import assert from 'node:assert/strict'; import test from 'node:test'; import { readFileSync } from 'node:fs'; import { registerHooks } from 'node:module'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import type { GameView } from '../game/engine'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true}; }, }); const { BattleLeaderOpportunity } = await import('../components/residual-poison'); aliases.deregister(); /** This component consumes only public readiness, roster and interaction state. */ function view(options: {richese?: boolean; ready?: boolean; interrupted?: boolean} = {}) { return { me:'a', players:[{id:'a',name:'Atreides',faction:'atreides'}, {id:'g',name:'Guild',faction:'guild'}, ...(options.richese ? [{id:'r',name:'Richese',faction:'richese'}] : [])], battle:{attacker:'a',defender:'g',preLeader:{event:'battle',ready:options.ready ? ['a'] : [],closed:false}}, response:options.interrupted ? {kind:'voice'} : null, truthtrance:null, decision:null, phaseOpening:null, } as unknown as GameView; } const render = (game:GameView, busy = false) => renderToStaticMarkup( createElement(BattleLeaderOpportunity, {game,busy,act() { assert.fail('Rendering must not act.'); }}), ); void test('the neutral pre-leader opportunity explains Ghola without claiming a player holds it', () => { const html = render(view()); assert.match(html, /use a held Ghola from your hand to revive an eligible leader/); assert.match(html, /Ready to choose leaders/); assert.doesNotMatch(html, /Juice of Sapho/); assert.doesNotMatch(html, /You hold|has a Ghola/); }); void test('Sapho guidance appears only when Richese is seated', () => { assert.match(render(view({richese:true})), /A held Juice of Sapho can make you aggressor/); assert.doesNotMatch(render(view()), /Juice of Sapho/); }); void test('ready, busy and interrupted states retain the existing shared-stage controls', () => { assert.match(render(view({ready:true})), /You are ready\. Waiting for the other combatant/); assert.match(render(view(), true), /]*disabled=""/); const interrupted = render(view({interrupted:true})); assert.match(interrupted, /Resolve the current interaction before continuing/); assert.match(interrupted, /]*disabled=""/); });