import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import { baseDeck } from '../game/cards'; import { createAmbassadors, placeAmbassador, validateAmbassadors, type AmbassadorEffect, } from '../game/ecaz-ambassadors'; import type * as Rooms from '../db/rooms'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(effect: AmbassadorEffect, purchaseBenefits = false) { const store = unitStore(); const created = await store.rooms.createRoom( 'Owner', purchaseBenefits ? 'atreides' : 'emperor', false, [], ); const code = created.view.code; const entrant = await store.rooms.joinRoom(code, 'Entrant', 'guild'); const observer = await store.rooms.joinRoom( code, 'Observer', purchaseBenefits ? 'harkonnen' : 'atreides', ); const emperor = purchaseBenefits ? await store.rooms.joinRoom(code, 'Emperor', 'emperor') : null; const auth = await store.rooms.authenticate(code, created.token); const entrantAuth = await store.rooms.authenticate(code, entrant.token!); const observerAuth = await store.rooms.authenticate(code, observer.token!); const initial = await store.rooms.readRoom(code); if (purchaseBenefits) { initial.players[0].ally = observerAuth.playerId; initial.players[2].ally = auth.playerId; } initial.players[0] = engine.newPlayer(auth.playerId, 'Ecaz', 'ecaz'); if (purchaseBenefits) initial.players[0].ally = observerAuth.playerId; initial.status = 'playing'; initial.phase = 5; initial.turn = 2; initial.advanced = false; initial.expansions = ['ecaz']; initial.storm = 18; initial.order = initial.players.map((p) => p.id); initial.active = entrantAuth.playerId; initial.movementRemaining = [ entrantAuth.playerId, auth.playerId, observerAuth.playerId, ]; for (const p of initial.players) { p.hand = []; p.forces = {}; p.reserves = 20; p.spice = 10; p.traitors = [p.leaders[0].id]; } const cards = baseDeck(); initial.players[0].hand = cards .filter((c) => c.kind === 'worthless') .slice(0, 2); initial.players[1].hand = [ cards.find((c) => c.kind === 'shield')!, cards.find((c) => c.kind === 'poison')!, ]; if (purchaseBenefits) initial.players[1].hand.push(cards.find((c) => c.effect === 'karama')!); initial.deck = [ cards.find((c) => c.kind === 'snooper')!, cards.find((c) => c.kind === 'projectile')!, ]; initial.players[1].forces = { 'imperial_basin:10': 3 }; initial.players[1].reserves = 17; let ambassadors = createAmbassadors(() => 0.3); const selected = ambassadors.tokens.find((t) => t.effect === effect)!; // Seed a valid current cohort that includes the effect under test. ambassadors.cohort = [ selected.id, ...ambassadors.tokens .filter((t) => t.effect !== 'ecaz' && t.id !== selected.id) .slice(0, 4) .map((t) => t.id), ]; for (const t of ambassadors.tokens) { t.zone = t.effect === 'ecaz' || ambassadors.cohort.includes(t.id) ? 'supply' : 'pool'; t.location = null; } ambassadors = placeAmbassador(ambassadors, selected.id, { turn: 2, availableSpice: 10, destination: { id: 'arrakeen', stronghold: true, inStorm: false, allowed: true, }, }).state; initial.ecazAmbassadors = ambassadors; const save = (g: engine.Game) => store.sqlite .prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(g), g.version, code); save(initial); const move = { type: 'move', from: 'imperial_basin:10', territory: 'arrakeen', sector: 10, amount: 1, }; const view = await store.rooms.act( code, entrantAuth, initial.version, move, clock, ); assert.equal(view.decision?.kind, 'ecazAmbassador'); assert.ok(view.ambassadorEntry?.event); const pending = await store.rooms.readRoom(code); store.writes.length = 0; const trigger = { type: 'decision', event: view.ambassadorEntry.event, trigger: true, beneficiary: auth.playerId, }; return { ...store, code, auth, entrantAuth, observerAuth, seatTokens: [ created.token, entrant.token!, observer.token!, ...