import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import { baseDeck } from '../game/cards'; import type { FactionId } from '../game/catalog'; import type * as Rooms from '../db/rooms'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; async function fixture( factions: FactionId[] = ['beneGesserit', 'fremen', 'harkonnen', 'atreides'], ) { const store = unitStore(); const created = await store.rooms.createRoom( 'Setup host', factions[0], false, [], ); const code = created.view.code; const tokens = [created.token]; for (const faction of factions.slice(1)) tokens.push( (await store.rooms.joinRoom(code, `${faction} setup seat`, faction)) .token!, ); const seats = await Promise.all( tokens.map((token) => store.rooms.authenticate(code, token)), ); for (const seat of seats) { const current = await store.restart().readRoom(code); await store .restart() .act(code, seat, current.version, { type: 'ready' }, clock); } const ready = await store.restart().readRoom(code); await store .restart() .act(code, seats[0], ready.version, { type: 'start' }, clock); store.writes.length = 0; return { ...store, code, seats }; } type Fixture = Awaited>; async function preservedReload(f: Fixture) { const before = await f.rooms.readRoom(f.code); const writes = f.writes.length; await f.restart().continueRoomAutomatic(f.code, clock); assert.equal( f.writes.length, writes, 'A pending setup choice must not create writes or redeal.', ); assert.deepEqual(await f.restart().readRoom(f.code), before); return before; } async function act(f: Fixture, index: number, action: engine.Action) { const current = await f.restart().readRoom(f.code); await f.restart().act(f.code, f.seats[index], current.version, action, clock); return f.restart().readRoom(f.code); } function barrier() { let release!: () => void; const ready = new Promise((resolve) => { release = resolve; }); let arrivals = 0; return async () => { if (++arrivals === 2) release(); await ready; }; } async function duplicate(f: Fixture, index: number, action: engine.Action) { const before = await f.restart().readRoom(f.code); f.writes.length = 0; f.hooks.beforeWrite = barrier(); const results = await Promise.allSettled([ f.rooms.act(f.code, f.seats[index], before.version, action, clock), f.restart().act(f.code, f.seats[index], before.version, action, clock), ]); f.hooks.beforeWrite = undefined; assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1); assert.equal(results.filter((r) => r.status === 'rejected').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const after = await f.restart().readRoom(f.code); assert.equal(after.version, before.version + 1); await assert.rejects( f.restart().act(f.code, f.seats[index], before.version, action, clock), ); assert.deepEqual(await f.restart().readRoom(f.code), after); return after; } async function assertPrivateViews( f: Fixture, stage: 'prediction' | 'traitors' | 'forces' | null, ) { const state = await f.restart().readRoom(f.code); if (state.setupStage === 'traitors' || state.setupStage === 'forces') { const traitorIdentities = [ ...(state.traitorReserve ?? []), ...state.players.flatMap((p) => [...p.traitors, ...p.traitorChoices]), ]; const nativeIdentities = state.players.flatMap((p) => p.leaders.map((l) => l.id), ); assert.deepEqual( [...traitorIdentities].sort(), [...nativeIdentities].sort(), ); assert.equal(new Set(traitorIdentities).size, traitorIdentities.length); } for (const [index, seat] of f.seats.entries()) { const view = await f.restart().readSeatView(f.code, seat); assert.equal(view.setupStage, stage); for (const [j, player] of view.players.entries()) { if (index === j) { assert.deepEqual(player.hand, state.players[j].hand); assert.deepEqual( player.traitorChoices, state.players[j].traitorChoices, ); assert.deepEqual(player.traitors, state.players[j].traitors); } else { assert.equal(player.hand, undefined); assert.equal(player.traitorChoices, undefined); assert.equal(player.traitors, undefined); assert.equal(player.prediction, undefined); } if (stage === 'prediction') { assert.deepEqual(player.forces, {}); if (index === j) { assert.deepEqual(player.hand, []); assert.deepEqual(player.traitorChoices, []); assert.deepEqual(player.traitors, []); } } if (stage === 'traitors' || stage === 'forces') if (index === j) assert.deepEqual(player.hand, []); } assert.equal('deck' in view, false); } } void test('new Basic setup restores prediction, traitors and force stages privately; duplicate stage-closing actions deal and place exactly once', async () => { const f = await fixture(); try { let state = await preservedReload(f); assert.equal(state.status, 'setup'); assert.equal(state.setupStage, 'prediction'); await assertPrivateViews(f, 'prediction'); const before = structuredClone(state); await assert.rejects( f .restart() .act( f.code, f.seats[1], state.version, { type: 'fremenSetup', placements: { sietch_tabr: 10 } }, clock, ), ); await assert.rejects( f .restart() .act( f.code, f.seats[3], state.version, { type: 'traitor', leader: state.players[0].leaders[0].id }, clock, ), ); assert.deepEqual(await f.restart().readRoom(f.code), before); state = await duplicate(f, 0, { type: 'predict', faction: 'atreides', turn: 4, }); assert.equal(state.setupStage, 'traitors'); assert.deepEqual( state.players.map((p) => p.forces), [{}, {}, {}, {}], ); assert.deepEqual( state.players.map((p) => p.traitorChoices.length), [4, 