import assert from 'node:assert/strict'; import test from 'node:test'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; import { CoalitionNexus, coalitionNexusOptions } from '../components/coalition-nexus'; const send = (game: Game, actor: string, action: Action) => applyAction(game, actor, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; /** The quiet Nexus, wallet and physical Truthtrance are staged. Pair/group * formation, question, answer, departure and payment are actual actions. */ function group(): Game { let game = createGame('GROUPBRIBE', newPlayer('a', 'Atreides', 'atreides'), false); game.players.push(newPlayer('b', 'Emperor', 'emperor'), newPlayer('c', 'Fremen', 'fremen'), newPlayer('d', 'Harkonnen', 'harkonnen'), newPlayer('e', 'Guild', 'guild')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['a','b','c','d','e'], ready:[], deck:baseDeck()}); game.coalitionState = emptyCoalitionState('unlimited'); seat(game, 'a').spice = 8; game = send(game, 'a', {type:'alliance', target:'b'}); game = send(game, 'b', {type:'alliance', target:'a'}); const pair = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(pair); game = send(game, 'a', {type:'coalitionPropose', groupId:pair.id, entrant:'c', expectedRevision:game.coalitionState!.revision}); for (const id of ['b','c']) { const offer = game.coalitionState!.proposal!; game = send(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } const index = game.deck.findIndex(card => card.effect === 'truthtrance'); assert.ok(index >= 0); const [card] = game.deck.splice(index, 1); seat(game, 'e').hand.push(card); return game; } function ask(answer: 'yes' | 'no', expression = false): Game { let game = group(); const card = seat(game, 'e').hand.find(row => row.effect === 'truthtrance')!; game = send(game, 'e', {type:'card', card:card.id}); while (game.truthtrance?.stage === 'priority') { const passer = game.players.find(player => !game.truthtrance!.passed.includes(player.id)); assert.ok(passer); game = send(game, passer.id, {type:'truthPass'}); } const question = expression ? {kind:'bribeExpression', target:'a', turn:game.turn, claim:{kind:'and', terms:[ {kind:'payment', recipient:'d', minimum:2}, {kind:'payment', recipient:'e', minimum:1}]}} : {kind:'bribe', target:'a', turn:game.turn, recipient:'d', minimum:2}; game = send(game, 'e', {type:'truthAsk', question}); const view = viewGame(game, 'a'); const answers = expression ? view.truthBribeExpressionAnswers : view.truthBribeAnswers; assert.ok(answers?.includes(answer)); return send(game, 'a', {type:'truthAnswer', answer}); } function leave(game:Game, actor:string):Game { return send(game, actor, {type:'coalitionLeave', expectedRevision:game.coalitionState!.revision}); } function blockedProposal(game:Game) { const alliance = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(alliance); const before = structuredClone(game); assert.throws(() => send(game, 'a', {type:'coalitionPropose', groupId:alliance.id, entrant:'d', expectedRevision:game.coalitionState!.revision})); assert.deepEqual(game, before); } void test('a positive bribe answer allows owned group departure and remains payable', () => { let game = ask('yes'); const projected = viewGame(game, 'a').coalitionNexus; assert.ok(projected); const options = coalitionNexusOptions(projected); assert.equal(options.mayLeave, true); assert.ok(options.invitations.every(invitation => invitation.entrant !== 'd')); const markup = renderToStaticMarkup(createElement(CoalitionNexus, {view:projected, onIntent:()=>{}})); assert.match(markup, /Leave/); blockedProposal(game); game = leave(game, 'a'); assert.equal(coalitionOf(game.players, game.coalitionState, 'a'), null); assert.deepEqual(coalitionOf(game.players, game.coalitionState, 'b')!.members, ['b','c']); const promise = game.bribePromises!.find(row => row.player === 'a')!; assert.equal(promise.released ?? false, false); const guide = viewGame(game, 'a').bribePromiseGuide; assert.ok(guide); assert.equal(guide.action.type, 'bribe'); assert.equal(guide.action.target, 'd'); game = send(game, 'a', guide.action); assert.equal(game.bribePromises!.find(row => row.event === promise.event)!.fulfilled, true); assert.equal(seat(game, 'd').bribes, 2); }); void test('a negative bribe answer survives another member departing and retains its cap', () => { let game = ask('no'); game = leave(game, 'b'); assert.deepEqual(coalitionOf(game.players, game.coalitionState, 'a')!.members, ['a','c']); const before = structuredClone(game); assert.throws(() => send(game, 'a', {type:'bribe', target:'d', amount:2})); assert.deepEqual(game, before); game = send(game, 'a', {type:'bribe', target:'d', amount:1}); assert.equal(seat(game, 'd').bribes, 1); assert.equal(game.bribePromises!.find(row => row.player === 'a')!.released ?? false, false); }); void test('a positive bribe expression remains binding and payable after departure', () => { let game = ask('yes', true); blockedProposal(game); game = leave(game, 'a'); const promise = game.bribeExpressionPromises!.find(row => row.player === 'a')!; assert.equal(promise.released ?? false, false); for (let step = 0; step < 2; step++) { const guide = viewGame(game, 'a').bribePromiseGuide; assert.ok(guide); game = send(game, 'a', guide.action); } assert.equal(game.bribeExpressionPromises!.find(row => row.event === promise.event)!.fulfilled, true); assert.equal(seat(game, 'd').bribes, 2); assert.equal(seat(game, 'e').bribes, 1); });