import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaRicheseCacheKaramaFixture as fixture, actSemutaRicheseCacheKarama as act, claimSemutaRicheseCacheKarama as claim, passSemutaRicheseCacheKarama as pass, finishSemutaRicheseCacheKarama as finish, semutaRicheseCacheKaramaInventory as inventory, semutaRicheseCacheKaramaPlayer as player, type SemutaRicheseCacheKaramaFixture, } from './fixture-semuta-richese-cache-karama'; const resources = (game: Game) => game.players.map(player => ({ id: player.id, spice: player.spice, reserves: player.reserves, tanks: player.tanks, forces: player.forces, elites: player.elites, shipped: player.shipped, moved: player.moved, revived: player.revived, freeForcesRevived: player.freeForcesRevived, ally: player.ally, })); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaRicheseCacheKaramaFixture) { assert.equal(f.initial.status, 'lobby'); assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.semutaPreview, true); assert.equal(f.setup.advanced, f.advanced); assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0)); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost)); assert.equal(player(f.afterSetup, f.spender).hand.find(card => card.id === f.cost)!.effect, 'karama'); assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1)); assert.ok(player(f.acquisition.after, f.holder).hand.some(card => card.id === f.semuta)); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.owner).spice - player(f.acquisition.before, f.owner).spice, 1); assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 3); assert.equal(f.game.response?.kind, 'richeseAuction'); assert.equal(f.game.response?.owner, f.owner); assert.equal(f.game.richeseBidding!.position, f.position); assert.equal(f.game.richeseBidding!.normalCountBeforeCache, f.beforeCount); assert.equal(f.game.richeseBidding!.normalCount, f.beforeCount - 1); assert.equal(f.game.richeseBidding!.cacheCanceled, false); assert.equal(f.game.richeseBidding!.blackMarketSold, !!f.blackMarketSale); assert.equal(f.cache.length, 9); assert.equal(f.sourceActionCount, f.actions.length); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaRicheseCacheKaramaFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaRicheseAuctionDiscard'); assert.equal(pending.reaction?.stage, 'offer'); assert.equal(pending.batch.cause, 'karama:richeseAuction'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, public: entry.publicFace })), [{ card: f.cost, by: f.spender, public: true }]); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.response, null, 'The original cache response is parked while its cost is fresh'); if (pending.continuation.kind !== 'karamaRicheseAuctionDiscard') throw Error('Use the exact cache cancellation continuation'); assert.equal(pending.continuation.player, f.spender); assert.equal(pending.continuation.card, f.cost); assert.equal(pending.continuation.use.kind, 'cancel'); assert.equal(pending.continuation.use.response.kind, 'richeseAuction'); assert.equal(pending.continuation.use.response.owner, f.owner); assert.deepEqual(pending.continuation.resume.response, f.game.response); assert.equal(game.richeseBidding!.cacheCanceled, false, 'Prevention waits for the committed cost reaction'); assert.equal(game.richeseBidding!.normalCount, f.beforeNormalCount); assert.equal(game.richeseBidding!.normalCountBeforeCache, f.beforeCount); assert.deepEqual(game.richeseCache!.map(card => card.id), f.cache); assert.deepEqual(resources(game), resources(f.game)); assert.deepEqual(inventory(game), f.originalInventory); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); return game; } function canceled(state: Game, f: SemutaRicheseCacheKaramaFixture, claimed: boolean) { const game = finish(state); assert.ok(!game.pendingTreacheryDiscard); assert.equal(game.turn, f.game.turn); assert.equal(game.phase, 3); assert.equal(game.richeseBidding!.event, f.event); assert.equal(game.richeseBidding!.stage, 'normal'); assert.equal(game.richeseBidding!.position, f.position); assert.equal(game.richeseBidding!.cacheCanceled, true); assert.equal(game.richeseBidding!.blackMarketSold, !!f.blackMarketSale); assert.equal(game.richeseBidding!.normalCountBeforeCache, f.beforeCount); assert.equal(game.richeseBidding!.normalCount, f.beforeCount); assert.equal(game.richeseAuction, null); assert.ok(game.auction); assert.equal(game.auction.index, 