import test from 'node:test'; import assert from 'node:assert/strict'; import type { DatabaseSync } from 'node:sqlite'; import { unitStore } from './fixture-nexus-room-store'; import { nexusSardaukarFixture, prepareSardaukarBattle, nexusSardaukarInventory, } from './fixture-nexus-sardaukar'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import type { RoomsClock } from '../db/rooms'; const clock: RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(initial: Game) { const store = unitStore(); const made = await store.rooms.createRoom( 'Cunning SQL', 'harkonnen', false, [], ); const code = made.view.code, tokens = [made.token]; for (const faction of ['guild', 'fremen'] as const) tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!); const ids = ['p', 'q', 'r']; // Only disposable SQL seat bindings move. Existing game identities and their // signed battle/component histories remain untouched. for (const [i, token] of tokens.entries()) { const auth = await store.rooms.authenticate(code, token); store.sqlite .prepare( 'UPDATE seats SET player_id = ? WHERE room_code = ? AND player_id = ?', ) .run(ids[i], code, auth.playerId); } const auths = await Promise.all( tokens.map((token) => store.rooms.authenticate(code, token)), ); initial.code = code; initial.version = (await store.rooms.readRoom(code)).version; store.sqlite .prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(initial), initial.version, code); store.writes.length = 0; return { ...store, code, tokens, auths, ids, initial }; } type Fixture = Awaited> & { sqlite: DatabaseSync }; const row = (f: Fixture) => f.sqlite .prepare('SELECT state,version FROM rooms WHERE code = ?') .get(f.code); const sardaukarAction = (g: Game): Action => ({ type: 'nexusSardaukar', event: viewGame(g, 'p').nexusSardaukar!.offer!.event, }); async function restored(f: Fixture, g: Game) { const before = row(f), rooms = f.restart(); for (const [i, token] of f.tokens.entries()) { const auth = await rooms.authenticate(f.code, token); const actual = await rooms.readSeatView(f.code, auth); assert.deepEqual(actual, viewGame(g, f.ids[i])); assert.equal(Object.hasOwn(actual, 'nexusSardaukarHistory'), false); } await rooms.continueRoomAutomatic(f.code, clock); assert.deepEqual(row(f), before); nexusSardaukarInventory(g); } async function compete(f: Fixture, action: Action) { let arrivals = 0; let release!: () => void; const gate = new Promise((resolve) => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await gate; }; const results = await Promise.allSettled( [f.restart(), f.restart()].map((rooms) => rooms.act(f.code, f.auths[0], f.initial.version, action, clock), ), ); delete f.hooks.beforeWrite; assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const g = await f.restart().readRoom(f.code); assert.equal(g.version, f.initial.version + 1); return g; } function initialBattle(sealed = false) { let g = prepareSardaukarBattle(nexusSardaukarFixture()); const index = g.deck.findIndex((card) => card.effect === 'karama'); assert.ok(index >= 0); const karama = g.deck.splice(index, 1)[0]; g.players[1].hand.push(karama); if (sealed) g = applyAction(g, 'q', { type: 'battlePlan', dial: 0, support: 0, leader: g.players[1].leaders[0].id, weapon: null, defense: null, }); nexusSardaukarInventory(g); return { g, karama: karama.id }; } function physical(g: Game) { return g.players.map((p) => ({ id: p.id, forces: p.forces, reserves: p.reserves, tanks: p.tanks, elites: p.elites, spice: p.spice, })); } void test('SQLite competing Emperor Cunning plays spend one card and restore a sealed opponent plus the pending response privately', async () => { const { g: initial } = initialBattle(true); const f = await fixture(initial); try { const action = sardaukarAction(initial); const g = await compete(f, action); assert.equal(g.response?.kind, 'nexusSardaukar'); assert.equal(g.nexusSardaukarHistory!.length, 1); assert.equal(g.nexusSardaukarLast!.stage, 