import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaRevivalIncomeFixture as fixture, actSemutaRevivalIncome as act, advanceSemutaRevivalIncome as advance, passSemutaRevivalIncome as pass, claimSemutaRevivalIncome as claim, allowSemutaRevivalIncome as allow, semutaRevivalIncomeClean as clean, semutaRevivalIncomePlayer as player, semutaRevivalIncomeInventory as inventory, type SemutaRevivalIncomeFixture, } from './fixture-semuta-revival-income'; /** Include the accepted revival's physical, cash and allowance history. Hand * changes are checked separately for the exact two-card Semuta exchange. */ const completed = (game: Game) => ({ turn: game.turn, phase: game.phase, order: game.order, active: game.active, ready: game.ready, pendingRevival: game.pendingRevival, revivalRules: game.revivalRules, revivalFreeIncome: game.revivalFreeIncome, freeRevival: game.freeRevival, emperorExtra: game.emperorExtra, revivalRequests: game.revivalRequests, players: game.players.map(p => ({ id: p.id, spice: p.spice, reserves: p.reserves, tanks: p.tanks, forces: p.forces, elites: p.elites, revived: p.revived, freeForcesRevived: p.freeForcesRevived, leaderRevived: p.leaderRevived, revivalCycle: p.revivalCycle, leaders: p.leaders, shipped: p.shipped, moved: p.moved, ally: p.ally })) }); function reject(game: Game, actor: string, proposed: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, proposed)); assert.deepEqual(game, before); } function nativeSource(f: SemutaRevivalIncomeFixture) { assert.equal(f.setup.advanced, f.advanced); assert.equal(f.game.advanced, f.advanced); assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0)); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(f.afterSetup, f.recipient).hand.some(card => card.id === f.ghola)); assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquired, f.holder).spice, 1); assert.equal(player(f.acquired, f.seller).spice - player(f.acquisition.before, f.seller).spice, 1); assert.equal(player(f.shipment.before, f.recipient).spice - player(f.shipment.after, f.recipient).spice, 4); assert.ok(f.shipment.steps.some(step => step.actor === f.recipient && step.action.type === 'ship' && step.action.amount === 2)); assert.equal(player(f.shipment.after, f.recipient).forces['cielago_north:1'], 2); assert.equal(f.storm.before.storm, 18); assert.equal(player(f.storm.before, f.recipient).tanks, 0); assert.equal(player(f.storm.after, f.recipient).tanks, 2); assert.equal(player(f.storm.after, f.recipient).forces['cielago_north:1'] ?? 0, 0); assert.equal(player(f.beforeRevival, f.recipient).tanks, 2); assert.equal(player(f.game, f.recipient).tanks, 0); assert.equal(player(f.game, f.recipient).reserves - player(f.beforeRevival, f.recipient).reserves, 2); assert.equal(f.game.response?.kind, 'revivalIncome'); assert.equal(f.game.response?.owner, f.incomeOwner); assert.equal(f.game.response?.recipient, f.recipient); assert.equal(f.game.response?.amount, f.amount); assert.equal(f.amount, f.kind === 'ordinary' ? 3 : 1); assert.ok(!f.game.pendingRevival && !f.game.pendingChoamMarketGhola && !f.game.pendingAmbassador && !f.game.battle); assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta)); assert.ok(player(f.game, f.spender).hand.some(card => card.id === f.cost)); if (f.kind === 'ordinary') { assert.equal(player(f.beforeRevival, f.recipient).spice - player(f.game, f.recipient).spice, 2); assert.equal(player(f.game, f.recipient).revived, 2); assert.equal(player(f.game, f.recipient).freeForcesRevived, 1); assert.equal(f.game.revivalFreeIncome?.[f.recipient], f.game.turn); assert.ok(player(f.game, f.recipient).hand.some(card => card.id === f.ghola)); } else { assert.equal(player(f.game, f.recipient).spice, player(f.beforeRevival, f.recipient).spice); assert.equal(player(f.game, f.recipient).revived, 0); assert.equal(player(f.game, f.recipient).freeForcesRevived ?? 0, 0); assert.equal(f.game.revivalFreeIncome?.[f.recipient], undefined); assert.ok(f.gholaDiscard); assert.equal(f.gholaDiscard.steps.length, f.game.players.length); assert.ok(f.gholaDiscard.steps.every(step => step.action.type === 'semutaPass')); assert.deepEqual(new Set(f.gholaDiscard.steps.map(step => step.actor)), new Set(f.game.players.map(p => p.id))); assert.equal(f.game.discard.filter(card => card.id === f.ghola).length, 1); } assert.equal(f.sourceActionCount, f.actions.length); assert.equal(f.originalInventory.length, 57); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaRevivalIncomeFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaIncomeDiscard'); if (pending.continuation.kind !