import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaRevivalBenefitsLeadersFixture as fixture, actSemutaRevivalBenefitsLeaders as act, passSemutaRevivalBenefitsLeaders as pass, claimSemutaRevivalBenefitsLeaders as claim, allowSemutaRevivalBenefitsLeaders as allow, finishSemutaRevivalBenefitsLeaders as finish, semutaRevivalBenefitsLeadersPlayer as player, semutaRevivalBenefitsLeadersInventory as inventory, type SemutaRevivalBenefitsLeadersFixture, } from './fixture-semuta-revival-benefits-leaders'; const variants = [ { kind: 'earlyRevival' as const, advanced: false }, { kind: 'earlyRevival' as const, advanced: true }, { kind: 'revivalDiscount' as const, advanced: false }, { kind: 'revivalDiscount' as const, advanced: true }, { kind: 'foreignGhola' as const, advanced: true }, ]; const forceQuotas = (game: Game) => game.players.map(p => ({ id: p.id, reserves: p.reserves, tanks: p.tanks, forces: p.forces, elites: p.elites, moved: p.moved, shipped: p.shipped, revived: p.revived, freeForcesRevived: p.freeForcesRevived })); const unpaid = (game: Game) => ({ turn: game.turn, phase: game.phase, active: game.active, ready: game.ready, forceQuotas: forceQuotas(game), revivalFreeIncome: game.revivalFreeIncome, players: game.players.map(p => ({ id: p.id, spice: p.spice, leaders: p.leaders, revivalCycle: p.revivalCycle, leaderRevived: p.leaderRevived, gholaBlocked: p.gholaBlocked })), pending: game.pendingRevival, rules: game.revivalRules }); function leader(game: Game, id: string) { const found = game.players.flatMap(p => p.leaders).find(l => l.id === id); assert.ok(found); return found; } function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaRevivalBenefitsLeadersFixture) { assert.equal(f.setup.advanced, f.advanced); assert.equal(f.game.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0)); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost)); assert.equal(player(f.afterSetup, f.owner).hand[0].kind, 'poison'); assert.equal(player(f.afterSetup, f.opponent).hand[0].kind, 'poison'); assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquired, f.holder).spice, 1); for (const shipment of f.shipments) { assert.equal(player(shipment.before, shipment.actor).spice - player(shipment.after, shipment.actor).spice, 2); assert.equal(player(shipment.after, shipment.actor).forces[f.location], 1); assert.ok(shipment.steps.some(step => step.action.type === 'ship' && step.action.amount === 1)); } assert.ok(f.planSteps.every(step => step.action.dial === 0 && step.action.support === 0 && step.action.defense === null)); const votes = f.battleResolution.filter(step => step.action.type === 'traitorCall'); assert.equal(votes.length, 2); assert.ok(votes.every(step => step.action.call === false)); assert.deepEqual(new Set(votes.map(step => step.actor)), new Set([f.owner, f.opponent])); assert.equal(leader(f.afterBattle, f.ownLeader).dead, true); assert.equal(leader(f.afterBattle, f.ownLeader).deaths, 1); assert.equal(leader(f.afterBattle, f.foreignLeader).dead, true); assert.equal(leader(f.afterBattle, f.foreignLeader).deaths, 1); assert.equal(f.afterBattle.lastBattleContext?.winner, f.owner); assert.equal(player(f.afterBattle, f.owner).forces[f.location], 1); assert.equal(player(f.afterBattle, f.opponent).tanks, 1); const played = f.planSteps.map(step => String(step.action.weapon)).sort(); assert.deepEqual(f.disposals.flatMap(disposal => disposal.cards).sort(), played); assert.ok(f.disposals.every(disposal => disposal.steps.every(step => step.action.type === 'semutaPass'))); assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 4); assert.ok(!f.game.battle); assert.equal(f.game.response?.kind, f.kind); assert.equal(f.game.response?.owner, f.owner); assert.equal(f.game.response?.recipient, f.recipient); assert.deepEqual(f.game.pendingRevival, f.pending); assert.equal(player(f.game, f.payer).spice, player(f.beforeRequest, f.payer).spice); assert.ok(player(f.game, f.payer).spice >= f.normalCost); assert.equal(leader(f.game, f.targetLeader).dead, true); assert.equal(leader(f.game, f.ownLeader).dead, true); assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta)); if (f.kind === 'revivalDiscount') { assert.ok(f.priorEarly); assert.equal(f.priorEarly.before.response?.kind, 'earlyRevival'); assert.ok(f.priorEarly.steps.every(step => step.action.type === 'passResponse')); assert.equal(f.priorEarly.after.response?.kind, 'revivalDiscount'); assert.equal(f.discountedCost, 1); assert.equal(f.normalCost, 2); assert.equal(f.expected.outcome, 'revive'); assert.equal(f.expected.pending?.cost, 2); } else assert.equal(f.expected.outcome, 'abandoned'); if (f.kind === 'foreignGhola') { assert.equal(f.advanced, true); assert.equal(f.targetLeader, f.foreignLeader); assert.equal(player(f.game, f.owner).leaders.filter(l => !l.dead).length, 4); assert.equal(leader(f.game, f.foreignLeader).gholaBy, undefined); } assert.equal(f.sourceActionCount, f.actions.length); assert.equal(f.originalInventory.length, 57); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaRevivalBenefitsLeadersFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaRevivalDiscard'); if (pending.continuation.kind !