import test from 'node:test'; import assert from 'node:assert/strict'; import type { DatabaseSync } from 'node:sqlite'; import { unitStore } from './fixture-nexus-room-store'; import { nexusInspectionFixture, inspectionNative, inspectionHold } from './fixture-nexus-inspection'; import { nexusInventory, nexusPlayer } from './fixture-nexus-cards'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import type { RoomsClock } from '../db/rooms'; const clock: RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(initial = inspectionNative(nexusInspectionFixture())) { const store = unitStore(); const made = await store.rooms.createRoom('Inspection SQL', 'fremen', false, []); const code = made.view.code, tokens = [made.token]; for (const faction of ['atreides', 'harkonnen'] as const) tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!); const ids = ['f', 'a', 'h']; // The game was initialized with its final identities. Bind disposable test // sessions to those seats; never rewrite identifiers inside signed histories. for (const [i, token] of tokens.entries()) { const auth = await store.rooms.authenticate(code, token); store.sqlite.prepare('UPDATE seats SET player_id = ? WHERE room_code = ? AND player_id = ?') .run(ids[i], code, auth.playerId); } const auths = await Promise.all(tokens.map(token => store.rooms.authenticate(code, token))); initial.code = code; initial.version = (await store.rooms.readRoom(code)).version; store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(initial), initial.version, code); store.writes.length = 0; return { ...store, code, tokens, auths, ids, initial }; } type Fixture = Awaited> & { sqlite: DatabaseSync }; const row = (f: Fixture) => f.sqlite.prepare('SELECT state,version FROM rooms WHERE code = ?').get(f.code); const play = (g: Game, field: string): Action => ({ type: 'nexusAtreides', event: g.battle!.event, mode: 'cunning', field }); async function restored(f: Fixture, g: Game) { const before = row(f), rooms = f.restart(); for (const [i, token] of f.tokens.entries()) { const auth = await rooms.authenticate(f.code, token); const view = await rooms.readSeatView(f.code, auth); assert.deepEqual(view, viewGame(g, f.ids[i])); if (i === 0) assert.deepEqual(view.battle!.nexusInsights, []); } await rooms.continueRoomAutomatic(f.code, clock); assert.deepEqual(row(f), before); nexusInventory(g); } async function race(f: Fixture, inputs: { seat: number; action: Action }[]) { let arrivals = 0; let release!: () => void; const gate = new Promise(resolve => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++arrivals === inputs.length) release(); await gate; }; const results = await Promise.allSettled(inputs.map(({seat, action}) => f.restart().act(f.code, f.auths[seat], f.initial.version, action, clock))); delete f.hooks.beforeWrite; assert.equal(results.filter(r => r.status === 'fulfilled').length, 1); assert.deepEqual(f.writes.map(w => w.changes).sort((a,b) => a-b), [0,1]); return f.rooms.readRoom(f.code); } void test('Nexus inspection SQL competing second-field declarations consume exactly one card and survive module reload', async () => { const f = await fixture(); try { const g = await race(f, [{seat:1,action:play(f.initial,'weapon')},{seat:1,action:play(f.initial,'defense')}]); assert.equal(g.version, f.initial.version + 1); assert.equal(g.battle!.nexusInspection!.stage, 'answer'); assert.deepEqual(g.battle!.prescience, f.initial.battle!.prescience); assert.equal(g.nexusCards!.cards!.discard.filter(c => c === 'atreides').length, 1); const before = row(f); await assert.rejects(f.rooms.act(f.code, f.auths[1], g.version, play(g,'leader'),clock)); assert.deepEqual(row(f),before); await restored(f,g); } finally { f.sqlite.close(); } }); void test('Nexus inspection SQL lost answer response restores both commitments and rejects stale or duplicate disclosures', async () => { let initial = inspectionNative(nexusInspectionFixture()); const weapon = inspectionHold(initial,'h','projectile'); initial = applyAction(initial,'a',play(initial,'weapon')); const f = await fixture(initial); try { const action: Action = {type:'nexusPrescienceAnswer',event:initial.battle!.event,value:weapon.id}; await f.rooms.act(f.code,f.auths[2],initial.version,action,clock); const g = await f.restart().readRoom(f.code), before = row(f); assert.deepEqual(g.battle!.nexusInspection!.answers,[weapon.id]); assert.equal(viewGame(g,'h').battle!.ownCommitments.length,2); await assert.rejects(f.rooms.act(f.code,f.auths[2],initial.version,action,clock)); await assert.rejects(f.rooms.act(f.code,f.auths[2],g.version,action,clock)); assert.deepEqual(row(f),before); await restored(f,g); const damaged = structuredClone(g); damaged.battle!.nexusInspection!.answers[0] = null; f.sqlite.prepare('UPDATE rooms SET state = ? WHERE code = ?').run(JSON.stringify(damaged), f.code); f.writes.length = 0; await assert.rejects(f.restart().readSeatView(f.code,f.auths[2])); await assert.rejects(f.restart().act(f.code,f.auths[2],g.version,action,clock)); // No automatic continuation is scheduled at this owned decision. The // scheduler leaves it untouched; authenticated reads/actions reject it. await f.restart().continueRoomAutomatic(f.code,clock); assert.equal(f.writes.length,0); } finally { f.sqlite.close(); } }); void test('Nexus inspection SQL concurrent Karamas cancel one extra attempt and charge only its accepted responder', async () => { let initial = inspectionNative(nexusInspectionFixture()); const cards = ['f','h'].map(id => { const index = initial.deck.findIndex(c => c.effect === 'karama'); assert.ok(index >= 0); const card = initial.deck.splice(index,1)[0]; nexusPlayer(initial,id).hand.push(card); return card; }); initial = applyAction(initial,'a',play(initial,'weapon')); const f = await fixture(initial); try { const g = await race(f,cards.map((card,i) => ({seat:i===0?0:2,action:{type:'card',card:card.id,mode:'cancel'}}))); assert.equal(g.battle!.nexusInspection!.stage,'canceled'); assert.equal(g.battle!.prescience!.value,0); assert.equal(cards.filter(card => g.players.some(p => p.hand.some(c => c.id === card.id))).length,1); assert.deepEqual(g.battle!.nexusInspection!.answers,[]); await restored(f,g); } finally { f.sqlite.close(); } });