import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const act = (game:Game, actor:string, action:Action) => applyAction(game,actor,action); const seat = (game:Game, id:string) => game.players.find(player=>player.id===id)!; /** Stage a quiet Basic Nexus, six wallets and two physical Truthtrance cards. * Pair formation, questions, admission answers and payments are real actions. */ function fixture(): {game:Game; cards:string[]} { let game = createGame('GROUPJOINTSTAY',newPlayer('a','Atreides','atreides'),false); game.players.push(newPlayer('b','Emperor','emperor'),newPlayer('c','Fremen','fremen'), newPlayer('d','Harkonnen','harkonnen'),newPlayer('e','Guild','guild'), newPlayer('f','Bene Gesserit','beneGesserit')); Object.assign(game,{status:'playing',phase:1,turn:2,nexus:true, order:['a','b','c','d','e','f'],ready:[],deck:baseDeck()}); game.coalitionState = emptyCoalitionState('unlimited'); seat(game,'a').spice = 8; game = act(game,'a',{type:'alliance',target:'b'}); game = act(game,'b',{type:'alliance',target:'a'}); const cards:string[] = []; for (let count=0;count<2;count++) { const index = game.deck.findIndex(card=>card.effect==='truthtrance'); assert.ok(index>=0); const [card] = game.deck.splice(index,1); cards.push(card.id); seat(game,'f').hand.push(card); } return {game,cards}; } function ask(game:Game, card:string, question:Record, value:'yes'|'no'):Game { game = act(game,'f',{type:'card',card}); while (game.truthtrance?.stage==='priority') { const next=game.players.find(player=>!game.truthtrance!.passed.includes(player.id)); assert.ok(next); game=act(game,next.id,{type:'truthPass'}); } game=act(game,'f',{type:'truthAsk',question}); return act(game,'a',{type:'truthAnswer',answer:value}); } function propose(game:Game, actor:string):Game { const pair = coalitionOf(game.players,game.coalitionState,'a'); assert.ok(pair); return act(game,actor,{type:'coalitionPropose',groupId:pair.id,entrant:'c', expectedRevision:game.coalitionState!.revision}); } function answer(game:Game, actor:string, accept:boolean):Game { const offer=game.coalitionState!.proposal; assert.ok(offer); return act(game,actor,{type:'coalitionAnswer',event:offer.event,nexus:offer.nexus, turn:offer.turn,accept,expectedRevision:game.coalitionState!.revision}); } function live(game:Game) { assert.ok(game.alliancePromises!.every(row=>!row.released)); assert.ok(game.bribePromises!.every(row=>!row.released)); } void test('a jointly feasible Yes to an existing ally and outsider bribe survives group admission and payment',()=>{ const {cards,game:initial}=fixture(); let game=ask(initial,cards[0],{kind:'alliance',target:'a',turn:initial.turn,partner:'b'},'yes'); game=ask(game,cards[1],{kind:'bribe',target:'a',turn:game.turn,recipient:'e',minimum:2},'yes'); // Even an empty ledger switches accepted-order reconciliation to the whole // turn planner; both previously accepted answers must remain binding. game.turnActionPromises=[]; game=propose(game,'a'); game=answer(game,'b',true); game=answer(game,'c',true); assert.deepEqual(coalitionOf(game.players,game.coalitionState,'a')!.members,['a','b','c']); live(game); const guide=viewGame(game,'a').bribePromiseGuide; assert.ok(guide); assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'e'); game=act(game,'a',guide.action); assert.equal(seat(game,'e').bribes,2); assert.ok(game.bribePromises!.find(row=>row.player==='a')!.fulfilled); live(game); game=act(game,'a',{type:'ready'}); assert.ok(game.ready.includes('a')); live(game); }); void test('the respondent can decline admission that conflicts with simultaneous Yes and No',()=>{ const {cards,game:initial}=fixture(); let game=ask(initial,cards[0],{kind:'alliance',target:'a',turn:initial.turn,partner:'b'},'yes'); game=ask(game,cards[1],{kind:'alliance',target:'a',turn:game.turn,partner:'c'},'no'); // Stage an independently accepted ordinary bribe to exercise the joint // reconciler without manufacturing a third physical Truthtrance card. game.bribePromises=[{event:'joint-payment',player:'a',asker:'f',turn:game.turn, recipient:'e',minimum:2,answer:true,progress:0}]; game.turnActionPromises=[]; game=propose(game,'b'); game=answer(game,'c',true); const before=structuredClone(game); assert.throws(()=>answer(game,'a',true)); assert.deepEqual(game,before); live(game); for (const difficulty of DIFFICULTIES) { const view=viewGame(game,'a'); seatView(view,'a').bot=difficulty; const action=botActions(view)[0]; assert.ok(action); assert.equal(action.type,'coalitionAnswer'); assert.equal(action.accept,false); assert.doesNotThrow(()=>act(game,'a',action)); } game=answer(game,'a',false); assert.equal(game.coalitionState!.proposal,null); live(game); }); function seatView(view:ReturnType, id:string) { const player=view.players.find(player=>player.id===id); assert.ok(player); return player; } void test('admission checks a matching alliance, bribe and shipment against one physical purse',()=>{ const {cards,game:initial}=fixture(); let game=ask(initial,cards[0],{kind:'alliance',target:'a',turn:initial.turn,partner:'b'},'yes'); game=ask(game,cards[1],{kind:'bribe',target:'a',turn:game.turn,recipient:'e',minimum:2},'yes'); // Stage an already accepted shipment, its respondent's purse and a spent // charity opportunity; the available physical reserves come from newPlayer. game.shipmentPromises=[{player:'a',asker:'f',turn:game.turn,territory:'carthag',minimum:3,answer:true}]; game.turnActionPromises=[]; seat(game,'a').charityTurn=game.turn; seat(game,'a').spice=4; // Two spice for the bribe plus three to ship to Carthag. const before=structuredClone(game); assert.throws(()=>propose(game,'a')); assert.deepEqual(game,before); live(game); assert.ok(!game.shipmentPromises![0].released); seat(game,'a').spice=5; game=propose(game,'a'); game=answer(game,'b',true); game=answer(game,'c',true); live(game); assert.ok(!game.shipmentPromises![0].released); const guide=viewGame(game,'a').bribePromiseGuide; assert.ok(guide); game=act(game,'a',guide.action); assert.equal(seat(game,'a').spice,3); assert.equal(seat(game,'e').bribes,2); assert.ok(game.bribePromises![0].fulfilled); assert.ok(!game.shipmentPromises![0].released); });