(emperor ? [emperor.token!] : []), ], initial, pending, trigger, move, save, token: selected.id, }; } function conserved(g: engine.Game) { validateAmbassadors(g.ecazAmbassadors!); for (const p of g.players) assert.equal( p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0), 20, ); } function barrier() { let resolve!: () => void; const promise = new Promise((yes) => { resolve = yes; }); let arrivals = 0; return async () => { if (++arrivals === 2) resolve(); await promise; }; } void test('two simultaneous Emperor triggers commit one reward, token use and entry movement', async () => { const f = await fixture('emperor'); try { f.hooks.beforeWrite = barrier(); const attempts = await Promise.allSettled([ f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock), f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock), ]); assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1); assert.equal(attempts.filter((r) => r.status === 'rejected').length, 1); const g = await f.rooms.readRoom(f.code); assert.equal(g.version, f.pending.version + 1); assert.equal(g.players[0].spice, 15); assert.equal(g.pendingAmbassador, null); assert.equal(g.decision, null); assert.equal( g.ecazAmbassadors!.tokens.find((t) => t.id === f.token)!.zone, 'used', ); assert.equal(g.players[1].forces['arrakeen:10'], 1); assert.equal(g.players[1].forces['imperial_basin:10'], 2); assert.equal(g.players[1].moved, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); assert.equal( g.log.filter((e) => e.automatic?.name === 'Emperor Ambassador').length, 1, ); conserved(g); await assert.rejects( f.rooms.act(f.code, f.auth, g.version, f.trigger, clock), ); assert.deepEqual(await f.rooms.readRoom(f.code), g); } finally { f.sqlite.close(); } }); void test('Atreides snapshot survives a room-module restart and remains private after the entrant hand changes', async () => { const f = await fixture('atreides'); try { const pendingOwner = await f.rooms.readSeatView(f.code, f.auth); const pendingOther = await f.rooms.readSeatView(f.code, f.observerAuth); assert.equal(pendingOwner.ambassadorInsights.length, 0); assert.equal(pendingOther.ambassadorInsights.length, 0); assert.equal('pendingAmbassador' in pendingOther, false); const restarted = f.restart(); await restarted.act(f.code, f.auth, f.pending.version, f.trigger, clock); const settled = await restarted.readRoom(f.code); const record = settled.ambassadorInsights![0]; assert.deepEqual(record.cards, f.pending.players[1].hand); const changed = structuredClone(settled); changed.discard.push(changed.players[1].hand.shift()!); changed.players[1].hand.push(changed.deck.shift()!); changed.version++; f.save(changed); const owner = await f.restart().readSeatView(f.code, f.auth); assert.deepEqual( owner.ambassadorInsights[0].cards, f.pending.players[1].hand, ); assert.notDeepEqual( owner.ambassadorInsights[0].cards, changed.players[1].hand, ); for (const auth of [f.entrantAuth, f.observerAuth]) { const privateView = await restarted.readSeatView(f.code, auth); assert.deepEqual(privateView.ambassadorInsights, []); assert.equal('pendingAmbassador' in privateView, false); } await assert.rejects( restarted.act(f.code, f.auth, changed.version, f.trigger, clock), ); assert.deepEqual(await restarted.readRoom(f.code), changed); conserved(changed); } finally { f.sqlite.close(); } }); void test('Harkonnen random inspection is persisted once and refresh/duplicate commands do not select another card', async () => { const f = await fixture('harkonnen'); try { await f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock); const settled = await f.rooms.readRoom(f.code); assert.equal(settled.ambassadorInsights!.length, 1); assert.ok( f.pending.players[1].traitors.includes( settled.ambassadorInsights![0].traitor!, ), ); assert.deepEqual(settled.ambassadorInsights![0].cards, []); for (let i = 0; i < 3; i++) { const resumed = f.restart(); const view = await resumed.readSeatView(f.code, f.auth); assert.deepEqual(view.ambassadorInsights, settled.ambassadorInsights); assert.deepEqual( (await resumed.readSeatView(f.code, f.entrantAuth)).ambassadorInsights, [], ); await assert.rejects( resumed.act(f.code, f.auth, settled.version, f.trigger, clock), ); } assert.deepEqual(await f.rooms.readRoom(f.code), settled); assert.equal(f.writes.length, 1); conserved(settled); } finally { f.sqlite.close(); } }); for (const effect of ['choam', 'ixians'] as const) void test(`${effect} card choice survives restart, rejects wrong event/seat, and commits a duplicate submission only once`, async () => { const f = await fixture(effect); try { const triggered = await f.rooms.act( f.code, f.auth, f.pending.version, f.trigger, clock, ); assert.equal(triggered.ambassadorEntry?.stage, 'cards'); const g = await f.rooms.readRoom(f.code); const chosen = g.players[0].hand[0].id; const expectedDraw = g.deck[0]; const action = { type: 'decision', event: triggered.ambassadorEntry.event, cards: [chosen], }; const restarted = f.restart(); const owner = await restarted.readSeatView(f.code, f.auth); const observer = await restarted.readSeatView(f.code, f.observerAuth); assert.equal(owner.ambassadorEntry?.cards.length, 2); assert.deepEqual(observer.ambassadorEntry?.cards, []); assert.equal(observer.players[0].hand, undefined); await assert.rejects( restarted.act( f.code, f.auth, g.version, { ...action, event: 'obsolete-event' }, clock, ), /no longer current/, ); await assert.rejects( restarted.act(f.code, f.observerAuth, g.version, action, clock), /pending decision/, ); assert.deepEqual(await restarted.readRoom(f.code), g); f.writes.length = 0; f.hooks.beforeWrite = barrier(); const attempts = await Promise.allSettled([ restarted.act(f.code, f.auth, g.version, action, clock), f.rooms.act(f.code, f.auth, g.version, action, clock), ]); assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1); const done = await restarted.readRoom(f.code); assert.equal(done.version, g.version + 1); assert.equal(done.pendingAmbassador, null); assert.equal(done.discard.filter((c) => c.id === chosen).length, 1); assert.equal(done.players[0].spice, effect === 'choam' ? 13 : 10); assert.equal(done.players[0].hand.length, effect === 'choam' ? 1 : 2); if (effect === 'ixians') { assert.ok(done.players[0].hand.some((c) => c.id === expectedDraw.id)); assert.equal(done.deck.length, g.deck.length - 1); } assert.equal(done.players[1].forces['arrakeen:10'], 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); conserved(done); } finally { f.sqlite.close(); } }); void test('an earlier declined event cannot trigger a later entry even with a refreshed current version', async () => { const f = await fixture('emperor'); try { await f.rooms.act( f.code, f.auth, f.pending.version, { type: 'decision', event: f.trigger.event, decline: true }, clock, ); const later = await f.rooms.readRoom(f.code); assert.equal( later.ecazAmbassadors!.tokens.find((t) => t.id === f.token)!.zone, 'placed', ); later.turn++; later.players[1].moved = 0; later.version++; f.save(later); const entered = await f .restart() .act(f.code, f.entrantAuth, later.version, f.move, clock); assert.ok(entered.ambassadorEntry); assert.notEqual(entered.ambassadorEntry.event, f.trigger.event); const pending = await f.rooms.readRoom(f.code); await assert.rejects( f.rooms.act(f.code, f.auth, pending.version, f.trigger, clock), /no longer current/, ); assert.deepEqual(await f.rooms.readRoom(f.code), pending); await f.rooms.act( f.code, f.auth, pending.version, { ...f.trigger, event: entered.ambassadorEntry.event }, clock, ); const done = await f.rooms.readRoom(f.code); assert.equal(done.players[0].spice, 