import assert from 'node:assert/strict'; import { viewGame, type Action, type Game } from '../game/engine'; import type { MixedActionExpression } from '../game/mixed-action-question'; import type { TruthFact, TruthQuestion } from '../game/truthtrance'; import { createTruthTravelFixture } from './fixture-truth-travel'; import { createTruthMixedMovementFixture } from './fixture-truth-mixed-movement'; import { createTruthMovementGholaFixture } from './fixture-truth-movement-ghola'; import { createTruthRevivalFixture } from './fixture-truth-revival'; import { createTruthLeaderRevivalFixture } from './fixture-truth-leader-revival'; import { location } from '../game/board'; import { actHajrReplay, advanceHajrReplay, createHajrReplayFixture, hajrReplayClean, hajrReplayMove, } from './fixture-hajr-replay'; import { nextRicheseStrongholdsNativeStep } from './fixture-richese-strongholds'; import { actTruthMovement, truthMovementInventory, truthMovementPlayer, type TruthMovementStep } from './fixture-truth-movement'; import type { TruthTurnCombatLeaf } from './fixture-truth-turn-combat'; export type TruthTurnCardPlayLeaf = TruthTurnCombatLeaf | { kind: 'cardPlay'; effect: 'hajr' | 'ghola' }; export type TruthTurnCardPlayExpression = MixedActionExpression; export type TruthTurnCardPlayStep = TruthMovementStep; export const actTruthTurnCardPlay = actTruthMovement; export const truthTurnCardPlayInventory = truthMovementInventory; export const truthTurnCardPlayPlayer = truthMovementPlayer; export const truthTurnCardPlayClean = (game: Game) => !game.truthtrance && !game.response && !game.decision && !game.phaseOpening && !game.pendingTreacheryDiscard && !game.pendingShipment && !game.pendingRevival; export const truthTurnCardPlayFact = (fact: TruthFact): TruthTurnCardPlayExpression => ({ kind: 'fact', fact }); export const truthTurnCardPlayUse = (effect: 'hajr' | 'ghola'): TruthTurnCardPlayExpression => ({ kind: 'action', action: { kind: 'cardPlay', effect } }); export const truthTurnCardPlayPayment = (recipient: string, minimum = 2): TruthTurnCardPlayExpression => ({ kind: 'action', action: { kind: 'payment', recipient, minimum } }); export const truthTurnCardPlayShip = (territory = 'polar_sink', minimum = 1): TruthTurnCardPlayExpression => ({ kind: 'action', action: { kind: 'ship', territory, minimum } }); export const truthTurnCardPlayForce = (minimum = 2, counter: 'total' | 'normal' | 'elite' = 'total'): TruthTurnCardPlayExpression => ({ kind: 'action', action: { kind: 'forces', minimum, counter } }); export const truthTurnCardPlayGroup = (kind: 'and' | 'or', ...terms: TruthTurnCardPlayExpression[]): TruthTurnCardPlayExpression => ({ kind, terms }); /** The supported Advanced original avoids Basic Richese's Semuta preview. * Stop after move1 then its actual Hajr, preserving one native movement for * after the future paid Box recovery. The Box itself supplies no Hajr timing. */ function createSupportedHajrReplaySource() { const base = createHajrReplayFixture({ advanced: true, truthForGuild: true }); const actions = structuredClone(base.actions), inherited = actions.length; let game = structuredClone(base.game); const firstMove = hajrReplayMove(game, base.source); game = actHajrReplay(game, base.owner, firstMove, actions); game = advanceHajrReplay(game, hajrReplayClean, actions); game = actHajrReplay(game, base.owner, { type: 'card', card: base.hajr }, actions); game = advanceHajrReplay(game, hajrReplayClean, actions); const truth = base.guildTruth; assert.ok(truth); const originalCards = truthMovementInventory(base.setup); assert.equal(game.advanced, true); assert.ok(!game.semutaPreview); assert.equal(truthMovementPlayer(game, base.owner).moved, 1); assert.equal(truthMovementPlayer(game, base.owner).hajrPlays, 1); assert.equal(truthMovementPlayer(game, base.owner).spice, 2); assert.ok(truthMovementPlayer(game, base.owner).hand.some(card => card.id === base.box)); assert.equal(game.discard.filter(card => card.id === base.hajr).length, 1); assert.deepEqual(truthMovementInventory(game), originalCards); return { ...base, game, actions, asker: 'guild', target: base.owner, truth, originalCards, firstMove, secondMoveFrom: location(String(firstMove.territory), Number(firstMove.sector)), sourceActionCount: actions.length, sourceCounts: { inherited, nativeContinuation: actions.length - inherited, selected: actions.length }, sourceDisclosure: `${base.staging.join(' ')} This