import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Game } from '../game/engine'; import { TECH_TOKENS } from '../game/tech-tokens'; import { MODULE_HARASS, MODULE_REINFORCEMENTS, battleCardModulesPlayer, callBattleCardModules, createBattleCardModulesFixture, finishBattleCardModules, sealBattleCardModules, type BattleCardModulesFixture, } from './fixture-battle-card-modules'; const physicalCards = (game: Game) => [ ...game.deck, ...game.discard, ...game.players.flatMap(player => player.hand), ].map(card => card.id).sort(); function assertUtilitiesDiscarded(game: Game) { for (const id of [MODULE_REINFORCEMENTS, MODULE_HARASS]) { assert.equal(game.discard.filter(card => card.id === id).length, 1); assert.ok(game.players.every(player => player.hand.every(card => card.id !== id))); } assert.equal(game.battle, null); assert.equal(game.decision, null); } function assertMandatoryTechTransfer(fixture: BattleCardModulesFixture, done: Game, winner: string, loser: string) { const lost = TECH_TOKENS.filter(token => fixture.game.techTokens![token.id].owner === loser); assert.equal(lost.length, 1, 'The original three-seat distribution gives this loser one actual token'); for (const token of TECH_TOKENS) { assert.equal(done.techTokens![token.id].owner, lost.includes(token) ? winner : fixture.game.techTokens![token.id].owner); assert.equal(done.techTokens![token.id].spice, 0); } } function assertOriginalShipmentIncome(fixture: BattleCardModulesFixture) { const { beforeShipment: before, beforeBattle: settled } = fixture; const recipient = before.techTokens!.heighliners.owner; assert.ok(recipient); for (const player of before.players) { const expected: number = player.spice - (player.id === fixture.opponent ? 4 : 0) + (player.faction === 'guild' ? 4 : 0) + (player.id === recipient ? 1 : 0); assert.equal(battleCardModulesPlayer(settled, player.id).spice, expected, 'Paid native shipment, Guild income and exactly one original Heighliners phase-end payment'); } assert.equal(settled.techTokens!.heighliners.triggeredTurn, 2); assert.equal(settled.techTokens!.heighliners.spice, 0); assert.equal(battleCardModulesPlayer(settled, fixture.opponent).forces[fixture.location], 4); } void test('earned Arrakeen pays only actual support: bank-only two versus bank two plus personal one, with genuine R+H losses', () => { for (const dial of [2, 3]) { const fixture = createBattleCardModulesFixture({ dial, slot: dial === 2 ? 'defense' : 'weapon' }); const { game, owner, opponent } = fixture; assert.equal(fixture.beforeMentat.turn, 1); assert.equal(fixture.beforeMentat.strongholdCards!.claimedTurn, 0); assert.ok(Object.values(fixture.beforeMentat.strongholdCards!.owners).every(id => id === null)); const earned = applyAction(fixture.beforeMentat, fixture.mentatStep.actor, fixture.mentatStep.action); assert.equal(earned.strongholdCards!.claimedTurn, 1); assert.equal(earned.strongholdCards!.owners.arrakeen, owner); assert.equal(fixture.afterMentat.strongholdCards!.owners.arrakeen, owner); assert.equal(viewGame(game, owner).battle!.strongholdEffects[owner], 'arrakeen'); assertOriginalShipmentIncome(fixture); assert.deepEqual(physicalCards(game), physicalCards(fixture.afterSetup)); const before = battleCardModulesPlayer(game, owner); const done = finishBattleCardModules(callBattleCardModules(sealBattleCardModules(fixture))); const after = battleCardModulesPlayer(done, owner); assert.equal(done.lastBattleContext?.winner, owner); assert.equal(after.spice, before.spice - Math.max(0, dial - 2), 'The subsidy is not a personal two-spice grant and R adds no support cost'); assert.equal(after.reserves, before.reserves - 3 + 10 - dial); assert.equal(after.tanks, before.tanks + 3 + dial); assert.equal(after.forces[fixture.location] ?? 0, 0); assert.equal(done.strongholdCards!.owners.arrakeen, owner, 'Harass vacates physical control without fabricating a mid-turn card transfer'); assert.equal(done.strongholdCards!.claimedTurn, 1); assertMandatoryTechTransfer(fixture, done, owner, opponent); assertUtilitiesDiscarded(done); assert.equal(done.lastBattleContext?.winnerDiscards?.completed, true); assert.deepEqual(physicalCards(done), physicalCards(fixture.afterSetup)); } }); void test('native Ix earns Sietch Tabr, spends original mixed reserves before returning suboids, then receives real victory income and Tech', () => { const fixture = createBattleCardModulesFixture({ route: 'ix-sietch' }); const { game, owner, opponent } = fixture; assert.equal(fixture.afterSetup.players.find(player => player.id === owner)!.forces[fixture.location] ?? 