import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import { baseDeck } from '../game/cards'; import { richeseCards } from '../game/richese-cards'; import { createRicheseNoField, deployRicheseNoField, } from '../game/richese-no-field'; import type * as Rooms from '../db/rooms'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture(choam = false, marker = false) { const store = unitStore(); const created = await store.rooms.createRoom('Mover', 'guild', false, []); const code = created.view.code; const joined = await store.rooms.joinRoom(code, 'Other', 'atreides'); const third = await store.rooms.joinRoom(code, 'Observer', 'emperor'); const owner = await store.rooms.authenticate(code, created.token), other = await store.rooms.authenticate(code, joined.token!), observer = await store.rooms.authenticate(code, third.token!); const old = await store.rooms.readRoom(code), initial = engine.createGame( code, engine.newPlayer(owner.playerId, 'Mover', 'richese'), false, ['choam'], ); initial.players.push( engine.newPlayer(other.playerId, 'Other', choam ? 'choam' : 'atreides'), engine.newPlayer(observer.playerId, 'Observer', 'emperor'), ); Object.assign(initial, { version: old.version, status: 'playing', phase: 5, turn: 2, active: owner.playerId, order: initial.players.map((p) => p.id), movementRemaining: initial.players.map((p) => p.id), storm: 18, deck: baseDeck(), richeseCache: richeseCards(), }); for (const p of initial.players) { p.hand = []; p.spice = 10; p.forces = {}; p.reserves = 20; } const card = initial.richeseCache!.find((c) => c.effect === 'ornithopter')!; initial.richeseCache = initial.richeseCache!.filter((c) => c.id !== card.id); initial.players[0].hand.push(card); initial.players[0].forces = { 'imperial_basin:10': 3 }; initial.players[0].reserves = 17; if (choam) { initial.players[1].forces = { 'hagga_basin:12': 1 }; initial.players[1].reserves = 19; } if (marker) { initial.players[0].noField = createRicheseNoField([ 'private-zero', 'private-three', 'private-five', ]); initial.players[0].noField = deployRicheseNoField( initial.players[0].noField, { tokenId: 'private-three', controller: owner.playerId, location: { territory: 'carthag', sector: 11 }, }, ); initial.players[0].noFieldEvent = 'original-marker-event'; } const save = (g: engine.Game) => store.sqlite .prepare('UPDATE rooms SET state=?,version=? WHERE code=?') .run(JSON.stringify(g), g.version, code); save(initial); store.writes.length = 0; const first: engine.Action = { type: 'move', movementCard: card.id, ornithopter: choam ? 'range3' : 'twoGroups', forces: { 'imperial_basin:10': 1 }, territory: choam ? 'hagga_basin' : 'arrakeen', sector: choam ? 12 : 10, }; return { ...store, code, owner, other, observer, initial, card, first, save }; } function barrier() { let release!: () => void; const ready = new Promise((resolve) => { release = resolve; }); let arrivals = 0; return async () => { if (++arrivals === 2) release(); await ready; }; } function committedOnce( results: PromiseSettledResult[], writes: { changes: number }[], ) { assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1); assert.equal(results.filter((r) => r.status === 'rejected').length, 1); assert.deepEqual( writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); } void test('concurrent first and second group requests each commit once across JSON restart and discard one played Ornithopter', async () => { const f = await fixture(); try { f.hooks.beforeWrite = barrier(); const starts = await Promise.allSettled([ f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock), f.restart().act(f.code, f.owner, f.initial.version, f.first, clock), ]); f.hooks.beforeWrite = undefined; committedOnce(starts, f.writes); const first = await f.restart().readRoom(f.code); assert.equal(first.version, f.initial.version + 1); assert.equal(first.players[0].moved, 1); assert.equal(first.players[0].hand.length, 0); assert.equal(first.discard.length, 0); assert.equal(first.ornithopter!.card.id, f.card.id); assert.deepEqual(first.ornithopter!.cohort!.forces, { 'imperial_basin:10': 2, }); await assert.rejects( f.restart().act(f.code, f.owner, first.version, f.first, clock), ); assert.deepEqual(await f.rooms.readRoom(f.code), first); const writes = f.writes.length; await f.restart().continueRoomAutomatic(f.code, clock); assert.equal(f.writes.length, writes); assert.deepEqual(await f.rooms.readRoom(f.code), first); const action = { type: 'move', ornithopterEvent: first.ornithopter!.event, forces: { 'imperial_basin:10': 2 }, territory: 'carthag', sector: 11, }; f.writes.length = 0; f.hooks.beforeWrite = barrier(); const seconds = await Promise.allSettled([ f.restart().act(f.code, f.owner, first.version, action, clock), f.rooms.act(f.code, f.owner, first.version, action, clock), ]); f.hooks.beforeWrite = undefined; committedOnce(seconds, f.writes); const done = await f.restart().readRoom(f.code); assert.equal(done.version, first.version + 1); assert.equal(done.players[0].moved, 2); assert.deepEqual(done.players[0].forces, { 'arrakeen:10': 1, 'carthag:11': 