is the original Advanced preview with Guild's unopened Truthtrance deal. ` + 'A real first typed movement is followed immediately by the first actual Hajr, which is now physically discarded. ' + 'The source stops at moved1/max2 with the owned Box and its exact two-spice fee. After a future answer, Box recovery must precede ' + 'the second real movement that earns new Advanced timing for replay. No Basic Semuta composition or installed timing window is claimed.', }; } /** Every option selects an existing genuine original source or its exact * earlier action prefix. Native deals, casualties, purchases and already used * Hajr all remain physical chronology; no played state is installed. */ export function createTruthTurnCardPlayFixture(options: { source?: 'hajr' | 'gholaForces' | 'gholaRevival' | 'gholaLeader' | 'hajrReplay'; advanced?: boolean; early?: boolean; mixed?: TruthTurnCardPlayExpression; } = {}) { const sourceKind = options.source ?? 'hajr', requestedAdvanced = options.advanced ?? false; assert.ok(!requestedAdvanced || sourceKind !== 'gholaForces', 'Use the genuine typed Revival source for Advanced Ghola'); const basicHajr = sourceKind === 'hajr' && !requestedAdvanced ? createTruthTravelFixture({ window: options.early ? 'charity' : 'active' }) : null; const advancedHajr = sourceKind === 'hajr' && requestedAdvanced ? createTruthMixedMovementFixture({ advanced: true, window: 'active' }) : null; const gholaForces = sourceKind === 'gholaForces' ? createTruthMovementGholaFixture() : null; const gholaRevival = sourceKind === 'gholaRevival' ? createTruthRevivalFixture({ targetGhola: true, advanced: requestedAdvanced }) : null; const gholaLeader = sourceKind === 'gholaLeader' ? createTruthLeaderRevivalFixture({ ghola: true, advanced: requestedAdvanced }) : null; const hajrReplay = sourceKind === 'hajrReplay' ? createSupportedHajrReplaySource() : null; const original = basicHajr ?? advancedHajr ?? gholaForces ?? gholaRevival ?? gholaLeader ?? hajrReplay!; const game = structuredClone(original.game), actions = structuredClone(original.actions), advanced = game.advanced; const asker = original.asker, target = original.target, recipient = asker; const effect: 'hajr' | 'ghola' = sourceKind === 'hajr' || sourceKind === 'hajrReplay' ? 'hajr' : 'ghola'; const hajr = basicHajr?.hajr ?? advancedHajr?.hajr ?? hajrReplay?.hajr ?? null; const ghola = gholaForces?.ghola ?? gholaRevival?.ghola ?? gholaLeader?.ghola ?? null; const card = effect === 'hajr' ? hajr : ghola; assert.ok(card); const truths = structuredClone(gholaRevival?.truths ?? gholaLeader?.truths ?? [original.truth]); const mixed = structuredClone(options.mixed ?? (hajrReplay ? truthTurnCardPlayUse(effect) : truthTurnCardPlayGroup('and', truthTurnCardPlayUse(effect), truthTurnCardPlayPayment(recipient)))); const question = { kind: 'turnActions', target, turn: game.turn, mixed } satisfies TruthQuestion; const spiceFact: TruthFact = { kind: 'spice', compare: 'eq', value: truthMovementPlayer(game, target).spice }; const firstMove: Action = basicHajr?.firstMove ?? advancedHajr?.firstMove ?? { type: 'move', from: 'arrakeen:10', territory: 'imperial_basin', sector: 9, amount: 1 }; const cardAction: Action = effect === 'hajr' ? { type: 'card', card } : gholaLeader ? { type: 'card', card, leader: gholaLeader.leader } : { type: 'card', card, amount: 1, elite: advanced ? 1 : 0 }; const sourceDisclosure = 'sourceDisclosure' in original ? original.sourceDisclosure : original.staging.join(' '); assert.ok(truthTurnCardPlayClean(game)); assert.equal(game.turnActionPromises?.length ?? 0, 0); assert.ok(truths.every(truth => truthMovementPlayer(game, asker).hand.some(held => held.id === truth))); assert.deepEqual(truthMovementInventory(game), original.originalCards); return { game, source: structuredClone(game), sourceKind, effect, advanced, early: options.early ?? false, basicHajr, advancedHajr, gholaForces, gholaRevival, gholaLeader, hajrReplay, asker, target, recipient, truth: truths[0], truths, card, hajr, ghola, mixed, question, spiceFact, setup: original.setup, afterSetup: original.afterSetup, beforeStartingDeal: original.beforeStartingDeal, originalCards: original.originalCards, actions, sourceActions: actions, sourceActionCount: actions.length, sourceCounts: { selected: actions.length, inherited: original.actions.length }, cardAction, firstMove, payment: { type: 'bribe', target: recipient, amount: 