'pending'); assert.deepEqual(g.battle!.plans.q, initial.battle!.plans.q); assert.deepEqual(physical(g), physical(initial)); assert.equal(g.nexusCards!.cards!.hands.p, null); assert.equal( g.nexusCards!.cards!.discard.filter((card) => card === 'emperor').length, 1, ); await restored(f, g); for (const id of ['p', 'r']) assert.equal(viewGame(g, id).battle!.plans.q, undefined); const before = row(f); await assert.rejects( f.rooms.act(f.code, f.auths[0], initial.version, action, clock), ); await assert.rejects( f.rooms.act(f.code, f.auths[0], g.version, action, clock), ); assert.deepEqual(row(f), before); await f .restart() .act(f.code, f.auths[1], g.version, { type: 'passResponse' }, clock); const active = await f.restart().readRoom(f.code); assert.equal(active.nexusSardaukarLast!.stage, 'active'); assert.deepEqual(physical(active), physical(initial)); assert.deepEqual(active.battle!.plans.q, initial.battle!.plans.q); await restored(f, active); } finally { f.sqlite.close(); } }); void test('SQLite lost acknowledgment followed by Karama cancels only temporary strength and retains all real Sardaukar in reserves', async () => { const { g: initial, karama } = initialBattle(); const f = await fixture(initial); try { await f.rooms.act( f.code, f.auths[0], initial.version, sardaukarAction(initial), clock, ); const pending = await f.restart().readRoom(f.code); await restored(f, pending); await f .restart() .act( f.code, f.auths[1], pending.version, { type: 'card', card: karama, mode: 'cancel' }, clock, ); const canceled = await f.restart().readRoom(f.code); assert.equal(canceled.nexusSardaukarLast!.stage, 'canceled'); assert.deepEqual(physical(canceled), physical(initial)); assert.equal(canceled.players[0].elites!.reserves, 5); assert.equal(canceled.players[0].elites!.tanks, 0); assert.equal( canceled.discard.filter((card) => card.id === karama).length, 1, ); assert.equal( canceled.nexusCards!.cards!.discard.filter((card) => card === 'emperor') .length, 1, ); await restored(f, canceled); const before = row(f); await assert.rejects( f.rooms.act( f.code, f.auths[1], canceled.version, { type: 'card', card: karama, mode: 'cancel' }, clock, ), ); assert.deepEqual(row(f), before); } finally { f.sqlite.close(); } }); void test('SQLite damaged Emperor battle source, history, stage or response refuses every seat and writes nothing', async () => { const { g: initial } = initialBattle(); const f = await fixture(initial); try { await f.rooms.act( f.code, f.auths[0], initial.version, sardaukarAction(initial), clock, ); const good = await f.rooms.readRoom(f.code); const changes: ((g: Game) => void)[] = [ (g) => { delete g.nexusSardaukarHistory; }, (g) => { delete g.nexusSardaukarLast; }, (g) => { delete g.battle!.nexusSardaukarUsed; }, (g) => { g.battle!.nexusSardaukarUsed = 'stale'; }, (g) => { g.nexusSardaukarHistory![0].stage = 'active'; }, (g) => { g.nexusSardaukarHistory![0].receipt.normal++; }, (g) => { g.nexusSardaukarHistory![0].receipt.battle = 'stale'; }, (g) => { g.nexusSardaukarHistory![0].parent += '-stale'; }, (g) => { g.response = null; }, (g) => { g.response!.owner = 'q'; }, (g) => { g.response!.intent += '-stale'; }, (g) => { g.players[0].forces['pasty_mesa:5']++; g.players[0].reserves--; }, ]; for (const change of changes) { const bad = structuredClone(good); change(bad); f.sqlite .prepare('UPDATE rooms SET state = ? WHERE code = ?') .run(JSON.stringify(bad), f.code); f.writes.length = 0; const before = row(f); for (const auth of f.auths) await assert.rejects(f.restart().readSeatView(f.code, auth)); await assert.rejects( f .restart() .act( f.code, f.auths[1], bad.version, { type: 'passResponse' }, clock, ), ); // Automatic recovery can decline an invalid continuation or surface its // integrity error; neither path may rewrite the damaged saved row. await f .restart() .continueRoomAutomatic(f.code, clock) .catch(() => {}); assert.deepEqual(row(f), before); assert.equal(f.writes.length, 0); } } finally { f.sqlite.close(); } });