import assert from 'node:assert/strict'; import { viewGame, type Action, type Game } from '../game/engine'; import type { MixedActionExpression } from '../game/mixed-action-question'; import type { TruthFact, TruthQuestion } from '../game/truthtrance'; import { nextTruthBid, type TruthBidStep } from './fixture-truth-bid'; import { createTruthMixedAllianceFixture } from './fixture-truth-alliance-expression'; import { truthAllianceNexus } from './fixture-truth-alliance'; import { actTruthTurnAction, truthTurnActionInventory, truthTurnActionPlayer, } from './fixture-truth-turn-action'; import type { TruthTurnPreparationLeaf } from './fixture-truth-turn-preparation'; export type TruthTurnAllianceLeaf = TruthTurnPreparationLeaf | { kind: 'alliance'; partner: string }; export type TruthTurnAllianceExpression = MixedActionExpression; export type TruthTurnAllianceStep = TruthBidStep; export const actTruthTurnAlliance = actTruthTurnAction; export const truthTurnAllianceInventory = truthTurnActionInventory; export const truthTurnAlliancePlayer = truthTurnActionPlayer; export const truthTurnAllianceNexus = truthAllianceNexus; export const truthTurnAllianceClean = (game: Game) => !game.truthtrance && !game.phaseOpening && !game.response && !game.decision && !game.pendingTreacheryDiscard && !game.pendingShipment && !game.pendingRevival; export const truthTurnAllianceFact = (fact: TruthFact): TruthTurnAllianceExpression => ({ kind: 'fact', fact }); export const truthTurnAlliancePartner = (partner: string): TruthTurnAllianceExpression => ({ kind: 'action', action: { kind: 'alliance', partner } }); export const truthTurnAlliancePayment = (recipient: string, minimum = 2): TruthTurnAllianceExpression => ({ kind: 'action', action: { kind: 'payment', recipient, minimum } }); export const truthTurnAllianceShip = (territory = 'polar_sink', minimum = 1): TruthTurnAllianceExpression => ({ kind: 'action', action: { kind: 'ship', territory, minimum } }); export const truthTurnAllianceGroup = (kind: 'and' | 'or', ...terms: TruthTurnAllianceExpression[]): TruthTurnAllianceExpression => ({ kind, terms }); /** Reuse the original H/A/E base33, two actual opening Truths, real first turn, * later Worm and native reciprocal invitation/acceptance. Only the raw question * changes; payment names the third seat so forming this pair leaves a legal * ordinary payment recipient. No played state or private progress is set. */ export function createTruthTurnAllianceFixture(options: { advanced?: boolean; consent?: 'none' | 'offered' | 'allied'; secondOffer?: boolean; mixed?: TruthTurnAllianceExpression; } = {}) { const { mixed: suppliedMixed, ...sourceOptions } = options; const base = createTruthMixedAllianceFixture(sourceOptions), game = structuredClone(base.game); const asker = base.asker, target = base.target, partner = base.partner; const recipient = game.players.find(candidate => candidate.id !== target && candidate.id !== partner)!.id; const mixed = structuredClone(suppliedMixed ?? truthTurnAllianceGroup('and', truthTurnAlliancePartner(partner), truthTurnAlliancePayment(recipient), truthTurnAllianceShip())); const question = { kind: 'turnActions', target, turn: game.turn, mixed } satisfies TruthQuestion; const actions = structuredClone(base.sourceActions); const falseSpiceFact: TruthFact = { kind: 'spice', compare: 'gte', value: 11 }; assert.ok(truthTurnAllianceNexus(game)); assert.equal(truthTurnAlliancePlayer(game, target).spice, 10); assert.ok(base.truths.every(truth => truthTurnAlliancePlayer(game, asker).hand.some(card => card.id === truth))); assert.equal(game.turnActionPromises?.length ?? 0, 0); assert.deepEqual(truthTurnAllianceInventory(game), base.originalCards); return { game, source: structuredClone(game), base, asker, target, partner, recipient, truths: structuredClone(base.truths), truth: base.truths[0], mixed, question, initial: base.initial, setup: base.setup, beforeStartingDeal: base.beforeStartingDeal, afterSetup: base.afterSetup, originalCards: base.originalCards, originalSpice: base.originalSpice, staging: base.staging, actions, sourceActions: actions, sourceActionCount: actions.length, sourceCounts: { inherited: base.sourceCounts.inherited, additionalInvitations: base.sourceCounts.additionalInvitations, selected: actions.length }, spiceFact: base.spiceFact, falseSpiceFact, shieldFact: base.shieldFact, hajrFact: base.hajrFact, allianceAction: { type: 'alliance', target: partner } satisfies Action, breakAction: { type: 'alliance', target: null } satisfies