0); assert.equal(game.auction.cards.length, f.beforeCount); assert.equal(game.auction.bid, 0); assert.equal(game.auction.bidder, null); assert.equal(game.currentAuctionSale, null); assert.equal(game.response, null); assert.equal(game.decision, null); assert.deepEqual(game.richeseCache!.map(card => card.id), f.cache); assert.deepEqual(resources(game), resources(f.game)); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); assert.deepEqual(inventory(game), f.originalInventory); return game; } for (const advanced of [false, true]) for (const position of ['first', 'last'] as const) for (const claimed of [false, true]) { void test(`${advanced ? 'Advanced' : 'Basic'} genuine paid Semuta ${claimed ? 'claims' : 'passes'} the cache-${position} printed Karama before original prevention completes`, () => { const f = fixture({ advanced, position }); nativeSource(f); const pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event; const game = canceled(claimed ? claim(pending, f) : pass(pending), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); }); } for (const claimed of [false, true]) void test(`Advanced actual Black Market reduction survives ${claimed ? 'claimed' : 'passed'} cache-cancel cost`, () => { const f = fixture({ advanced: true, position: 'last', blackMarket: true }); nativeSource(f); assert.ok(f.blackMarketSale); assert.equal(f.beforeCount, 3); assert.equal(f.beforeNormalCount, 2); assert.ok(player(f.blackMarketSale.after, f.emperor).hand.some(card => card.id === f.blackMarketSale!.card)); assert.equal(player(f.blackMarketSale.before, f.emperor).spice - player(f.blackMarketSale.after, f.emperor).spice, 1); assert.equal(player(f.blackMarketSale.after, f.owner).spice - player(f.blackMarketSale.before, f.owner).spice, 1); const pending = open(f), game = canceled(claimed ? claim(pending, f) : pass(pending), f, claimed); assert.equal(game.auction!.cards.length, 3, 'Cache prevention restores one lot without undoing the real Black Market reduction'); assert.ok(player(game, f.emperor).hand.some(card => card.id === f.blackMarketSale!.card)); }); void test('parked cost and stale source controls cannot repeat the cache cancellation or change its frozen count', () => { const f = fixture({ position: 'last' }); nativeSource(f); const pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event; reject(pending, f.spender, f.action); reject(pending, f.spender, { type: 'passResponse' }); reject(pending, f.owner, f.declaration.step.action); const game = canceled(claim(pending, f), f, true); reject(game, f.owner, f.declaration.step.action); reject(game, f.holder, { type: 'semutaCommit', event }); assert.equal(game.richeseBidding!.cacheCanceled, true); assert.equal(game.richeseBidding!.stage, 'normal'); assert.equal(game.richeseBidding!.normalCount, f.beforeCount); // A future real response may independently accept a held Karama; no global // ban is inferred from retirement of this original cache opportunity. }); void test('all four minimal policies resolve the actual fresh cache-cancel cost and native ordinary suffix legally', () => { for (const difficulty of DIFFICULTIES) { const f = fixture(), pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event; let game = pending; for (let count = 0; game.pendingTreacheryDiscard?.batch.event === event && count < 32; count++) { let proposal: { actor: string; action: Action } | undefined; for (const seat of game.players) { const view = viewGame(game, seat.id); view.players.find(player => player.id === seat.id)!.bot = difficulty; const before = structuredClone(view), action = botActions(view)[0]; assert.deepEqual(view, before); if (action) { proposal = { actor: seat.id, action }; break; } } assert.ok(proposal); assert.ok(['semutaPass', 'semutaCommit', 'semutaSelect'].includes(proposal.action.type)); game = act(game, proposal.actor, proposal.action); } assert.notEqual(game.pendingTreacheryDiscard?.batch.event, event); const claimed = !player(game, f.holder).hand.some(card => card.id === f.semuta); canceled(game, f, claimed); } });