import test from 'node:test'; import assert from 'node:assert/strict'; import { createHash, webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import type * as Rooms from '../db/rooms'; import { homeworldGameIntegrity } from '../game/homeworld-game'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } import { homeworldRevivalAmbassadorFixture } from './fixture-homeworld-revival-ambassador'; import { revivalInventory, revivalPlayer, revivalReload } from './fixture-homeworld-revival'; type Game = engine.Game; const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; const roster = [ ['f', 'fremen'], ['e', 'emperor'], ['t', 'tleilaxu'], ['ec', 'ecaz'], ['bg', 'beneGesserit'], ['a', 'atreides'], ] as const; async function persisted() { const store = unitStore(); const made = await store.rooms.createRoom('Revival Ambassador SQL QA', 'fremen', true, ['ix', 'ecaz']); const code = made.view.code; const tokens = [made.token]; for (const [name, faction] of roster.slice(1)) { const joined = await store.rooms.joinRoom(code, name, faction); tokens.push(joined.token!); } const auths = await Promise.all(tokens.map((token) => store.rooms.authenticate(code, token))); const initial = await store.rooms.readRoom(code); const ids = Object.fromEntries(roster.map(([id],index) => [id,auths[index].playerId])); const g: Game = homeworldRevivalAmbassadorFixture(ids); g.code = code; g.host = ids.f; g.version = initial.version; // The fixture is before revival: all signed return and arrival receipts // below are produced by real actions with the authenticated room identities. assert.equal(g.homeworldRevivalReturn, undefined); const save = (state: Game) => store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(state), state.version, code); save(g); const other = await store.rooms.createRoom('Untouched Ambassador room', 'atreides', false, []); const otherBefore = await store.rooms.readRoom(other.view.code); store.writes.length = 0; return { ...store, code, tokens, auths, ids, initial: g, save, otherCode: other.view.code, otherBefore }; } type Fixture = Awaited>; function snapshot(f: Fixture) { const row = f.sqlite.prepare('SELECT state, version FROM rooms WHERE code = ?').get(f.code)!; return { version: row.version, hash: createHash('sha256').update(String(row.state)).digest('hex') }; } async function restored(f: Fixture, g: Game) { const rooms = f.restart(); const before = snapshot(f); for (const [index] of roster.entries()) { const auth = await rooms.authenticate(f.code, f.tokens[index]); const view = await rooms.readSeatView(f.code, auth); assert.deepEqual(view, engine.viewGame(g, auth.playerId)); for (const other of view.players.filter((p) => p.id !== auth.playerId)) { assert.equal(other.hand, undefined); assert.equal(other.spice, undefined); } } homeworldGameIntegrity(g); revivalInventory(g); assert.deepEqual(snapshot(f), before); assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore); return rooms; } async function act(f: Fixture, g: Game, actor: string, action: engine.Action) { const rooms = f.restart(); const auth = f.auths.find((a) => a.playerId === actor)!; await rooms.act(f.code, auth, g.version, action, clock); return rooms.readRoom(f.code); } async function allow(f: Fixture, state: Game, kind: string) { let g = state; for (let n = 0; g.response?.kind === kind && n < 40; n++) g = await act(f, g, g.players.find((p) => !g.response!.passed.includes(p.id))!.id, { type: 'passResponse' }); assert.notEqual(g.response?.kind, kind); return g; } async function openedChild(f: Fixture) { let g = await act(f, f.initial, f.ids.f, { type: 'revive', amount: 1, elite: 1 }); if (g.decision?.kind === 'revivalStop') g = await act(f, g, f.ids.t, { type: 'decision', decline: true }); for (let n = 0; !g.homeworldRevivalReturn && g.response && n < 20; n++) g = await allow(f, g, g.response.kind); assert.equal(g.homeworldRevivalReturn?.stage, 'choice'); const event = g.homeworldRevivalReturn!.event; g = await act(f, g, f.ids.f, { type: 'decision', event, destination: 'arrakeen:10', amount: 1 }); assert.equal(g.homeworldRevivalReturn?.stage, 'arrival'); assert.equal(g.pendingAmbassador?.stage, 'offer'); const parent = g.pendingAmbassador!.event; await restored(f, g); g = await act(f, g, f.ids.ec, { type: 'decision', event: parent, trigger: true, beneficiary: f.ids.a }); g = await act(f, g, f.ids.a, { type: 'decision', event: parent, amount: 2, territory: 'sietch_tabr', sector: 14 }); assert.equal(g.decision?.kind, 'intrusion'); g = await act(f, g, f.ids.bg, { type: 'decision', accept: false }); assert.equal(g.decision?.kind, 'advisor'); g = await