import type { GameView } from '@/game/engine'; /** The engine quote carries public locations only, never concealed force values. */ export function AdvancedAllySeparation({ quote, basic = false }: { quote: GameView['advancedAllySeparation']; basic?: boolean; }) { if (!quote?.territories.length) return null; return {basic ? <> Your ally’s Shipment and Movement turn is finished. Ending your turn now sends your forces in{' '} {quote.territories.join(', ')} to Tanks under the Basic alliance rule. : <> Finishing now sends your forces in{' '} {quote.territories.join(', ')} to Tanks under the Advanced alliance rule. } {quote.noField && Provisional No-Field consequence: at this ending deadline, reveal your marker and place its forces using only available reserves, then send the actual revealed forces to Tanks. A zero marker creates no counter. Your ally’s forces stay unchanged. } ; }