0, 0); assert.equal(fixture.afterMentat.strongholdCards!.owners.sietch_tabr, owner); assert.equal(battleCardModulesPlayer(fixture.afterMentat, owner).forces[fixture.location], 8); assertOriginalShipmentIncome(fixture); const before = battleCardModulesPlayer(game, owner); const preview = viewGame(game, owner).battle!; assert.equal(preview.strongholdEffects[owner], 'sietch_tabr'); assert.equal(preview.reinforcements!.normal, 2); assert.equal(preview.reinforcements!.elite, 1); assert.equal(before.reserves, 6); assert.equal(before.elites!.reserves, 4); const done = finishBattleCardModules(callBattleCardModules(sealBattleCardModules(fixture))); const after = battleCardModulesPlayer(done, owner); assert.equal(done.lastBattleContext?.winner, owner); assert.equal(after.reserves, 9, 'Six original reserves minus fee three plus six undialed suboids'); assert.equal(after.elites!.reserves, 3, 'Returned normal suboids cannot replace the original cyborg in the normal-first fee'); assert.equal(after.tanks, 5, 'Three reserve-fee counters plus two dialed suboids'); assert.equal(after.elites!.tanks, 1); assert.equal(after.forces[fixture.location] ?? 0, 0); assert.equal(after.forces['hidden_mobile_stronghold:0'], 6, 'Original unrelated mobile army stays untouched'); assert.equal(after.spice, before.spice + 2, 'Earned Sietch Tabr pays the actual opposing dial'); assertMandatoryTechTransfer(fixture, done, owner, opponent); assertUtilitiesDiscarded(done); assert.equal(done.lastBattleContext?.winnerDiscards?.completed, true); assert.deepEqual(physicalCards(done), physicalCards(fixture.afterSetup)); }); void test('Basic Tech battle gets the decisive score-only R bonus while Harass returns only the seven undialed counters', () => { const fixture = createBattleCardModulesFixture({ advanced: false, ownerLeader: 'weakest', opponentDial: 3 }); const { owner, opponent, game } = fixture; assert.equal(game.strongholdCards, undefined); assertOriginalShipmentIncome(fixture); let withoutR = applyAction(game, owner, { ...fixture.plans.both.action, weapon: null }); withoutR = applyAction(withoutR, opponent, fixture.plans.opponent.action); const plain = finishBattleCardModules(callBattleCardModules(withoutR)); assert.equal(plain.lastBattleContext?.winner, opponent); assert.equal(battleCardModulesPlayer(plain, owner).reserves, 17); assert.equal(battleCardModulesPlayer(plain, owner).tanks, 3); const done = finishBattleCardModules(callBattleCardModules(sealBattleCardModules(fixture))); const after = battleCardModulesPlayer(done, owner); assert.equal(done.lastBattleContext?.winner, owner); assert.equal(after.reserves, 14); assert.equal(after.tanks, 6); assert.equal(after.spice, battleCardModulesPlayer(game, owner).spice); assertMandatoryTechTransfer(fixture, done, owner, opponent); assertUtilitiesDiscarded(done); }); void test('an actual conserved opposing traitor cancels Harass, not the Basic reserve fee or the actual winner Tech award', () => { const fixture = createBattleCardModulesFixture({ advanced: false, opposingTraitor: true }); const { owner, opponent } = fixture; const done = finishBattleCardModules(callBattleCardModules(sealBattleCardModules(fixture), [opponent])); const after = battleCardModulesPlayer(done, owner); assert.equal(done.lastBattleContext?.result, 'traitor'); assert.equal(done.lastBattleContext?.winner, opponent); assert.equal(after.reserves, 7, 'The original fee is paid even on the traitor outcome'); assert.equal(after.tanks, 13, 'All ten on-board counters die when the opposing traitor cancels the return'); assert.equal(after.forces[fixture.location] ?? 0, 0); assertMandatoryTechTransfer(fixture, done, opponent, owner); assertUtilitiesDiscarded(done); assert.deepEqual(physicalCards(done), physicalCards(fixture.afterSetup)); }); void test('the genuine two-seat Advanced Strongholds-only battle earns Arrakeen without requiring or manufacturing Tech rewards', () => { const fixture = createBattleCardModulesFixture({ players: 2, tech: false }); const { owner } = fixture; assert.equal(fixture.game.techTokens, undefined); assert.equal(fixture.afterMentat.strongholdCards!.owners.arrakeen, owner); const done = finishBattleCardModules(callBattleCardModules(sealBattleCardModules(fixture))); const after = battleCardModulesPlayer(done, owner); assert.equal(done.lastBattleContext?.winner, owner); assert.equal(after.spice, battleCardModulesPlayer(fixture.game, owner).spice - 1); assert.equal(after.reserves, 14); assert.equal(after.tanks, 6); assert.equal(done.techTokens, undefined); assertUtilitiesDiscarded(done); });