import test from 'node:test'; import assert from 'node:assert/strict'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { createSemutaShipmentPrice, reactSemutaShipmentPrice, semutaPurchasedShipment, allowSemutaPurchasedShipment, } from './fixture-semuta-shipment-price'; import { passSemutaSpecialDiscards } from './fixture-semuta-emperor-share'; const player = (game: Game, actor: string) => game.players.find(p => p.id === actor)!; function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } for (const advanced of [false, true]) for (const homeworlds of [false, true]) void test(`${advanced ? 'Advanced' : 'Basic'} ${homeworlds ? 'typed world' : 'reserve'} price survives Semuta claim or decline and pays only bank once`, () => { for (const claim of [false, true]) { const f = createSemutaShipmentPrice({ advanced, homeworlds }); const beneficiary = player(f.game, f.beneficiary); const spice = beneficiary.spice, reserves = beneficiary.reserves; const guildSpice = player(f.game, f.guild).spice; assert.equal(f.game.karamaShipping, null); assert.equal(beneficiary.shipped, false); reject(f.game, f.beneficiary, { type: 'endMovement' }); let game = reactSemutaShipmentPrice(f.game, claim); assert.equal(viewGame(game, f.beneficiary).karamaShipping!.owner, f.owner); assert.equal(player(game, f.holder).hand.some(card => card.id === f.karama), claim); assert.equal(player(game, f.holder).hand.some(card => card.id === f.semuta), !claim); assert.equal(player(game, f.beneficiary).spice, spice); assert.equal(player(game, f.beneficiary).reserves, reserves); const shipment = semutaPurchasedShipment(game, homeworlds); game = applyAction(game, f.beneficiary, shipment.action); game = allowSemutaPurchasedShipment(game); assert.equal(player(game, f.beneficiary).spice, spice - shipment.cost); assert.equal(player(game, f.beneficiary).reserves, reserves - 3); assert.equal(player(game, f.guild).spice, guildSpice); assert.equal(player(game, f.beneficiary).shipped, true); assert.equal(player(game, f.beneficiary).moved, 0); if (homeworlds) assert.deepEqual(game.homeworlds!.custody!.visitors[shipment.target][f.beneficiary], { normal: 3, elite: 0 }); else assert.equal(player(game, f.beneficiary).forces[shipment.target], 3); assert.equal(game.karamaShipping, null); assert.equal(player(game, f.holder).hand.some(card => card.id === f.karama), claim); assert.equal(game.discard.filter(card => card.id === f.semuta).length, claim ? 1 : 0); reject(game, f.beneficiary, shipment.action); } }); for (const homeworlds of [false, true]) void test(`the SAME recovered price card can stop ${homeworlds ? 'typed world' : 'reserve'} shipment without being refunded to its former owner`, () => { const f = createSemutaShipmentPrice({ homeworlds }); let game = reactSemutaShipmentPrice(f.game, true); const original = structuredClone(player(game, f.beneficiary)); const shipment = semutaPurchasedShipment(game, homeworlds); game = applyAction(game, f.beneficiary, shipment.action); game = applyAction(game, f.guild, { type: 'card', card: f.karama, mode: 'special' }); assert.equal(player(game, f.beneficiary).shipped, false); game = passSemutaSpecialDiscards(game); const shipper = player(game, f.beneficiary); assert.equal(shipper.spice, original.spice); assert.equal(shipper.reserves, original.reserves); assert.deepEqual(shipper.forces, original.forces); assert.equal(shipper.shipped, true); assert.equal(shipper.moved, 0); assert.equal(player(game, f.owner).hand.some(card => card.id === f.karama), false); assert.equal(player(game, f.guild).hand.some(card => card.id === f.karama), false); assert.equal(game.discard.filter(card => card.id === f.karama).length, 1); assert.equal(game.discard.filter(card => card.id === f.semuta).length, 1); assert.equal(game.karamaShipping, null); if (homeworlds) assert.equal(game.homeworlds!.custody!.visitors[shipment.target]?.[f.beneficiary], undefined); else assert.equal(shipper.forces[shipment.target] ?? 0, 0); game = applyAction(game, f.beneficiary, { type: 'endMovement' }); assert.notEqual(game.active, f.beneficiary); }); void test('declining the price cost retains its existing exact-card refund when another physical card pays the stop', () => { for (const homeworlds of [false, true]) { const f = createSemutaShipmentPrice({ homeworlds }); let game = reactSemutaShipmentPrice(f.game, false); // CONTROLLED second-card acquisition, not an original-action producer. // The original price and actual Guild stop still use distinct physical IDs. const at = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(at >= 0); const stop = game.deck.splice(at, 1)[0]; player(game, f.guild).hand.push(stop); const before = structuredClone(player(game, f.beneficiary)); const shipment = semutaPurchasedShipment(game, homeworlds); game = applyAction(game, f.beneficiary, shipment.action); game = applyAction(game, f.guild, { type: 'card', card: stop.id, mode: 'special' }); game = passSemutaSpecialDiscards(game); assert.equal(player(game, f.beneficiary).spice, before.spice); assert.equal(player(game, f.beneficiary).reserves, before.reserves); assert.equal(player(game, f.beneficiary).shipped, true); assert.equal(player(game, f.owner).hand.filter(card => card.id === f.karama).length, 1); assert.equal(game.discard.some(card => card.id === f.karama), false); assert.equal(game.discard.filter(card => card.id === stop.id).length, 1); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.equal(game.karamaShipping, null); } }); void test('wrong claimant and stale price-cost events cannot activate, duplicate or replace the original benefit', () => { const f = createSemutaShipmentPrice(); const event = f.game.pendingTreacheryDiscard!.batch.event; reject(f.game, f.owner, { type: 'semutaCommit', event }); reject(f.game, f.holder, { type: 'semutaCommit', event: 'old' }); reject(f.game, f.owner, f.action); const game = reactSemutaShipmentPrice(f.game, true); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'card', card: f.karama, mode: 'shipment', target: f.beneficiary }); const shipment = semutaPurchasedShipment(game); const done = allowSemutaPurchasedShipment(applyAction(game, f.beneficiary, shipment.action)); assert.equal(player(done, f.beneficiary).spice, 7); assert.equal(player(done, f.beneficiary).forces[shipment.target], 3); });