import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, normalizeAutomaticGame, viewGame, type Game } from '../game/engine'; import { fighterCount, isAdvisor } from '../game/advisors'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createAdvisorTransportFlipFixture as fixture, actAdvisorTransportFlip as act, commitAdvisorTransportFlip as commit, advisorTransportFlipPlayer as player, advisorTransportFlipInventory as inventory, passAdvisorTransportFlip as pass, finishAdvisorTransportFlip as finish, } from './fixture-advisor-transport-flip'; function passKind(source: Game, kind: string) { let g = source; for (let i = 0; g.response?.kind === kind && i < 20; i++) { const actor = g.players.find(p => !g.response!.passed.includes(p.id)); assert.ok(actor); g = act(g, actor.id, { type: 'passResponse' }); } assert.notEqual(g.response?.kind, kind); return g; } for (const kind of ['cross', 'return'] as const) for (const canceled of [false, true]) { void test(`native ${kind} transport stays paid and physically committed after ${canceled ? 'preventing' : 'allowing'} advisor conversion`, () => { const f = fixture({ kind }), original = structuredClone(f.game); const committed = commit(f.game, f), pending = committed.game; assert.deepEqual(f.game, original); assert.equal(pending.response?.kind, 'advisorFlip'); assert.equal(pending.response?.automaticAdvisorFlip?.producer, 'guildTransport'); assert.ok(committed.price > 0); assert.equal(player(pending, f.guild).spice, player(original, f.guild).spice - committed.price); assert.equal(player(pending, f.guild).forces[f.from], undefined); assert.equal(player(pending, f.guild).moved, 0); assert.equal(player(pending, f.guild).shipped, true); assert.equal(fighterCount(player(pending, f.bg), f.territory), 0); assert.ok(viewGame(pending, f.holder).responseControls?.cancelCards.includes(f.card)); if (kind === 'return') assert.equal(player(pending, f.guild).reserves, player(original, f.guild).reserves + 5); else assert.equal(player(pending, f.guild).forces[f.to], 5); const actor = structuredClone(player(pending, f.guild)); const done = canceled ? act(pending, f.holder, { type: 'card', card: f.card, mode: 'cancel' }) : pass(pending); assert.deepEqual(player(done, f.guild), actor); assert.equal(done.pendingAutomaticAdvisorFlips, undefined); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); assert.equal(isAdvisor(player(done, f.bg), f.territory), canceled); assert.equal(done.discard.filter(c => c.id === f.card).length, canceled ? 1 : 0); assert.deepEqual(inventory(done), f.originalInventory); const continued = finish(normalizeAutomaticGame(done)); assert.ok(continued.phase >= 6); assert.equal(isAdvisor(player(continued, f.bg), f.territory), canceled); assert.deepEqual(inventory(continued), f.originalInventory); }); } void test('a completed cross transport retains an actual legal ordinary ground move after prevention', () => { const f = fixture(), pending = commit(f.game, f).game; const done = act(pending, f.holder, { type: 'card', card: f.card, mode: 'cancel' }); const price = player(done, f.guild).spice; const moved = act(done, f.guild, { type: 'move', from: f.to, territory: 'arrakeen', sector: 10, amount: 1 }); assert.equal(player(moved, f.guild).moved, 1); assert.equal(player(moved, f.guild).spice, price); assert.equal(player(moved, f.guild).forces['arrakeen:10'], 1); assert.equal(moved.discard.filter(c => c.id === f.card).length, 1); assert.equal(isAdvisor(player(moved, f.bg), f.territory), true); }); void test('preventing original transport permission never creates a physical conversion occurrence', () => { const f = fixture(), permission = act(f.game, f.guild, f.action); assert.equal(permission.response?.kind, 'guildTransportPermission'); const done = act(permission, f.holder, { type: 'card', card: f.card, mode: 'cancel' }); assert.equal(player(done, f.guild).forces[f.from], 5); assert.equal(player(done, f.guild).spice, player(f.game, f.guild).spice); assert.equal(done.pendingAutomaticAdvisorFlips, undefined); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); assert.equal(player(done, f.bg).advisors?.