import test from 'node:test'; import assert from 'node:assert/strict'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { applyAction, viewGame } from '../game/engine'; import type { Game, GameView } from '../game/engine'; import { botActions } from '../game/bots'; import { battlePlanCardOptions } from '../components/battle-preparation'; import { harassWithdrawGame, takeHarassCard } from './fixture-harass-withdraw'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true }; }, }); // GameTable loads framework aliases and CSS modules; install test hooks before importing it. const { GameTable } = await import('../components/game-table'); aliases.deregister(); const cardId = 'ecaz-reinforcements'; function battle(advanced = false): Game { const game = harassWithdrawGame({ advanced, factions: ['emperor', 'atreides', 'harkonnen'] }); takeHarassCard(game, 'a', cardId); return game; } function selections(view: GameView, leader = 'emperor-0') { return (['weapon', 'defense'] as const).map(slot => battlePlanCardOptions(view, slot, leader, '', '').some(card => card.id === cardId)); } function selector(html: string, slot: 'weapon' | 'defense') { const select = html.match(new RegExp(`]*id="battle-${slot}"[^>]*>[\\s\\S]*?<\\/select>`))?.[0]; assert.ok(select, `Missing ${slot} selection`); return select; } void test('a held Reinforcements card with an owner offer is selectable in either physical slot, but never appears in another player’s view', () => { const game = battle(); const owner = viewGame(game, 'a'); assert.deepEqual(owner.battle?.reinforcements, { blocked: null, normal: 3, elite: 0 }); assert.deepEqual(selections(owner), [true, true]); const html = renderToStaticMarkup(createElement(GameTable, { game: owner, send: async () => {}, onExit() {}, busy: false })); for (const slot of ['weapon', 'defense'] as const) assert.match(selector(html, slot), /value="ecaz-reinforcements"/); const opponent = viewGame(game, 'd'); assert.equal(opponent.battle?.reinforcements, null); assert.ok(!opponent.players.find(player => player.id === 'a')?.hand?.some(card => card.id === cardId)); assert.deepEqual(selections(opponent), [false, false]); const opponentHtml = renderToStaticMarkup(createElement(GameTable, { game: opponent, send: async () => {}, onExit() {}, busy: false })); assert.doesNotMatch(opponentHtml, /value="ecaz-reinforcements"/); }); void test('paired Ecaz/Moritani holders have private two-slot controls and legal AI plans', () => { for (const advanced of [false, true]) for (const owner of ['ecaz', 'moritani'] as const) { const game = harassWithdrawGame({ advanced, factions: [owner, owner === 'ecaz' ? 'moritani' : 'ecaz', 'atreides'] }); takeHarassCard(game, 'a', cardId); const view = viewGame(game, 'a'); assert.deepEqual(selections(view, `${owner}-0`), [true, true]); const html = renderToStaticMarkup(createElement(GameTable, { game: view, send: async () => {}, onExit() {}, busy: false })); assert.match(selector(html, 'weapon'), /value="ecaz-reinforcements"/); assert.match(selector(html, 'defense'), /value="ecaz-reinforcements"/); const opponent = viewGame(game, 'd'); assert.equal(opponent.battle?.reinforcements, null); assert.ok(!opponent.players.find(player => player.id === 'a')?.hand?.some(card => card.id === cardId)); for (const profile of ['Easy', 'Medium', 'Hard', 'Brutal'] as const) { view.players.find(player => player.id === 'a')!.bot = profile; const choice = botActions(view).find(action => action.type === 'battlePlan' && (action.weapon === cardId || action.defense === cardId)); assert.ok(choice, `${owner} ${profile} ${advanced ? 'Advanced' : 'Basic'}`); assert.ok(applyAction(game, 'a', choice).battle?.plans.a); } } }); void test('a no-category inspection permits a held Reinforcements card but a second slot cannot reuse it', () => { const view = viewGame(battle(), 'a'); view.battle!.ownCommitments = [{ source: 'native', beneficiary: 'd', target: 'a', field: 'weapon', value: null }]; assert.ok(battlePlanCardOptions(view, 'weapon', 'emperor-0', '', '').some(card => card.id === cardId)); assert.ok(!battlePlanCardOptions(view, 'weapon', 'emperor-0', '', cardId).some(card => card.id === cardId)); view.battle!.ownCommitments[0].value = 'ecaz-harass-withdraw'; assert.ok(!battlePlanCardOptions(view, 'weapon', 'emperor-0', '', '').some(card => card.id === cardId)); }); void test('blocked, absent, or unheld owner offers cannot make Reinforcements selectable', () => { const view = viewGame(battle(), 'a'); assert.ok(view.battle?.reinforcements); const offer = view.battle.reinforcements; for (const blockedOffer of [{ ...offer, blocked: 'Unsupported battle combination.' }, null]) { view.battle.reinforcements = blockedOffer; assert.deepEqual(selections(view), [false, false]); const html = renderToStaticMarkup(createElement(GameTable, { game: view, send: async () => {}, onExit() {}, busy: false })); for (const slot of ['weapon', 'defense'] as const) assert.doesNotMatch(selector(html, slot), /value="ecaz-reinforcements"/); } view.battle.reinforcements = offer; view.players.find(player => player.id === 'a')!.hand = view.players.find(player => player.id === 'a')!.hand!.filter(card => card.id !== cardId); assert.deepEqual(selections(view), [false, false]); }); void test('bot candidates using Reinforcements in both slots seal as legal Basic and Advanced plans; absent or blocked offers retain legal alternatives', () => { for (const advanced of [false, true]) { const game = battle(advanced); const view = viewGame(game, 'a'); view.players.find(player => player.id === 'a')!.bot = 'Medium'; const actions = botActions(view).filter(action => action.type === 'battlePlan'); for (const slot of ['weapon', 'defense'] as const) { const other = slot === 'weapon' ? 'defense' : 'weapon'; const plan = actions.find(action => action[slot] === cardId && !action[other]); assert.ok(plan, `Missing ${advanced ? 'Advanced' : 'Basic'} ${slot} Reinforcements candidate`); const sealed = applyAction(game, 'a', plan); assert.equal(sealed.battle?.plans.a?.[slot], cardId); } for (const offer of [null, { ...view.battle!.reinforcements!, blocked: 'Unsupported battle combination.' }]) { view.battle!.reinforcements = offer; const fallback = botActions(view); const ordinaryPlan = fallback.find(action => action.type === 'battlePlan' && action.weapon !== cardId && action.defense !== cardId); assert.ok(ordinaryPlan); assert.ok(fallback.every(action => action.weapon !== cardId && action.defense !== cardId)); assert.ok(applyAction(game, 'a', ordinaryPlan).battle?.plans.a); } } });