import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame } from '../game/engine'; import { quoteVictory } from '../game/victory-quote'; import { fremenEcazFinalTurn, finishFremenEcazTurn, fremenEcazCustody } from './fixture-fremen-ecaz-victory'; for (const advanced of [false, true]) void test(`${advanced ? 'Advanced' : 'Basic'} final-turn co-occupation wins through real readiness without BG prediction or Guild stealing it`, () => { const g = fremenEcazFinalTurn(advanced), before = structuredClone(g); const done = finishFremenEcazTurn(g); assert.deepEqual(done.winner, ['fr', 'ec']); assert.deepEqual(g, before); assert.deepEqual(fremenEcazCustody(done), fremenEcazCustody(g)); assert.match(done.log.at(-1)!.text, /Fremen special victory.*Allied Ecaz and Fremen/); for (const p of g.players) { const view = viewGame(done, p.id); assert.equal(view.fremenVictory?.qualifies, true); assert.deepEqual(viewGame(JSON.parse(JSON.stringify(done)), p.id), view); for (const other of view.players.filter((r) => r.id !== p.id)) for (const field of ['spice', 'hand', 'traitors', 'prediction']) assert.equal(field in other, false); } assert.throws(() => applyAction(done, 'fr', { type: 'ready' })); }); void test('all four AI profiles complete the same settled qualifying board without changing cards or forces', () => { const g = fremenEcazFinalTurn(); for (const profile of ['Easy', 'Medium', 'Hard', 'Brutal'] as const) { const done = finishFremenEcazTurn(g, profile); assert.deepEqual(done.winner, ['fr', 'ec']); assert.deepEqual(fremenEcazCustody(done), fremenEcazCustody(g)); } }); void test('prospective guide does not award an early victory and a normal winner retains precedence', () => { const g = fremenEcazFinalTurn(); g.turn = 9; assert.equal(viewGame(g, 'ec').fremenVictory?.qualifies, true); assert.deepEqual(quoteVictory(g).winner, []); g.turn = 10; const guild = g.players[2]; guild.forces = { 'arrakeen:10': 1, 'carthag:11': 1, 'tueks_sietch:5': 1 }; guild.reserves -= 3; assert.deepEqual(finishFremenEcazTurn(g).winner, ['gu']); }); void test('Advanced reciprocal Fremen/Ecaz cooccupation qualifies in both sietches while Basic stays Tabr-only', () => { for (const advanced of [false, true]) for (const territory of ['sietch_tabr', 'habbanya_ridge_sietch']) { const g = fremenEcazFinalTurn(advanced); const key = territory === 'sietch_tabr' ? 'sietch_tabr:14' : 'habbanya_ridge_sietch:17'; for (const p of g.players.slice(0, 2)) p.forces = { [key]: 3 }; const before = structuredClone(g); const qualifies = advanced || territory === 'sietch_tabr'; const guide = viewGame(g, 'ec').fremenVictory!; assert.equal(guide.qualifies, qualifies); const sietch = guide.sietches.find((s) => s.territory === territory)!; assert.equal(sietch.ecazCooccupation, true); assert.deepEqual(sietch.blockers, qualifies ? [] : ['ec']); const done = finishFremenEcazTurn(g); assert.deepEqual(done.winner, qualifies ? ['fr', 'ec'] : ['gu']); assert.deepEqual(g, before); assert.deepEqual(fremenEcazCustody(done), fremenEcazCustody(g)); if (qualifies) assert.match(done.log.at(-1)!.text, /Fremen special victory/); else assert.doesNotMatch(done.log.at(-1)!.text, /Fremen special victory/); } }); void test('solitary or nonallied Ecaz and third parties block in either sietch in Basic and Advanced', () => { for (const advanced of [false, true]) for (const territory of ['sietch_tabr', 'habbanya_ridge_sietch']) for (const kind of ['unallied', 'fremenAbsent', 'thirdFaction'] as const) { const g = fremenEcazFinalTurn(advanced); const key = territory === 'sietch_tabr' ? 'sietch_tabr:14' : 'habbanya_ridge_sietch:17'; for (const p of g.players.slice(0, 2)) p.forces = { [key]: 3 }; if (kind === 'unallied') for (const p of g.players.slice(0, 2)) p.ally = null; if (kind === 'fremenAbsent') { g.players[1].reserves += 3; g.players[1].forces = {}; } if (kind === 'thirdFaction') { g.players[2].reserves--; g.players[2].forces[key] = 1; } const before = structuredClone(g); const guide = viewGame(g, 'ec').fremenVictory!; assert.equal(guide.qualifies, false); assert.ok(guide.sietches.find((s) => s.territory === territory)! .blockers.includes(kind === 'thirdFaction' ? 'gu' : 'ec')); const done = finishFremenEcazTurn(g); assert.deepEqual(done.winner, ['gu']); assert.deepEqual(g, before); assert.deepEqual(fremenEcazCustody(done), fremenEcazCustody(g)); assert.doesNotMatch(done.log.at(-1)!.text, /Fremen special victory/); } });