import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, normalizeAutomaticGame, viewGame, type Game, } from '../game/engine'; import { emperorNexusPools, emperorNexusSignature, } from '../game/nexus-emperor-secret-ally'; import { forceRevivalRemaining, freeRevivalRemaining } from '../game/revival'; import { nexusEmperorSecretAllyFixture, emperorNexusPhysical, } from './nexus-emperor-secret-ally-fixture'; import { nexusReject, nexusReload, nexusReady } from './fixture-nexus-cards'; void test('a later real Ghola return and phase advance preserve historical Nexus proof without replaying its physical grant', () => { const f = nexusEmperorSecretAllyFixture(); const card = f.g.deck.find((c) => c.effect === 'ghola')!; f.g.deck = f.g.deck.filter((c) => c.id !== card.id); f.g.players.find((p) => p.id === f.owner)!.hand.push(card); f.g.players.find((p) => p.id === f.owner)!.spice = 0; const physical = emperorNexusPhysical(f.g); let g = applyAction(f.g, f.owner, f.action); const receipt = nexusReload(g).nexusEmperorSecretHistory; g = applyAction(nexusReload(g), f.owner, { type: 'card', card: card.id, amount: 3, elite: 0, }); assert.equal(g.players.find((p) => p.id === f.owner)!.tanks, 0); assert.equal(g.players.find((p) => p.id === f.owner)!.revived, 0); assert.equal(g.players.find((p) => p.id === f.owner)!.spice, 0); assert.deepEqual(g.nexusEmperorSecretHistory, receipt); assert.deepEqual(emperorNexusPhysical(g), physical); g = nexusReload(nexusReady(g)); assert.equal(g.phase, 5); assert.deepEqual(normalizeAutomaticGame(nexusReload(g)), g); nexusReject(g, f.owner, f.action); }); for (const advanced of [false, true]) void test(`${advanced ? 'Advanced' : 'Basic'} Emperor Secret Ally revives exactly three physical forces without ordinary payment or quota usage`, () => { const f = nexusEmperorSecretAllyFixture({ advanced }), before = nexusReload(f.g), p = before.players.find((p) => p.id === f.owner)!; const physical = emperorNexusPhysical(before), quota = forceRevivalRemaining(before, p), free = freeRevivalRemaining(before, p); const g = applyAction(f.g, f.owner, f.action), after = g.players.find((p) => p.id === f.owner)!; assert.deepEqual(f.g, before); assert.deepEqual(emperorNexusPools(after), { ...emperorNexusPools(p), reserves: p.reserves + 3, tanks: p.tanks - 3, }); assert.equal(forceRevivalRemaining(g, after), quota); assert.equal(freeRevivalRemaining(g, after), free); assert.deepEqual( g.players.filter((p) => p.id !== f.owner), before.players.filter((p) => p.id !== f.owner), ); assert.deepEqual(after.hand, p.hand); assert.deepEqual(after.leaders, p.leaders); assert.deepEqual(emperorNexusPhysical(g), physical); assert.equal(g.nexusCards!.cards!.hands[f.owner], null); assert.equal( g.nexusCards!.cards!.discard.filter((c) => c === 'emperor').length, 1, ); assert.equal(g.nexusEmperorSecretHistory!.length, 1); assert.equal(g.phase, 4); assert.equal(g.response, null); assert.equal(g.decision, null); const ordinary = applyAction(g, f.owner, { type: 'revive', amount: 3, elite: 0, }); const revived = ordinary.players.find((p) => p.id === f.owner)!; assert.equal(revived.tanks, 0); assert.equal(revived.revived, 3); assert.equal(revived.spice, p.spice - 2); assert.deepEqual(emperorNexusPhysical(ordinary), physical); nexusReject(ordinary, f.owner, f.action); assert.deepEqual(normalizeAutomaticGame(nexusReload(ordinary)), ordinary); }); void test('Emperor additional return still works after the ordinary three-force and free allowances are exhausted', () => { const f = nexusEmperorSecretAllyFixture(); const paid = applyAction(f.g, f.owner, { type: 'revive', amount: 3, elite: 0, }); const before = emperorNexusPools(paid.players.find((p) => p.id === f.owner)!); const done = applyAction(paid, f.owner, f.action); assert.deepEqual( emperorNexusPools(done.players.find((p) => p.id === f.owner)!), { ...before, reserves: before.reserves + 3, tanks: before.tanks - 3 }, ); }); void test('Advanced Fedaykin use typed Tanks and share the actual one-per-turn cap with ordinary revival', () => { for (const nexusFirst of [false, true]) { const f = nexusEmperorSecretAllyFixture({ advanced: true, owner: 'p', tanks: 7, eliteTanks: 2, }); const before = emperorNexusPhysical(f.g); assert.deepEqual( viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions, [0, 1], ); nexusReject(f.g, f.owner, { ...f.action, elite: 2 }); let g: Game; if (nexusFirst) { g = applyAction(f.g, f.owner, f.action); nexusReject( g, f.owner, { type: 'revive', amount: 1, elite: 1 }, /one elite/, ); g = applyAction(g, f.owner, { type: 'revive', amount: 3, elite: 0 }); } else { g = applyAction(f.g, f.owner, { type: 'revive', amount: 3, elite: 1 }); assert.deepEqual( viewGame(g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions, [0], ); nexusReject(g, f.owner, f.action); g = applyAction(g, f.owner, { ...f.action, elite: 0 }); } assert.equal(g.players[0].elites!.revived, 1); assert.equal(g.players[0].elites!.tanks, 1); assert.deepEqual(emperorNexusPhysical(g), before); } }); void test('short total or typed groups are explicitly unavailable without spending a card or fabricating partial forces', () => { for (const options of [ { tanks: 2 }, { advanced: true, owner: 'p' as const, tanks: 3, eliteTanks: 2 }, ]) { const f = nexusEmperorSecretAllyFixture(options); assert.deepEqual( viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions, [], ); assert.match( viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.blocked!, /exactly three/, ); nexusReject(f.g, f.owner, f.action, /exactly three/); assert.equal(f.g.nexusCards!.cards!.hands[f.owner], 'emperor'); } }); void test('only the private absent-Emperor holder gets revival choices; nonholders retain ordinary phase progress', () => { const f = nexusEmperorSecretAllyFixture(); assert.equal(viewGame(f.g, f.owner).nexusEmperorSecretAlly!.purchase, null); for (const id of [f.target, f.observer]) { const v = viewGame(f.g, id); assert.equal(v.nexusEmperorSecretAlly, null); assert.equal(v.nexusCards!.card, null); assert.equal(v.decision, null); assert.equal(Object.hasOwn(v, 'nexusEmperorSecretHistory'), false); } const next = nexusReady(f.g); assert.equal(next.phase, 5); assert.equal(next.nexusCards!.cards!.hands[f.owner], 'emperor'); nexusReject(next, f.owner, f.action, /Revival/); const ready = applyAction(f.g, f.owner, { type: 'ready' }); // As with ordinary revival, a Ready vote does not end the printed phase // while other players are still acting; the existing timing remains valid. assert.equal( viewGame(ready, f.owner).nexusEmperorSecretAlly!.revival.blocked, null, ); assert.equal( applyAction(ready, f.owner, f.action).nexusEmperorSecretHistory!.length, 1, ); }); void test('stale, wrong-owner, malformed and leader-revival requests reject before any resource or random commitment', () => { const f = nexusEmperorSecretAllyFixture(), before = nexusReload(f.g); for (const action of [ { ...f.action, event: 'stale' }, { ...f.action, elite: -1 }, { ...f.action, elite: 0.5 }, { ...f.action, amount: 2 }, { ...f.action, leader: f.g.players[0].leaders[0].id }, { type: f.action.type, event: f.action.event }, ]) nexusReject(f.g, f.owner, action); nexusReject(f.g, f.target, f.action); assert.deepEqual(f.g, before); const card = f.g.deck.find((c) => c.effect === 'truthtrance')!; f.g.deck = f.g.deck.filter((c) => c.id !== card.id); f.g.players.find((p) => p.id === f.target)!.hand.push(card); const pending = applyAction(f.g, f.target, { type: 'card', card: card.id }); assert.ok(pending.truthtrance); nexusReject(pending, f.owner, f.action, /current interaction/); }); void test('ordinary Fremen aid to the other allied seat does not suppress this unallied owner', () => { const f = nexusEmperorSecretAllyFixture(); const granted = applyAction(f.g, 'p', { type: 'grantRevival' }); assert.ok(granted.freeRevival.includes('r')); assert.equal( viewGame(granted, f.owner).nexusEmperorSecretAlly!.revival.blocked, null, ); const done = applyAction(granted, f.owner, f.action); assert.deepEqual(done.freeRevival, granted.freeRevival); }); void test('JSON restoration keeps signed source history private and rejects missing markers, duplicate uses and changed physical quotes', () => { const f = nexusEmperorSecretAllyFixture(), done = applyAction(f.g, f.owner, f.action); for (const p of done.players) assert.deepEqual(viewGame(nexusReload(done), p.id), viewGame(done, p.id)); assert.deepEqual(normalizeAutomaticGame(nexusReload(done)), done); nexusReject(done, f.owner, f.action); for (const damage of [ (g: Game) => { delete g.nexusEmperorSecretHistory; }, (g: Game) => { delete g.nexusEmperorSecretEvents; }, (g: Game) => { g.nexusEmperorSecretEvents![0] = 'forged'; }, (g: Game) => { g.nexusEmperorSecretHistory!.push(g.nexusEmperorSecretHistory![0]); g.nexusEmperorSecretEvents!.push(g.nexusEmperorSecretEvents![0]); }, (g: Game) => { const after = g.nexusEmperorSecretHistory![0].after; assert.ok(after); after.reserves++; }, (g: Game) => { const r = g.nexusEmperorSecretHistory![0]; r.elite = 1; r.signature = emperorNexusSignature(r); }, (g: Game) => { const cards = g.nexusCards!.cards!; cards.discard = cards.discard.filter((c) => c !== 'emperor'); cards.hands[f.owner] = 'emperor'; }, ]) { const g = nexusReload(done); damage(g); const before = nexusReload(g); assert.throws(() => viewGame(g, f.owner), /Emperor Nexus/); assert.throws(() => normalizeAutomaticGame(g), /Emperor Nexus/); assert.throws( () => applyAction(g, f.owner, { type: 'ready' }), /Emperor Nexus/, ); assert.deepEqual(g, before); } });