import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { viewGame } from '../game/engine'; import { createMixedPhaseModulesFixture } from './fixture-mixed-phase-modules'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true }; }, }); const { GameTable } = await import('../components/game-table'); aliases.deregister(); // Original public actions drive setup. React SSR supplies visible-control // evidence without claiming that these stateful components received DOM clicks. void test('World and phase module controls retain their checked state and actual Basic/Advanced Start paths', () => { for (const advanced of [false, true]) { const f = createMixedPhaseModulesFixture({ factions: ['ixians', 'ecaz', 'moritani'], expansions: ['ix', 'ecaz'], advanced, homeworlds: true, tech: true, strongholds: advanced, independent: advanced }); const render = (game: typeof f.game) => renderToStaticMarkup(createElement(GameTable, { game: viewGame(game, game.host), busy: false, send: async () => {}, onExit() {}, })); const html = render(f.lobby); const labels = [...html.matchAll(/]*>([\s\S]*?)<\/label>/g)]; for (const text of ['Homeworlds · preview', 'Tech tokens · optional', ...(advanced ? ['Stronghold Cards', 'Ecaz Treachery Cards'] : [])]) { const label = labels.find(([, children]) => children.includes(text)); assert.ok(label, text); assert.match(label[1], /]*checked=""/); } const text = advanced ? 'Begin Advanced preview' : 'Begin game'; const button = [...html.matchAll(/]*)>([\s\S]*?)<\/button>/g)] .find(([, , children]) => children.replace(/<[^>]*>/g, '').replace(/\s+/g, ' ').trim() === text); assert.ok(button); assert.doesNotMatch(button[1], /(?:^|\s)disabled(?:=""|\s|$)/); assert.ok(f.actions.some(step => step.actor === f.initial.host && step.action.type === 'homeworlds' && step.action.enabled === true)); assert.ok(f.actions.some(step => step.action.type === 'start' && !!step.action.advancedPreview === advanced)); assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.homeworldOccupationPreview, true); const playing = render(f.game); assert.match(playing, /Heighliners/); assert.match(playing, /Homeworld|Grumman|Tleilax/); if (advanced) assert.match(playing, /Inspect Stronghold Cards/); } });