4, 0, 4], ); assert.equal(state.players[2].traitors.length, 4); await preservedReload(f); await assertPrivateViews(f, 'traitors'); await assert.rejects( f .restart() .act( f.code, f.seats[1], state.version, { type: 'fremenSetup', placements: { sietch_tabr: 10 } }, clock, ), ); for (const index of [0, 1]) { state = await f.restart().readRoom(f.code); await act(f, index, { type: 'traitor', leader: state.players[index].traitorChoices[0], }); } state = await f.restart().readRoom(f.code); state = await duplicate(f, 3, { type: 'traitor', leader: state.players[3].traitorChoices[0], }); assert.equal(state.setupStage, 'forces'); assert.deepEqual( state.players.map((p) => p.hand), [[], [], [], []], ); assert.deepEqual(state.players[1].forces, {}); assert.equal(state.players[1].reserves, 20); assert.deepEqual(state.players[0].forces, { 'polar_sink:0': 1 }); assert.deepEqual(state.players[2].forces, { 'carthag:11': 10 }); assert.deepEqual(state.players[3].forces, { 'arrakeen:10': 10 }); await preservedReload(f); await assertPrivateViews(f, 'forces'); const heldTraitors = state.players.map((p) => [...p.traitors]); state = await duplicate(f, 1, { type: 'fremenSetup', placements: { sietch_tabr: 10 }, }); assert.equal(state.status, 'playing'); assert.equal(state.setupStage, undefined); assert.equal(state.phase, 0); assert.equal(state.players[1].reserves, 10); assert.equal( Object.values(state.players[1].forces).reduce((a, b) => a + b, 0), 10, ); assert.deepEqual( state.players.map((p) => p.hand.length), [1, 1, 2, 1], ); assert.deepEqual( state.players.map((p) => p.traitors), heldTraitors, ); const identities = [ ...state.deck, ...state.discard, ...state.players.flatMap((p) => p.hand), ].map((c) => c.id); assert.equal(identities.length, baseDeck().length); assert.equal(new Set(identities).size, identities.length); const final = structuredClone(state); await f.restart().continueRoomAutomatic(f.code, clock); assert.deepEqual(await f.restart().readRoom(f.code), final); await assertPrivateViews(f, null); for (const p of state.players) assert.equal( p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0), 20, ); } finally { f.sqlite.close(); } }); void test('without prediction or placement choices, duplicate final traitor selection performs the automatic starting deal only once', async () => { const f = await fixture(['atreides', 'harkonnen']); try { const initial = await preservedReload(f); assert.equal(initial.setupStage, 'traitors'); assert.deepEqual( initial.players.map((p) => p.hand), [[], []], ); assert.deepEqual( initial.players.map((p) => p.forces), [{}, {}], ); await assertPrivateViews(f, 'traitors'); const done = await duplicate(f, 0, { type: 'traitor', leader: initial.players[0].traitorChoices[0], }); assert.equal(done.status, 'playing'); assert.equal(done.phase, 0); assert.deepEqual( done.players.map((p) => p.hand.length), [1, 2], ); assert.equal(done.deck.length, baseDeck().length - 3); assert.deepEqual(done.players[0].forces, { 'arrakeen:10': 10 }); assert.deepEqual(done.players[1].forces, { 'carthag:11': 10 }); const snapshot = structuredClone(done); await f.restart().continueRoomAutomatic(f.code, clock); assert.deepEqual(await f.restart().readRoom(f.code), snapshot); await assertPrivateViews(f, null); } finally { f.sqlite.close(); } }); void test('legacy saved setup without a stage preserves already known hands and choices through recovery and completion', async () => { const f = await fixture(); try { const legacy = await f.restart().readRoom(f.code); delete legacy.setupStage; const cards = baseDeck(); legacy.deck = cards.slice(5); legacy.discard = []; legacy.players[0].hand = [cards[0]]; legacy.players[1].hand = [cards[1]]; legacy.players[2].hand = [cards[2], cards[3]]; legacy.players[3].hand = [cards[4]]; for (const p of legacy.players) { p.traitorChoices = [p.leaders[0].id]; p.traitors = []; } legacy.players[2].traitors = legacy.players[2].leaders .slice(0, 4) .map((l) => l.id); legacy.players[2].traitorChoices = []; legacy.players[0].forces = { 'polar_sink:0': 1 }; legacy.players[0].reserves = 19; legacy.players[2].forces = { 'carthag:11': 10 }; legacy.players[2].reserves = 10; legacy.players[3].forces = { 'arrakeen:10': 10 }; legacy.players[3].reserves = 10; f.sqlite .prepare('UPDATE rooms SET state=?,version=? WHERE code=?') .run(JSON.stringify(legacy), legacy.version, f.code); const beforeHands = structuredClone(legacy.players.map((p) => p.hand)); const beforeDeck = structuredClone(legacy.deck); await preservedReload(f); await assertPrivateViews(f, null); await act(f, 0, { type: 'predict', faction: 'atreides', turn: 4 }); for (const index of [0, 1, 3]) await act(f, index, { type: 'traitor', leader: legacy.players[index].traitorChoices[0], }); await act(f, 1, { type: 'fremenSetup', placements: { sietch_tabr: 10 } }); const done = await f.restart().readRoom(f.code); assert.equal(done.status, 'playing'); assert.equal(done.setupStage, undefined); assert.deepEqual( done.players.map((p) => p.hand), beforeHands, ); assert.deepEqual(done.deck, beforeDeck); assert.deepEqual(done.players[0].forces, legacy.players[0].forces); assert.deepEqual(done.players[2].forces, legacy.players[2].forces); assert.deepEqual(done.players[3].forces, legacy.players[3].forces); } finally { f.sqlite.close(); } });