import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction } from '../game/engine'; import type { RoomsClock } from '../db/rooms'; import { leaderSkillBattle } from './leader-skill-battle-fixture'; import { unitStore } from './fixture-nexus-room-store'; const clock: RoomsClock = { now: () => 10000, sleep: async () => {} }; void test('two concurrent saved Diplomat retreats commit one exact physical transfer and one battle resolution', async () => { const store = unitStore(); try { const created = await store.rooms.createRoom('Diplomat owner', 'emperor', false, []); const joined = await store.rooms.joinRoom(created.view.code, 'Opponent', 'guild'); const code = created.view.code; const original = await Promise.all([created.token!, joined.token!].map(token => store.rooms.authenticate(code, token))); for (const [index, seat] of original.entries()) store.sqlite.prepare('UPDATE seats SET player_id=? WHERE room_code=? AND player_id=?') .run(index ? 'd' : 'a', code, seat.playerId); const seats = await Promise.all([created.token!, joined.token!].map(token => store.restart().authenticate(code, token))); let game = leaderSkillBattle({ skill: 'diplomat', unsealed: true, hide: true }); game = applyAction(game, 'a', { type: 'battlePlan', dial: 0, leader: 'emperor-0' }); game = applyAction(game, 'd', { type: 'battlePlan', dial: 5, leader: 'guild-1' }); game = applyAction(game, 'a', { type: 'traitorCall', call: false }); game = applyAction(game, 'd', { type: 'traitorCall', call: false }); const decision = game.decision; assert.equal(decision?.kind, 'diplomatRetreat'); if (decision?.kind !== 'diplomatRetreat') return; game.code = code; game.version = (await store.rooms.readRoom(code)).version; store.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=?') .run(JSON.stringify(game), game.version, code); store.writes.length = 0; const destination = decision.destinations[0].location; const action = { type: 'decision', event: decision.event, destination, normal: 5, elite: 0 }; let arrivals = 0; let release!: () => void; const ready = new Promise(resolve => { release = resolve; }); store.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await ready; }; const results = await Promise.allSettled([ store.rooms.act(code, seats[0], game.version, action, clock), store.restart().act(code, seats[0], game.version, action, clock), ]); assert.equal(results.filter(result => result.status === 'fulfilled').length, 1); assert.deepEqual(store.writes.map(write => write.changes).sort((a, b) => a - b), [0, 1]); const restored = await store.restart().readRoom(code); assert.equal(restored.version, game.version + 1); const owner = restored.players.find(player => player.id === 'a')!; assert.equal(owner.forces[destination], 5); assert.equal(owner.forces['arrakeen:10'], undefined); assert.equal(owner.tanks, 0); assert.equal(restored.battle, null); assert.equal(restored.decision, null); assert.equal(restored.phase, 7); } finally { store.sqlite.close(); } });