[f.territory]?.aloneFlipHold, undefined); assert.equal(isAdvisor(player(done, f.bg), f.territory), true); }); void test('a prevented rate still settles the original physical transport before an unopposed automatic conversion', () => { const f = fixture({ kind: 'return' }), permission = act(f.game, f.guild, f.action); const rate = passKind(permission, 'guildTransportPermission'); assert.equal(rate.response?.kind, 'guildRate'); const done = act(rate, f.holder, { type: 'card', card: f.card, mode: 'cancel' }); assert.equal(player(done, f.guild).forces[f.from], undefined); assert.equal(player(done, f.guild).reserves, player(f.game, f.guild).reserves + 5); assert.ok(player(done, f.guild).spice < player(f.game, f.guild).spice); assert.equal(player(done, f.guild).moved, 0); assert.equal(isAdvisor(player(done, f.bg), f.territory), false); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); assert.equal(done.response, null); assert.deepEqual(inventory(done), f.originalInventory); }); void test('an unaffordable canceled cross tariff leaves the original army and advisor occurrence untouched', () => { const f = fixture(), permission = act(f.game, f.guild, f.action); const rate = passKind(permission, 'guildTransportPermission'); assert.equal(rate.response?.kind, 'guildRate'); const done = act(rate, f.holder, { type: 'card', card: f.card, mode: 'cancel' }); assert.equal(player(done, f.guild).forces[f.from], 5); assert.equal(player(done, f.guild).forces[f.to], undefined); assert.equal(player(done, f.guild).spice, player(f.game, f.guild).spice); assert.equal(isAdvisor(player(done, f.bg), f.territory), true); assert.equal(player(done, f.bg).advisors?.[f.territory]?.aloneFlipHold, undefined); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); assert.equal(done.pendingAutomaticAdvisorFlips, undefined); assert.deepEqual(inventory(done), f.originalInventory); }); void test('a changed committed transport parent rejects before discarding the prevention card', () => { const f = fixture(), pending = commit(f.game, f).game; pending.pendingAutomaticAdvisorTransport = { ...pending.pendingAutomaticAdvisorTransport!, amount: 4 }; const before = structuredClone(pending); assert.throws(() => applyAction(pending, f.holder, { type: 'card', card: f.card, mode: 'cancel' })); assert.deepEqual(pending, before); assert.ok(player(pending, f.holder).hand.some(c => c.id === f.card)); }); for (const canceled of [false, true]) { void test(`transport arrival resumes its actual Intrusion once after ${canceled ? 'prevented' : 'allowed'} origin conversion`, () => { const f = fixture({ intrusion: true }), pending = commit(f.game, f).game; const paid = player(pending, f.guild).spice; assert.equal(pending.decision, null); assert.equal(pending.response?.automaticAdvisorFlip?.producer, 'guildTransport'); const arrival = canceled ? act(pending, f.holder, { type: 'card', card: f.card, mode: 'cancel' }) : pass(pending); assert.equal(arrival.pendingAutomaticAdvisorTransport, undefined); assert.equal(arrival.decision?.kind, 'intrusion'); assert.equal(arrival.decision?.kind === 'intrusion' && arrival.decision.territory, 'imperial_basin'); assert.equal(player(arrival, f.guild).forces[f.to], 5); assert.equal(player(arrival, f.guild).spice, paid); assert.equal(player(arrival, f.guild).moved, 0); let done = pass(act(arrival, f.bg, { type: 'decision', accept: true })); assert.equal(isAdvisor(player(done, f.bg), 'imperial_basin'), true); assert.equal(isAdvisor(player(done, f.bg), f.territory), canceled); for (let read = 0; read < 3; read++) { done = normalizeAutomaticGame(done); assert.equal(done.decision, null); assert.equal(done.response, null); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); } assert.deepEqual(inventory(done), f.originalInventory); assert.ok(finish(done).phase >= 6); }); } void test('four existing profiles resolve both committed transport conversions legally', () => { for (const kind of ['cross', 'return'] as const) for (const profile of DIFFICULTIES) { const f = fixture({ kind }), pending = commit(f.game, f).game; const own = viewGame(pending, f.holder); own.players.find(p => p.id === f.holder)!.bot = profile; const action = botActions(own)[0]; assert.ok(action); const done = pass(act(pending, f.holder, action)); assert.equal(done.pendingAutomaticAdvisorTransport, undefined); assert.equal(player(done, f.guild).moved, 0); assert.equal(player(done, f.guild).shipped, true); assert.deepEqual(inventory(done), f.originalInventory); assert.ok(finish(done).phase >= 6); } });