== 'karamaRevivalDiscard') throw Error('Expected the original unpaid revival-benefit cost'); assert.deepEqual(pending.continuation.use.response, f.game.response); assert.deepEqual(pending.batch.entries.map(entry => entry.card.id), [f.cost]); assert.deepEqual(pending.batch.entries.map(entry => entry.discardedBy), [f.spender]); assert.equal(game.response, null); assert.deepEqual(unpaid(game), unpaid(f.game)); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.deepEqual(inventory(game), f.originalInventory); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); return game; } function denied(state: Game, f: SemutaRevivalBenefitsLeadersFixture, claimed: boolean) { const game = finish(state); assert.ok(!game.pendingTreacheryDiscard); assert.equal(game.pendingRevival ?? null, null); assert.equal(game.response, null); assert.equal(game.phase, 4); assert.equal(game.turn, 2); assert.deepEqual(game.revivalRules, f.expected.rules); assert.deepEqual(forceQuotas(game), forceQuotas(f.game)); assert.deepEqual(game.revivalFreeIncome, f.game.revivalFreeIncome); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); for (const p of f.game.players.filter(p => p.id !== f.payer)) assert.equal(player(game, p.id).spice, p.spice); const returns = f.expected.outcome === 'revive'; assert.equal(player(game, f.payer).spice, player(f.game, f.payer).spice - (returns ? f.expected.pending!.cost : 0)); assert.equal(leader(game, f.targetLeader).dead, !returns); assert.equal(leader(game, f.targetLeader).deaths, 1); assert.equal(player(game, f.owner).leaderRevived, returns); if (f.kind === 'earlyRevival') assert.ok(game.revivalRules!.earlyBlocked.includes(`${f.owner}:${f.targetLeader}`)); if (f.kind === 'foreignGhola') { assert.equal(player(game, f.owner).gholaBlocked?.[f.targetLeader], game.turn); assert.equal(leader(game, f.targetLeader).gholaBy, undefined); } if (f.kind === 'revivalDiscount') { assert.equal(game.revivalRules!.fullPrice, true); assert.equal(leader(game, f.foreignLeader).dead, true); } assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.owner, f.nativeAction); reject(game, f.spender, f.action); return game; } for (const variant of variants) for (const claimed of [false, true]) void test( `${variant.advanced ? 'Advanced' : 'Basic'} native leader ${variant.kind} cost Semuta ${claimed ? 'claim' : 'pass'} resumes only the original unpaid request`, () => { const f = fixture(variant); nativeSource(f); const offered = open(f); denied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); }, ); void test('native leader benefit allowance pays the original discounted price and returns only the requested disc once', () => { for (const variant of variants) { const f = fixture(variant), game = finish(allow(structuredClone(f.game))); assert.equal(game.pendingRevival ?? null, null); assert.equal(game.response, null); assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice - f.discountedCost); assert.equal(leader(game, f.targetLeader).dead, false); assert.equal(leader(game, f.targetLeader).deaths, 1); assert.equal(player(game, f.owner).leaderRevived, true); assert.deepEqual(forceQuotas(game), forceQuotas(f.game)); assert.equal(leader(game, f.targetLeader).gholaBy ?? null, f.kind === 'foreignGhola' ? f.owner : null); if (f.kind === 'foreignGhola') assert.equal(leader(game, f.ownLeader).dead, true); else assert.equal(leader(game, f.foreignLeader).dead, true); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.owner, f.nativeAction); } }); void test('native leader revival-cost reactions reject stale, foreign and underlying replies before repricing or return', () => { for (const variant of variants) { const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.owner, f.nativeAction); reject(game, f.owner, { type: 'passResponse' }); for (const disposal of f.disposals) reject(game, f.holder, { type: 'semutaCommit', event: disposal.before.pendingTreacheryDiscard!.batch.event }); const done = denied(pass(game), f, false); reject(done, f.holder, { type: 'semutaCommit', event }); } }); void test('all four minimal profiles legally answer native leader early, discount and foreign-Ghola revival costs', () => { for (const variant of variants) { const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const proposed = botActions(own)[0]; assert.ok(proposed, difficulty); assert.ok(proposed.type === 'semutaPass' || proposed.type === 'semutaCommit'); assert.equal(proposed.event, event); let game = act(structuredClone(offered), f.holder, proposed); const claimed = proposed.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty; const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); denied(game, f, claimed); } } });