import assert from 'node:assert/strict'; import test from 'node:test'; import { createElement, type ReactElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { MovementPromises } from '../components/movement-promises'; import { viewGame, type Action } from '../game/engine'; import { askTruthMovementAdvanced as ask } from './fixture-truth-movement-advanced'; import { createTruthMovementNoFieldFixture as fixture, actTruthMovementNoField as act, advanceTruthMovementNoField as advance, truthMovementNoFieldClean as clean } from './fixture-truth-movement-no-field'; function callbacks(node: unknown): (() => void)[] { if (Array.isArray(node)) return node.flatMap(callbacks); if (!node || typeof node !== 'object' || !('props' in node)) return []; const props = (node as ReactElement<{ children?: unknown; onClick?: () => void }>).props; return [...(props.onClick ? [props.onClick] : []), ...callbacks(props.children)]; } void test('persistent native No-Field guidance submits the actual current reveal then offers physical movement', () => { const f = fixture({ advanced: true }); let g = ask(f.game, f.asker, f.truthtrance, f.target, 5, 'arrakeen'); g = advance(act(g, f.target, { type: 'truthAnswer', answer: 'yes' }), clean); const view = viewGame(g, f.target), actions: Action[] = []; const props = { game: view, busy: false, act: (action: Action) => { actions.push(action); } }; const html = renderToStaticMarkup(createElement(MovementPromises, props)); assert.match(html, /Reveal your No-Field to prepare physical forces/); callbacks(MovementPromises(props))[0](); assert.deepEqual(actions, view.movementPromisePolicy); g = act(g, f.target, actions[0]); assert.ok(!g.movementPromises![0].fulfilled); assert.match(renderToStaticMarkup(createElement(MovementPromises, { ...props, game: viewGame(g, f.target) })), /Move 5 forces to Arrakeen/); callbacks(MovementPromises({ ...props, busy: true }))[0](); assert.equal(actions.length, 1); });