== 'karamaIncomeDiscard') throw Error('Expected the original income cancellation cost'); assert.equal(pending.continuation.use.response.kind, 'revivalIncome'); assert.deepEqual(pending.continuation.use.response, f.game.response); assert.deepEqual(pending.batch.entries.map(entry => entry.card.id), [f.cost]); assert.deepEqual(pending.batch.entries.map(entry => entry.discardedBy), [f.spender]); assert.equal(game.response, null); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.deepEqual(completed(game), completed(f.game)); assert.deepEqual(inventory(game), f.originalInventory); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); return game; } function denied(game: Game, f: SemutaRevivalIncomeFixture, claimed: boolean) { assert.ok(!game.pendingTreacheryDiscard); assert.equal(game.response, null); assert.ok(!game.pendingRevival); assert.deepEqual(completed(game), completed(f.game)); assert.deepEqual(inventory(game), f.originalInventory); assert.equal(player(game, f.incomeOwner).spice, player(f.game, f.incomeOwner).spice); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); if (f.kind === 'ghola') assert.equal(game.discard.filter(card => card.id === f.ghola).length, 1); reject(game, f.recipient, f.revivalAction); reject(game, f.spender, f.action); return game; } for (const advanced of [false, true]) for (const kind of ['ordinary', 'ghola'] as const) for (const claimed of [false, true]) void test( `${advanced ? 'Advanced' : 'Basic'} native ${kind} revival-income cost Semuta ${claimed ? 'claim' : 'pass'} preserves completed returns, payment and quotas`, () => { const f = fixture({ advanced, kind }); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = denied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); const before = player(game, f.incomeOwner).spice; const next = advance(game, state => state.phase === 5 && clean(state)); assert.equal(player(next, f.incomeOwner).spice, before); assert.equal(player(next, f.recipient).tanks, 0); assert.equal(player(next, f.recipient).reserves, player(game, f.recipient).reserves); assert.equal(player(next, f.recipient).spice, player(game, f.recipient).spice); assert.equal(player(next, f.recipient).revived, player(game, f.recipient).revived); assert.equal(player(next, f.recipient).freeForcesRevived, player(game, f.recipient).freeForcesRevived); assert.deepEqual(next.revivalFreeIncome, game.revivalFreeIncome); assert.deepEqual(inventory(next), f.originalInventory); }, ); void test('native revival-income allowance credits the actual ordinary or Ghola amount once without another return or payment', () => { for (const kind of ['ordinary', 'ghola'] as const) { const f = fixture({ kind }), before = player(f.game, f.incomeOwner).spice, game = allow(structuredClone(f.game)); assert.equal(game.response, null); assert.ok(!game.pendingRevival && !game.pendingTreacheryDiscard); assert.equal(player(game, f.incomeOwner).spice, before + f.amount); assert.deepEqual(player(game, f.recipient), player(f.game, f.recipient)); assert.deepEqual(game.revivalFreeIncome, f.game.revivalFreeIncome); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.incomeOwner, { type: 'passResponse' }); } }); void test('native income-cost reactions reject stale, foreign and underlying replies including the already declined Ghola batch', () => { for (const kind of ['ordinary', 'ghola'] as const) { const f = fixture({ kind }), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.incomeOwner, { type: 'passResponse' }); reject(game, f.recipient, f.revivalAction); if (f.gholaDiscard) reject(game, f.holder, { type: 'semutaCommit', event: f.gholaDiscard.before.pendingTreacheryDiscard!.batch.event }); denied(pass(game), f, false); } }); void test('all four minimal profiles legally answer actual ordinary and Ghola revival-income cancellation costs', () => { for (const advanced of [false, true]) for (const kind of ['ordinary', 'ghola'] as const) { const f = fixture({ advanced, kind }), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const proposed = botActions(own)[0]; assert.ok(proposed, difficulty); assert.ok(proposed.type === 'semutaPass' || proposed.type === 'semutaCommit'); assert.equal(proposed.event, event); let game = act(structuredClone(offered), f.holder, proposed); const claimed = proposed.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty; const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); denied(game, f, claimed); } } });