import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine'; import { fighterCount, isAdvisor } from '../game/advisors'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createAdvisorBattleFlipFixture as fixture, actAdvisorBattleFlip as act, commitAdvisorBattleFlip as commit, finishAdvisorBattleFlip as finish, advisorBattleFlipPlayer as player, advisorBattleFlipInventory as inventory, advisorBattleFlipTraitors as traitors, } from './fixture-advisor-battle-flip'; function allow(source: Game) { let game = source; for (let count = 0; game.response?.automaticAdvisorFlip && count < 30; count++) { const actor = game.players.find(p => !game.response!.passed.includes(p.id)); assert.ok(actor); game = act(game, actor.id, { type: 'passResponse' }); } assert.ok(!game.response?.automaticAdvisorFlip); return game; } function rejected(g: Game, actor: string, action: Action) { const before = structuredClone(g); assert.throws(() => applyAction(g, actor, action)); assert.deepEqual(g, before); } const physical = (g: Game) => g.players.map(p => ({ id: p.id, forces: p.forces, reserves: p.reserves, tanks: p.tanks, battleLosses: p.battleLosses, leaders: p.leaders })); for (const mutualTraitors of [false, true]) for (const canceled of [false, true]) { void test(`native ${mutualTraitors ? 'mutual traitors' : 'winner dial-all'} ${canceled ? 'prevention' : 'allowance'} preserves committed losses and resumes original cleanup once`, () => { const f = fixture({ mutualTraitors }), original = structuredClone(f.game); const pending = commit(f.game, f).game; assert.deepEqual(f.game, original); assert.equal(pending.phase, 6); assert.equal(pending.battle, null); assert.equal(pending.response?.kind, 'advisorFlip'); const source = pending.response?.automaticAdvisorFlip; assert.ok(source?.producer === 'battleLosses'); assert.equal(source.battle.event, f.event); assert.equal(source.battle.result, mutualTraitors ? 'mutualTraitors' : 'normal'); assert.equal(source.battle.winner, mutualTraitors ? null : f.atreides); assert.deepEqual(Object.keys(source.battle).sort(), ['combatants', 'event', 'result', 'territory', 'turn', 'winner']); assert.equal(pending.pendingTreacheryDiscard == null, true); assert.equal(pending.pendingWinnerDiscards == null, true); assert.equal(pending.decision, null); assert.equal(player(pending, f.atreides).forces[f.location], undefined); assert.equal(player(pending, f.harkonnen).forces[f.location], undefined); assert.equal(player(pending, f.atreides).tanks, player(original, f.atreides).tanks + 1); assert.equal(player(pending, f.harkonnen).tanks, player(original, f.harkonnen).tanks + 1); assert.equal(player(pending, f.bg).forces[f.location], 1); assert.equal(fighterCount(player(pending, f.bg), f.territory), 0); assert.equal(pending.discard.filter(c => c.id === f.shield).length, mutualTraitors ? 1 : 0); assert.ok(viewGame(pending, f.holder).responseControls?.cancelCards.includes(f.karama)); assert.ok(!JSON.stringify(viewGame(pending, f.holder).response).includes('resume')); const parent = pending.pendingAutomaticAdvisorBattle!; assert.equal(parent.resume?.kind, mutualTraitors ? 'aftermath' : 'winner'); if (parent.resume?.kind === 'winner') assert.deepEqual(parent.resume.cards, [f.shield]); rejected(pending, f.atreides, { type: 'decision', discard: [] }); for (let read = 0; read < 3; read++) { const stable = normalizeAutomaticGame(pending); assert.deepEqual(stable.pendingAutomaticAdvisorBattle, parent); assert.deepEqual(physical(stable), physical(pending)); assert.equal(isAdvisor(player(stable, f.bg), f.territory), true); } const committed = physical(pending), bgSpice = player(pending, f.bg).spice; const done = canceled ? act(pending, f.holder, { type: 'card', card: f.karama, mode: 'cancel' }) : allow(pending); assert.equal(done.pendingAutomaticAdvisorBattle, undefined); assert.equal(done.pendingAutomaticAdvisorFlips, undefined); assert.deepEqual(physical(done), committed); assert.equal(isAdvisor(player(done, f.bg), f.territory), canceled); if (!mutualTraitors) { assert.deepEqual(done.decision, { kind: 'battleCards', player: f.atreides, territory: f.territory, cards: [f.shield] }); assert.ok(player(done, f.atreides).hand.some(c => c.id === f.shield)); } const collected = finish(done); assert.equal(collected.phase, 7); assert.equal(player(collected, f.bg).spice, bgSpice + (canceled ? 0 : 2)); assert.deepEqual(physical(collected), committed); assert.equal(collected.discard.filter(c => c.id === f.shield).length, mutualTraitors ? 1 : 0); assert.equal(collected.discard.filter(c => c.id === f.karama).length, canceled ? 1 : 0); assert.deepEqual(inventory(collected), f.originalInventory); assert.deepEqual(traitors(collected), f.originalTraitors); assert.equal(isAdvisor(player(normalizeAutomaticGame(collected), f.bg), f.territory), canceled); }); } void test('changing the original public battle parent or private cleanup cursor rejects before spending Karama', () => { const f = fixture(), pending = commit(f.game, f).game; for (const kind of ['receipt', 'cursor'] as const) { const invalid = structuredClone(pending); if (kind === 'receipt') invalid.pendingAutomaticAdvisorBattle!.receipt.event = 'different-battle'; else invalid.pendingAutomaticAdvisorBattle!.resume = { kind: 'aftermath' }; rejected(invalid, f.holder, { type: 'card', card: f.karama, mode: 'cancel' }); assert.ok(player(invalid, f.holder).hand.some(c => c.id === f.karama)); assert.equal(player(invalid, f.atreides).tanks, player(pending, f.atreides).tanks); } }); void test('a native Lasgun Shield explosion destroys the bystanding advisors without inventing a conversion', () => { const f = fixture({ explosion: true }), done = commit(f.game, f).game; assert.equal(done.lastBattleContext?.result, 'explosion'); assert.equal(done.lastBattleContext?.winner, null); assert.equal(done.pendingAutomaticAdvisorBattle, undefined); assert.equal(done.pendingAutomaticAdvisorFlips, undefined); assert.equal(done.response?.automaticAdvisorFlip, undefined); assert.equal(player(done, f.bg).forces[f.location], undefined); assert.equal(player(done, f.bg).tanks, player(f.game, f.bg).tanks + 1); const collected = finish(done); assert.equal(player(collected, f.bg).spice, player(f.game, f.bg).spice); assert.ok(player(collected, f.holder).hand.some(c => c.id === f.karama)); assert.equal(collected.discard.filter(c => c.id === f.shield).length, 1); assert.equal(collected.discard.filter(c => c.id === f.extra).length, 1); assert.deepEqual(inventory(collected), f.originalInventory); }); void test('the four existing profiles resolve both committed battle conversion responses legally without replay', () => { for (const mutualTraitors of [false, true]) for (const profile of DIFFICULTIES) { const f = fixture({ mutualTraitors }), pending = commit(f.game, f).game; const own = viewGame(pending, f.holder); own.players.find(p => p.id === f.holder)!.bot = profile; const actions = botActions(own); assert.ok(actions.length); const done = finish(allow(act(pending, f.holder, actions[0]))); assert.equal(done.pendingAutomaticAdvisorBattle, undefined); assert.equal(done.phase, 7); assert.deepEqual(physical(done), physical(pending)); assert.deepEqual(inventory(done), f.originalInventory); } });