2, }); assert.equal(done.ornithopter, null); assert.deepEqual(done.discard, [f.card]); assert.deepEqual( done.players.map((p) => p.spice), [10, 10, 10], ); await assert.rejects( f.rooms.act(f.code, f.owner, done.version, action, clock), ); assert.deepEqual(await f.restart().readRoom(f.code), done); } finally { f.sqlite.close(); } }); void test('a persisted fixed-range declaration waits for the actual CHOAM owner and duplicated allowance commits its movement once', async () => { const f = await fixture(true); try { await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock); const pending = await f.restart().readRoom(f.code); assert.equal(pending.decision?.kind, 'choamMovement'); assert.equal(pending.players[0].moved, 0); assert.equal(pending.ornithopter!.completed, 0); assert.equal(pending.pendingChoamMove!.ornithopterRange, true); const before = f.writes.length; await f.restart().continueRoomAutomatic(f.code, clock); assert.equal(f.writes.length, before); assert.deepEqual(await f.rooms.readRoom(f.code), pending); await assert.rejects( f.rooms.act( f.code, f.owner, pending.version, { type: 'decision', decline: true }, clock, ), ); f.writes.length = 0; f.hooks.beforeWrite = barrier(); const replies = await Promise.allSettled([ f .restart() .act( f.code, f.other, pending.version, { type: 'decision', decline: true }, clock, ), f.rooms.act( f.code, f.other, pending.version, { type: 'decision', decline: true }, clock, ), ]); f.hooks.beforeWrite = undefined; committedOnce(replies, f.writes); const done = await f.restart().readRoom(f.code); assert.equal(done.version, pending.version + 1); assert.equal(done.ornithopter, null); assert.equal(done.pendingChoamMove, null); assert.equal(done.players[0].moved, 1); assert.equal(done.players[0].forces['hagga_basin:12'], 1); assert.deepEqual(done.discard, [f.card]); } finally { f.sqlite.close(); } }); void test('unmoved concealed marker remains private after first group and its second movement uses both exact events in one CAS', async () => { const f = await fixture(false, true); try { await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock); const pending = await f.restart().readRoom(f.code); const own = await f.rooms.readSeatView(f.code, f.owner); assert.equal( own.ornithopter!.active!.cohort!.noField!.tokenId, 'private-three', ); for (const auth of [f.other, f.observer]) { const view = await f.restart().readSeatView(f.code, auth); assert.equal(view.ornithopter, null); for (const id of ['private-zero', 'private-three', 'private-five']) assert.equal(JSON.stringify(view).includes(id), false); } const action = { type: 'move', ornithopterEvent: pending.ornithopter!.event, noField: 'private-three', event: pending.players[0].noFieldEvent, forces: {}, territory: 'imperial_basin', sector: 11, }; for (const stale of [ { ...action, event: 'stale-marker' }, { ...action, ornithopterEvent: 'stale-flight' }, ]) await assert.rejects( f.rooms.act(f.code, f.owner, pending.version, stale, clock), ); assert.deepEqual(await f.rooms.readRoom(f.code), pending); f.writes.length = 0; f.hooks.beforeWrite = barrier(); const replies = await Promise.allSettled([ f.rooms.act(f.code, f.owner, pending.version, action, clock), f.restart().act(f.code, f.owner, pending.version, action, clock), ]); f.hooks.beforeWrite = undefined; committedOnce(replies, f.writes); const done = await f.restart().readRoom(f.code); assert.equal(done.ornithopter, null); assert.equal(done.players[0].moved, 2); assert.deepEqual(done.players[0].noField!.deployed!.location, { territory: 'imperial_basin', sector: 11, }); assert.notEqual(done.players[0].noFieldEvent, action.event); assert.equal(done.players[0].reserves, 17); assert.deepEqual(done.players[0].forces, pending.players[0].forces); assert.deepEqual(done.discard, [f.card]); } finally { f.sqlite.close(); } }); void test('a restored missing cohort is never reconstructed from merged forces by actions, normalization or no-op room recovery', async () => { const f = await fixture(); try { await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock); const broken = await f.rooms.readRoom(f.code); delete broken.ornithopter!.cohort; f.save(broken); const writes = f.writes.length; const second = { type: 'move', ornithopterEvent: broken.ornithopter!.event, forces: { 'arrakeen:10': 1 }, territory: 'imperial_basin', sector: 10, }; await assert.rejects( f.restart().act(f.code, f.owner, broken.version, second, clock), /cohort/, ); await assert.rejects( f .restart() .act(f.code, f.owner, broken.version, { type: 'endMovement' }, clock), /cohort/, ); assert.throws(() => engine.normalizeAutomaticGame(broken), /cohort/); // No automatic response is queued here: the room worker must remain a no-op, // rather than inventing the lost original quota from present board counts. await f.restart().continueRoomAutomatic(f.code, clock); assert.deepEqual(await f.restart().readRoom(f.code), broken); assert.equal(f.writes.length, writes); assert.equal(broken.players[0].moved, 1); assert.equal(broken.discard.length, 0); assert.equal(broken.ornithopter!.card.id, f.card.id); } finally { f.sqlite.close(); } });