile(game); } /** Selected decks do not require their native factions to be seated. This is * roster validity only; each phase module retains its own mode and seat limits. */ export function selectedPhaseModuleRoster( game: Pick, ): boolean { if (!game || typeof game !== 'object' || !Array.isArray(game.expansions) || game.expansions.length < 1 || game.expansions.length > 3 || !game.expansions.every(id => id === 'ix' || id === 'choam' || id === 'ecaz') || new Set(game.expansions).size !== game.expansions.length || !Array.isArray(game.players) || game.players.length < 2 || game.players.length > 6) return false; const seated = new Set(); for (const player of game.players) { if (!player || typeof player !== 'object' || Array.isArray(player) || typeof player.faction !== 'string' || seated.has(player.faction)) return false; const faction = FACTIONS.find(faction => faction.id === player.faction); if (!faction || (faction.expansion !== 'base' && !game.expansions.includes(faction.expansion))) return false; seated.add(player.faction); } return true; } /** Keep unrelated overlays outside this phase-only permission. Semuta's caller * additionally retains its old roster envelope below, rather than inheriting * new selected-family admission through its explicit context flag. */ function phaseModuleContext(game: FactionModuleProfile, semuta = false, independent = false): boolean { return typeof game.advanced === 'boolean' && !(game.strongholdCards && !game.advanced) && !game.leaderSkills && !game.homeworlds && !game.nexusCards && !game.discoveryEnabled && !game.discoveries && !game.discoveryStash && !game.greatMaker && (independent ? game.ecazTreachery === true : !game.ecazTreachery) && (!game.semutaPreview || (semuta && game.semutaPreview === true)) && !game.advancedPreview && !game.kullPreview && !game.nexusKullPreview && !game.guildBetrayalPreview && !game.richeseBetrayalPreview && !game.nexusIxianReplacementPreview && !game.nexusIxianBetrayalPreview && !game.nexusHarkonnenBetrayalPreview; } /** Exact earlier E1/E2 or one-E3-native scope for existing Semuta consumers. */ function legacySemutaTechRoster(game: FactionModuleProfile): boolean { if (!Array.isArray(game.players) || game.players.length < 3 || game.players.length > 6 || !Array.isArray(game.expansions) || game.expansions.length < 1 || game.expansions.length > 2) return false; const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz'; if (!e3) { for (let i = 0; i < game.expansions.length; i++) { if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false; for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false; } } let native = 0; let moritani = false; let harkonnen = false; for (let i = 0; i < game.players.length; i++) { const player = game.players[i]; if (!player || typeof player !== 'object') return false; for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false; let expansion: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { expansion = faction.expansion; break; } if (expansion === undefined) return false; if (expansion !== 'base') { if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani' : !game.expansions.includes(expansion)) return false; native++; } if (player.faction === 'moritani') moritani = true; if (player.faction === 'harkonnen') harkonnen = true; } return native > 0 && (!e3 || native === 1) && !(game.advanced && moritani && harkonnen); } /** Tech-only Basic/Advanced or original Advanced Strongholds at three-six seats. * Explicit Semuta validation keeps its earlier family/native/Harkonnen scope. */ export function nativeFactionTechProfile(game: FactionModuleProfile, semuta = false): boolean { return !!game && phaseModuleContext(game, semuta) && !!game.techTokens && (semuta ? legacySemutaTechRoster(game) : selectedPhaseModuleRoster(game) && game.players.length >= 3); } /** Clean selected-deck Strongholds. The original initializer may create their * unused state when absent; physical freshness and native stamps stay external. */ export function selectedFactionStrongholdProfile(game: FactionModuleProfile): boolean { return !!game && game.advanced === true && phaseModuleContext(game) && selectedPhaseModuleRoster(game) && (!game.techTokens || game.players.length >= 3); } /** Independent physical cards with optional original phase modules. This is a * selected-deck permission; base-only, World and trained compositions retain * their separate original profiles and physical freshness stays external. */ export function selectedIndependentCardsProfile(game: FactionModuleProfile): boolean { if (!game || game.ecazTreachery !== true || !selectedPhaseModuleRoster(game) || !phaseModuleContext(game, false, true) || (game.techTokens && game.players.length < 3) || game.sandtrout || game.spiceBankerIncomePreview) return false; return (!game.ecazOccupyPreview || game.ecazOccupyPreview === true && game.players.some(player => player.faction === 'ecaz')) && (!game.moritaniAssassinatePreview || game.moritaniAssassinatePreview === true && game.advanced && game.players.some(player => player.faction === 'moritani')); } export type MixedE3NativeRoster = { advanced?: boolean; expansions: readonly string[]; players?: readonly { faction: string }[]; }; /** Selected E3 plus E1 and/or E2, with an actual native from every selected family. */ export function mixedE3NexusRosterProfile(game: MixedE3NativeRoster, skills = false): boolean { const players = game.players; if (typeof game.advanced !== 'boolean' || !players || players.length < 2 || players.length > 6 || game.expansions.length < 2 || game.expansions.length > 3 || !game.expansions.includes('ecaz')) return false; for (let i = 0; i < game.expansions.length; i++) { const expansion = game.expansions[i]; if (expansion !== 'ecaz' && expansion !== 'ix' && expansion !== 'choam') return false; for (let j = 0; j < i; j++) if (expansion === game.expansions[j]) return false; } let ix = false, choam = false, e3 = false, harkonnen = false; for (let i = 0; i < players.length; i++) { const player = players[i]; for (let j = 0; j < i; j++) if (player.faction === players[j].faction) return false; let family: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { family = faction.expansion; break; } if (family === undefined || (family !== 'base' && !game.expansions.includes(family))) return false; if (family === 'ix') ix = true; if (family === 'choam') choam = true; if (family === 'ecaz') e3 = true; if (player.faction === 'harkonnen') harkonnen = true; } return e3 && ix === game.expansions.includes('ix') && choam === game.expansions.includes('choam') && !(game.advanced && harkonnen && skills); }