act(f, g, f.ids.bg, { type: 'decision', accept: true, accompany: true }); g = await allow(f, g, 'advisor'); assert.equal(g.pendingAmbassador?.stage, 'offer'); assert.equal(g.pendingAmbassador?.entrant, f.ids.bg); const records = g.homeworldRevivalReturn!.ambassadors!; assert.equal(records.length, 2); assert.equal(records[0].event, parent); assert.equal(records[0].completed, true); assert.equal(records[1].parent, parent); assert.equal(records[1].completed, false); await restored(f, g); f.writes.length = 0; return g; } function barrier(f: Fixture) { let count = 0; let release!: () => void; const waiting = new Promise((resolve) => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++count === 2) release(); await waiting; }; } void test('production SQL live revival Ambassador child survives reload and competing final relocation settles income once', async () => { const f = await persisted(); try { let g = await openedChild(f); const income = structuredClone(g.homeworldRevivalReturn!.resumeResponse!); const beforeIncome = revivalPlayer(g, f.ids.t).spice; const child = g.pendingAmbassador!.event; const before = snapshot(f); const rooms = await restored(f, g); await rooms.continueRoomAutomatic(f.code, clock); assert.deepEqual(snapshot(f), before); assert.equal(revivalPlayer(await rooms.readRoom(f.code), f.ids.t).spice, beforeIncome); g = await act(f, g, f.ids.ec, { type: 'decision', event: child, trigger: true, beneficiary: f.ids.ec }); assert.equal(g.pendingAmbassador?.stage, 'move'); await restored(f, g); const action: engine.Action = { type: 'decision', event: child, forces: { 'red_chasm:7': 1 }, territory: 'carthag', sector: 11 }; const auth = f.auths.find((a) => a.playerId === f.ids.ec)!; f.writes.length = 0; barrier(f); const results = await Promise.allSettled([ rooms.act(f.code, auth, g.version, action, clock), f.rooms.act(f.code, auth, g.version, action, clock), ]); delete f.hooks.beforeWrite; assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual(f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1]); let done = await f.restart().readRoom(f.code); assert.equal(done.version, g.version + 1); assert.equal(done.pendingAmbassador ?? null, null); assert.equal(done.homeworldRevivalReturn?.stage, 'complete'); assert.ok(done.homeworldRevivalReturn!.ambassadors!.every((record) => record.completed)); assert.deepEqual(done.response, income); assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome); assert.equal(revivalPlayer(done, f.ids.f).forces['arrakeen:10'], 13); assert.equal(revivalPlayer(done, f.ids.a).forces['sietch_tabr:14'], 2); assert.equal(revivalPlayer(done, f.ids.bg).forces['sietch_tabr:14'], 2); assert.equal(revivalPlayer(done, f.ids.ec).forces['carthag:11'], 1); await restored(f, done); done = await allow(f, done, 'revivalIncome'); assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome + income.amount!); const settled = snapshot(f); await assert.rejects(rooms.act(f.code, auth, done.version, action, clock)); await rooms.continueRoomAutomatic(f.code, clock); await restored(f, done); assert.deepEqual(snapshot(f), settled); } finally { f.sqlite.close(); } }); void test('production SQL missing live Ambassador or changed child completion cannot release retained revival income', async () => { const f = await persisted(); try { const original = await openedChild(f); for (const mutate of [ (g: Game) => { g.pendingAmbassador = null; g.decision = null; }, (g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].completed = true; }, (g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].parent = 'missing-parent'; }, (g: Game) => { delete g.pendingAmbassador!.revivalEvent; }, (g: Game) => { g.homeworldRevivalReturn!.stage = 'complete'; }, ]) { const corrupt = revivalReload(original); mutate(corrupt); f.save(corrupt); f.writes.length = 0; const before = snapshot(f); const rooms = f.restart(); const auth = f.auths.find((a) => a.playerId === f.ids.ec)!; await assert.rejects(rooms.readSeatView(f.code, auth)); await assert.rejects(rooms.act(f.code, auth, corrupt.version, { type: 'decision', event: original.pendingAmbassador!.event, trigger: false }, clock)); if (rooms.needsAutomaticRoomRecovery(corrupt)) await assert.rejects(rooms.continueRoomAutomatic(f.code, clock)); else await rooms.continueRoomAutomatic(f.code, clock); const input = revivalReload(corrupt); assert.throws(() => engine.normalizeAutomaticGame(input)); assert.deepEqual(input, corrupt); assert.deepEqual(snapshot(f), before); assert.equal(f.writes.length, 0); assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore); } } finally { f.sqlite.close(); } });