import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaIxAllyCostFixture as fixture, actSemutaIxAllyCost as act, passSemutaIxAllyCost as pass, claimSemutaIxAllyCost as claim, allowSemutaIxAllyCost as allow, finishSemutaIxAllyCost as finish, semutaIxAllyCostPlayer as player, semutaIxAllyCostInventory as inventory, type SemutaIxAllyCostFixture, } from './fixture-semuta-ix-ally-cost'; const variants = [{ advanced: false }, { advanced: true }]; const physical = (game: Game) => ({ turn: game.turn, phase: game.phase, storm: game.storm, order: game.order, spice: game.spice, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard, mobile: game.mobileStronghold, aid: game.aid, offers: game.allianceOffers, players: game.players.map(p => ({ id: p.id, spice: p.spice, forces: p.forces, reserves: p.reserves, tanks: p.tanks, elites: p.elites, leaders: p.leaders, ally: p.ally, allySinceTurn: p.allySinceTurn, moved: p.moved, shipped: p.shipped })), }); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaIxAllyCostFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0)); assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'ixians', 'fremen', 'guild']); assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(card => card.id)), f.deal); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.ok(f.setupChoices.steps.some(step => step.actor === f.owner && step.action.type === 'decision' && player(f.afterSetup, f.owner).hand.some(card => card.id === step.action.card && card.kind === 'shield'))); assert.equal(player(f.afterSetup, f.buyer).forces['sietch_tabr:14'], 10); assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); assert.equal(f.pact.before.turn, 2); assert.equal(f.pact.before.phase, 1); assert.equal(f.pact.before.nexus, true); assert.equal(f.pact.steps.length, 2); assert.ok(f.pact.steps.every(step => step.action.type === 'alliance')); assert.equal(player(f.game, f.owner).ally, f.buyer); assert.equal(player(f.game, f.buyer).ally, f.owner); assert.ok(f.spiceOrder.some(row => row.turn === 2 && 'worm' in row.card)); assert.ok(f.pool.steps.some(step => step.actor === f.owner && step.action.type === 'decision' && step.action.position === 'bottom'), 'The actual native Ixian pool return precedes the ordinary auction'); assert.ok(f.purchase.steps.some(step => step.actor === f.buyer && step.action.type === 'bid' && step.action.amount === 1)); assert.equal(player(f.payment.before, f.buyer).spice - player(f.payment.after, f.buyer).spice, 1); assert.ok(f.payment.steps.length > 0); assert.equal(f.originalSale.origin, 'normal'); assert.equal(f.originalSale.winner, f.buyer); assert.equal(f.originalSale.amount, 1); assert.equal(f.originalSale.free, false); assert.equal(f.originalPending.player, f.buyer); assert.equal(f.originalPending.card, f.deliveredCard.id); assert.equal(f.originalPending.free, false); assert.equal(player(f.payment.before, f.buyer).hand.some(card => card.id === f.deliveredCard.id), false); assert.equal(player(f.payment.after, f.buyer).hand.filter(card => card.id === f.deliveredCard.id).length, 1); assert.deepEqual(f.request.steps, [{ actor: f.buyer, action: f.requestAction }]); assert.equal(f.game.response?.kind, 'ixAllyCard'); assert.equal(f.game.response?.owner, f.owner); assert.equal(f.game.response?.recipient, f.buyer); assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 3); assert.equal(f.game.decision ?? null, null); assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.deepEqual(f.game.pendingIxAlly, f.originalPending); assert.deepEqual(f.game.currentAuctionSale, f.originalSale); assert.deepEqual(f.game.deck, f.originalDeck); assert.equal(f.originalInventory.length, 57); assert.deepEqual(inventory(f.game), f.originalInventory); assert.equal(f.sourceActionCount, f.actions.length); } function open(f: SemutaIxAllyCostFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaMarketDiscard'); if (pending.continuation.kind !== 'karamaMarketDiscard') throw Error('Use the original paid ally replacement cost'); assert.equal(pending.batch.cause, 'karama:ixAllyCard'); assert.equal(pending.reaction?.stage, 'offer'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.deepEqual(game.pendingIxAlly, f.originalPending); assert.deepEqual(game.currentAuctionSale, f.originalSale); assert.deepEqual(game.auction, f.originalAuction); assert.deepEqual(game.deck, f.originalDeck); assert.equal(player(game, f.buyer).hand.filter(card => card.id === f.deliveredCard.id).length, 1); assert.deepEqual(physical(game), physical(f.game)); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function canceled(state: Game, f: SemutaIxAllyCostFixture, claimed: boolean) { assert.equal(state.pendingTreacheryDiscard ?? null, null); assert.equal(state.pendingIxAlly ?? null, null); const steps: { actor: string; action: Action }[] = [], game = finish(state, steps); assert.equal(game.currentAuctionSale ?? null, null); assert.equal(game.response ?? null, null); assert.equal(game.pendingIxAlly ?? null, null); assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.auction?.index, f.originalAuction.index + 1); assert.deepEqual(game.deck, f.originalDeck, 'Prevention never draws a replacement or replays the auction pool'); assert.equal(player(game, f.buyer).hand.filter(card => card.id === f.deliveredCard.id).length, 1); assert.equal(game.discard.some(card => card.id === f.deliveredCard.id), false); assert.deepEqual(player(game, f.buyer).hand, player(f.game, f.buyer).hand); assert.deepEqual(physical(game), physical(f.game), 'The original bank payment and physical board stay committed'); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); assert.ok(steps.every(step => !['bid', 'richeseBid', 'ship', 'move', 'card'].includes(step.action.type))); reject(game, f.buyer, f.requestAction); reject(game, f.spender, f.action); assert.deepEqual(inventory(game), f.originalInventory); return game; } for (const variant of variants) for (const claimed of [false, true]) void test( `${variant.advanced ? 'Advanced' : 'Basic'} native Ixian ally paid ordinary replacement cost Semuta ${claimed ? 'claim' : 'pass'} keeps the delivered card and finishes the paid sale once`, () => { const f = fixture(variant); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); }, ); void test('native Ixian ally allowance actually discards the delivered card then draws one replacement after its real fresh-discard passes', () => { for (const variant of variants) { const f = fixture(variant); nativeSource(f); let game = allow(structuredClone(f.game)); assert.equal(game.pendingIxAlly ?? null, null); assert.equal(player(game, f.buyer).hand.some(card => card.id === f.deliveredCard.id), false); assert.equal(game.discard.filter(card => card.id === f.deliveredCard.id).length, 1); assert.equal(game.pendingTreacheryDiscard?.continuation.kind, 'ixAllyCard'); assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'ixAllyCard'); assert.deepEqual(game.currentAuctionSale, f.originalSale); assert.deepEqual(game.deck, f.originalDeck); assert.deepEqual(physical(game), physical(f.game)); const event = game.pendingTreacheryDiscard!.batch.event, steps: { actor: string; action: Action }[] = []; game = finish(game, steps); assert.ok(steps.some(step => step.action.type === 'semutaPass' && step.action.event === event)); assert.ok(steps.every(step => !['bid', 'richeseBid', 'card', 'ship', 'move'].includes(step.action.type))); assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.currentAuctionSale ?? null, null); assert.equal(game.auction?.index, f.originalAuction.index + 1); assert.equal(player(game, f.buyer).hand.filter(card => card.id === f.replacementTop.id).length, 1); assert.equal(player(game, f.buyer).hand.some(card => card.id === f.deliveredCard.id), false); assert.equal(game.discard.filter(card => card.id === f.deliveredCard.id).length, 1); assert.deepEqual(game.deck, f.originalDeck.slice(1)); assert.deepEqual(physical(game), physical(f.game)); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.buyer, f.requestAction); reject(game, f.holder, { type: 'semutaCommit', event }); } }); void test('fresh Ixian ally costs reject stale and underlying purchase answers while the paid original and pending replacement stay parked', () => { for (const variant of variants) { const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.holder, { type: 'semutaSelect', event, card: f.deliveredCard.id }); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.buyer, f.requestAction); reject(game, f.buyer, { type: 'decision', karama: false }); reject(game, f.buyer, { type: 'bid', amount: 2 }); reject(game, f.buyer, { type: 'passBid' }); assert.deepEqual(game.currentAuctionSale, f.originalSale); assert.deepEqual(game.pendingIxAlly, f.originalPending); assert.deepEqual(game.deck, f.originalDeck); assert.deepEqual(physical(game), physical(f.game)); canceled(pass(game), f, false); } }); void test('all four minimal profiles legally answer native Basic and Advanced Ixian ally replacement costs', () => { for (const variant of variants) { const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty); assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit'); assert.equal(action.event, event); let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty; const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); canceled(game, f, claimed); } } });