15); assert.equal(done.players[1].forces['arrakeen:10'], 2); assert.equal( done.log.filter((e) => e.automatic?.name === 'Emperor Ambassador').length, 1, ); conserved(done); } finally { f.sqlite.close(); } }); void test('concurrent Richese Ambassador triggers charge once and recover the private paid card after restart', async () => { const f = await fixture('richese'); try { const drawn = f.pending.deck[0]; f.hooks.beforeWrite = barrier(); const attempts = await Promise.allSettled([ f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock), f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock), ]); f.hooks.beforeWrite = undefined; assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const restarted = f.restart(); const auth = await restarted.authenticate(f.code, f.seatTokens[0]); const done = await restarted.readRoom(f.code); assert.equal(done.version, f.pending.version + 1); assert.equal(done.players[0].spice, 7); assert.equal( done.players[0].hand.filter((c) => c.id === drawn.id).length, 1, ); assert.equal(done.pendingAmbassador, null); assert.equal(done.players[1].moved, 1); assert.equal(done.players[1].forces['arrakeen:10'], 1); const owner = await restarted.readSeatView(f.code, auth); assert.ok(owner.players[0].hand?.some((c) => c.id === drawn.id)); const other = await restarted.readSeatView(f.code, f.observerAuth); assert.equal(other.players[0].hand, undefined); assert.ok(!JSON.stringify(other).includes(drawn.id)); await assert.rejects( restarted.act(f.code, auth, done.version, f.trigger, clock), ); assert.deepEqual(await restarted.readRoom(f.code), done); conserved(done); } finally { f.sqlite.close(); } }); void test('Richese Ambassador income and Harkonnen bonus retain their purchase across restart and concurrent Karama cancellation', async () => { const f = await fixture('richese', true); try { const trigger = { ...f.trigger, beneficiary: f.observerAuth.playerId }; await f.rooms.act(f.code, f.auth, f.pending.version, trigger, clock); const paid = await f.rooms.readRoom(f.code); const buyer = paid.players[2], emperor = paid.players[3]; assert.equal(buyer.spice, 7); assert.equal(buyer.hand.length, 1); assert.equal(paid.response?.kind, 'emperorIncome'); assert.equal(paid.response?.source, 'ambassador'); assert.equal( paid.pendingAmbassador?.purchaseReceipt?.card, buyer.hand[0].id, ); const restarted = f.restart(); const entrantAuth = await restarted.authenticate(f.code, f.seatTokens[1]); const projected = await restarted.readSeatView(f.code, f.auth); assert.ok(!JSON.stringify(projected).includes(buyer.hand[0].id)); const karama = paid.players[1].hand.find((c) => c.effect === 'karama')!; const cancel = { type: 'card', mode: 'cancel', card: karama.id }; f.writes.length = 0; f.hooks.beforeWrite = barrier(); const attempts = await Promise.allSettled([ restarted.act(f.code, entrantAuth, paid.version, cancel, clock), restarted.act(f.code, entrantAuth, paid.version, cancel, clock), ]); f.hooks.beforeWrite = undefined; assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const done = await f.restart().readRoom(f.code); assert.equal(done.players[2].spice, 7); assert.equal(done.players[2].hand.length, 2); assert.equal(done.players[3].spice, emperor.spice); assert.equal(done.discard.filter((c) => c.id === karama.id).length, 1); assert.equal(done.pendingAmbassador, null); assert.equal(done.response, null); assert.equal(done.players[1].moved, 1); assert.equal(done.active, f.entrantAuth.playerId); assert.equal( done.log.filter( (e) => e.automatic?.name === 'Richese Ambassador purchase', ).length, 1, ); assert.equal( done.log.filter((e) => e.automatic?.name === 'Bonus treachery card') .length, 1, ); assert.deepEqual(engine.normalizeAutomaticGame(done), done); conserved(done); } finally { f.sqlite.close(); } });