import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { viewGame } from '../game/engine'; import { createMixedPhaseModulesFixture } from './fixture-mixed-phase-modules'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true }; }, }); const { GameTable } = await import('../components/game-table'); aliases.deregister(); // React SSR confirms the original controls. Recorded public actions exercise // authoritative Start/training; no DOM callback execution is claimed here. void test('original World Nexus and Discovery controls retain real public Start and native trained leaders', () => { for (const advanced of [false, true]) { const f = createMixedPhaseModulesFixture({ factions: ['atreides', 'emperor', 'fremen'], expansions: [], advanced, homeworlds: true, nexus: true, discoveries: advanced, skills: advanced, tech: true, strongholds: advanced, ...(advanced ? { training: { atreides: 'warmaster', emperor: 'mentat', fremen: 'swordmaster-of-ginaz' } as const } : {}) }); const render = (game: typeof f.game) => renderToStaticMarkup(createElement(GameTable, { game: viewGame(game, game.host), busy: false, send: async () => {}, onExit() {}, })); const html = render(f.lobby), labels = [...html.matchAll(/]*>([\s\S]*?)<\/label>/g)]; for (const text of ['Homeworlds · preview', 'Nexus Cards', 'Tech tokens · optional', ...(advanced ? ['Discoveries', 'Leader Skills · all fourteen skill cards', 'Stronghold Cards'] : [])]) { const label = labels.find(([, children]) => children.includes(text)); assert.ok(label, text); assert.match(label[1], /]*checked=""/); } const text = advanced ? 'Begin Advanced preview' : 'Begin game'; const button = [...html.matchAll(/]*)>([\s\S]*?)<\/button>/g)] .find(([, , children]) => children.replace(/<[^>]*>/g, '').replace(/\s+/g, ' ').trim() === text); assert.ok(button); assert.doesNotMatch(button[1], /(?:^|\s)disabled(?:=""|\s|$)/); assert.ok(f.actions.some(step => step.action.type === 'start' && !!step.action.advancedPreview === advanced)); assert.equal(f.setup.homeworldOccupationPreview, true); if (advanced) { const assignment = f.afterSetup.leaderSkills!.assignments.find(assignment => assignment.owner === f.game.host); assert.ok(assignment); const native = f.afterSetup.players.find(player => player.id === assignment.owner)!.leaders.find(leader => leader.id === assignment.leader); assert.ok(native); const playing = render(f.game); assert.match(playing, /Public Leader Skill assignments/); assert.match(playing, /Warmaster/); assert.ok(playing.includes(native.name)); assert.match(playing, /Inspect Stronghold Cards/); } } });