2 } satisfies Action, shipment: { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 } satisfies Action, end: { type: 'endMovement' } satisfies Action, ordinaryForces: { type: 'revive', amount: 2, elite: 0 } satisfies Action, leader: gholaLeader?.leader ?? null, box: hajrReplay?.box ?? null, sourceDisclosure: `${sourceDisclosure} This adapter changes only the raw turn-action question. Future accepted printed-role play ` + 'must occur after the actual answer; earlier use, recovery, an ordinary return or another role of the same card is not a new Hajr/Ghola play. ' + 'All selected source counts derive from recorded arrays. No played hand, purse, army, casualty, clock, card, answer or receipt is installed.', }; } export type TruthTurnCardPlayFixture = ReturnType; export function declareTruthTurnCardPlay(f: TruthTurnCardPlayFixture, source = f.game, copy: 0 | 1 = 0, actions: TruthTurnCardPlayStep[] = []) { const before = structuredClone(source), from = actions.length; let game = actTruthTurnCardPlay(source, f.asker, { type: 'card', card: f.truths[copy] }, actions); while (game.truthtrance?.stage === 'priority') { const actor = game.players.find(candidate => !game.truthtrance!.passed.includes(candidate.id)); assert.ok(actor); game = actTruthTurnCardPlay(game, actor.id, { type: 'truthPass' }, actions); } assert.equal(game.truthtrance?.stage, 'ask'); return { game, before, actions, actionCount: actions.length - from }; } export function askTruthTurnCardPlay(game: Game, asker: string, target: string, mixed: TruthTurnCardPlayExpression, actions: TruthTurnCardPlayStep[] = []): Game { return actTruthTurnCardPlay(game, asker, { type: 'truthAsk', question: { kind: 'turnActions', target, turn: game.turn, mixed: structuredClone(mixed), } }, actions); } export function answerTruthTurnCardPlay(game: Game, target: string, answer: 'yes' | 'no', actions: TruthTurnCardPlayStep[] = []): Game { return actTruthTurnCardPlay(game, target, { type: 'truthAnswer', answer }, actions); } export function bindTruthTurnCardPlay(f: TruthTurnCardPlayFixture, answer: 'yes' | 'no' = 'yes', mixed = f.mixed, source = f.game, copy: 0 | 1 = 0, actions: TruthTurnCardPlayStep[] = []) { const from = actions.length, declared = declareTruthTurnCardPlay(f, source, copy, actions); const asked = askTruthTurnCardPlay(declared.game, f.asker, f.target, mixed, actions); const game = answerTruthTurnCardPlay(asked, f.target, answer, actions); return { game, declared, asked, actions, actionCount: actions.length - from }; } export function truthTurnCardPlayPromise(game: Game, target = game.turnActionPromises?.[0]?.player ?? game.players[0].id) { const row = viewGame(game, target).turnActionPromises.findLast(promise => promise.player === target); assert.ok(row); return row; } export function nextTruthTurnCardPlayNative(game: Game): TruthTurnCardPlayStep | null { if (game.truthtrance || game.pendingNullentropy) return null; return nextRicheseStrongholdsNativeStep(game); } export function nextTruthTurnCardPlay(game: Game): TruthTurnCardPlayStep | null { if (game.truthtrance) return null; for (const player of game.players) { const guide = viewGame(game, player.id).turnActionGuide; if (guide) return { actor: player.id, action: guide.action }; } return nextTruthTurnCardPlayNative(game); } export function advanceTruthTurnCardPlay(game: Game, until: (state: Game) => boolean, actions: TruthTurnCardPlayStep[] = [], nativeOnly = false): Game { for (let count = 0; count < 1800; count++) { if (until(game)) return game; assert.notEqual(game.status, 'finished', 'The original card-play source ended before its requested native boundary'); const next = nativeOnly ? nextTruthTurnCardPlayNative(game) : nextTruthTurnCardPlay(game); assert.ok(next, 'Supply the original Truthtrance, paid private selection or unsealed native battle'); game = actTruthTurnCardPlay(game, next.actor, next.action, actions); } throw Error('The genuine card-play source did not reach its finite boundary'); } export function settleTruthTurnCardPlay(game: Game, actions: TruthTurnCardPlayStep[] = []): Game { return advanceTruthTurnCardPlay(game, truthTurnCardPlayClean, actions); } export function finishTruthTurnCardPlay(game: Game, actions: TruthTurnCardPlayStep[] = []): Game { const turn = game.turn; return advanceTruthTurnCardPlay(game, state => state.turn === turn + 1 && state.phase === 0 && truthTurnCardPlayClean(state), actions); }