Action, payment: { type: 'bribe', target: recipient, amount: 2 } satisfies Action, shipment: { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 } satisfies Action, sourceDisclosure: `${base.sourceDisclosure} This adapter changes only the raw combined turn-action question. ` + 'The native ordinary Nexus closing event alone freezes final membership. A proposal, temporary pair or own Ready is not that event. ' + 'All source counts derive from original recorded arrays; no hand, card, cash, force, offer, alliance, clock, promise or receipt is installed.', }; } export type TruthTurnAllianceFixture = ReturnType; export function declareTruthTurnAlliance(f: TruthTurnAllianceFixture, source = f.game, copy: 0 | 1 = 0, actions: TruthTurnAllianceStep[] = []) { const before = structuredClone(source), from = actions.length; let game = actTruthTurnAlliance(source, f.asker, { type: 'card', card: f.truths[copy] }, actions); while (game.truthtrance?.stage === 'priority') { const actor = game.players.find(candidate => !game.truthtrance!.passed.includes(candidate.id)); assert.ok(actor); game = actTruthTurnAlliance(game, actor.id, { type: 'truthPass' }, actions); } assert.equal(game.truthtrance?.stage, 'ask'); return { game, before, actions, actionCount: actions.length - from }; } export function askTruthTurnAlliance(game: Game, asker: string, target: string, mixed: TruthTurnAllianceExpression, actions: TruthTurnAllianceStep[] = []): Game { return actTruthTurnAlliance(game, asker, { type: 'truthAsk', question: { kind: 'turnActions', target, turn: game.turn, mixed: structuredClone(mixed), } }, actions); } export function answerTruthTurnAlliance(game: Game, target: string, answer: 'yes' | 'no' | 'unknown', actions: TruthTurnAllianceStep[] = []): Game { return actTruthTurnAlliance(game, target, { type: 'truthAnswer', answer }, actions); } export function bindTruthTurnAlliance(f: TruthTurnAllianceFixture, answer: 'yes' | 'no' = 'yes', mixed = f.mixed, source = f.game, copy: 0 | 1 = 0, actions: TruthTurnAllianceStep[] = []) { const from = actions.length, declared = declareTruthTurnAlliance(f, source, copy, actions); const asked = askTruthTurnAlliance(declared.game, f.asker, f.target, mixed, actions); const game = answerTruthTurnAlliance(asked, f.target, answer, actions); return { game, declared, asked, actions, actionCount: actions.length - from }; } export function truthTurnAlliancePromise(game: Game, target = game.turnActionPromises?.[0]?.player ?? game.players[0].id) { const row = viewGame(game, target).turnActionPromises.find(candidate => candidate.player === target); assert.ok(row); return row; } export function nextTruthTurnAllianceNative(game: Game): TruthTurnAllianceStep | null { return nextTruthBid(game); } export function nextTruthTurnAlliance(game: Game): TruthTurnAllianceStep | null { if (game.truthtrance) return null; for (const player of game.players) { const guide = viewGame(game, player.id).turnActionGuide; if (guide) return { actor: player.id, action: guide.action }; } return nextTruthTurnAllianceNative(game); } export function advanceTruthTurnAlliance(game: Game, until: (state: Game) => boolean, actions: TruthTurnAllianceStep[] = [], nativeOnly = false): Game { for (let count = 0; count < 1600; count++) { if (until(game)) return game; assert.notEqual(game.status, 'finished', 'The original alliance source ended before its requested native boundary'); const next = nativeOnly ? nextTruthTurnAllianceNative(game) : nextTruthTurnAlliance(game); assert.ok(next, 'Supply the original Truthtrance question, answer or saved-card decision'); game = actTruthTurnAlliance(game, next.actor, next.action, actions); } throw Error('The genuine combined alliance source did not reach its finite boundary'); } export function settleTruthTurnAlliance(game: Game, actions: TruthTurnAllianceStep[] = []): Game { return advanceTruthTurnAlliance(game, truthTurnAllianceClean, actions); } export function closeTruthTurnAllianceNexus(game: Game, actions: TruthTurnAllianceStep[] = [], nativeOnly = false): Game { assert.ok(truthTurnAllianceNexus(game)); const turn = game.turn; return advanceTruthTurnAlliance(game, state => state.turn === turn && !state.nexus && truthTurnAllianceClean(state), actions, nativeOnly); } export function finishTruthTurnAlliance(game: Game, actions: TruthTurnAllianceStep[] = []): Game { const turn = game.turn; return advanceTruthTurnAlliance(game, state => state.turn === turn + 1 && state.phase === 0 && truthTurnAllianceClean(state), actions); }