import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { baseDeck, spiceDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { botActions } from '../game/bots'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true}; }, }); const {GameTable} = await import('../components/game-table'); aliases.deregister(); const act = (game: Game, id: string, action: Action) => applyAction(game, id, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; const key = 'red_chasm:7'; /** The option is not exposed in a lobby. Stage a Basic Nexus, form the pair * and group through actual actions, then place conserved forces and the next * real worm card at a staged Spice Blow. */ function source(group = true, fremenPresent = false) { let game = createGame('GROUPWORM', newPlayer('f', 'Fremen', 'fremen'), false); game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('a', 'Atreides', 'atreides'), newPlayer('h', 'Harkonnen', 'harkonnen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['f','e','a','h'], ready:[], response:null, decision:null, phaseOpening:null, storm:18, deck:baseDeck()}); game.coalitionState = emptyCoalitionState(); game = act(game, 'f', {type:'alliance', target:'e'}); game = act(game, 'e', {type:'alliance', target:'f'}); if (group) { const pair = coalitionOf(game.players, game.coalitionState, 'f'); assert.ok(pair); game = act(game, 'f', {type:'coalitionPropose', groupId:pair.id, entrant:'a', expectedRevision:game.coalitionState!.revision}); for (const id of ['e','a']) { const proposal = game.coalitionState!.proposal!; game = act(game, id, {type:'coalitionAnswer', event:proposal.event, nexus:proposal.nexus, turn:proposal.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } } Object.assign(game, {phase:1, turn:3, nexus:false, ready:[], response:null, decision:null, phaseOpening:null, storm:18, active:null, stormPending:null}); for (const player of game.players) { player.hand = []; player.forces = {}; player.reserves = 20; player.tanks = 0; player.traitors = []; player.traitorChoices = []; } for (const id of ['e','a','h', ...(fremenPresent ? ['f'] : [])]) { seat(game,id).forces = {[key]:3}; seat(game,id).reserves = 17; } const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index,1); seat(game,'h').hand.push(karama); const spice = spiceDeck(); const land = spice.find(card => 'territory' in card && card.territory === 'red_chasm'); const worm = spice.find(card => 'worm' in card); assert.ok(land && worm); game.spiceDiscard = [[land], []]; game.spiceDeck = [worm, ...spice.filter(card => card !== land && card !== worm && 'territory' in card)]; game.spice = {[key]:8}; for (const player of game.players) game = act(game, player.id, {type:'ready'}); assert.equal(game.decision?.kind,'wormProtection'); return {game, karama}; } function pass(game: Game, kind: string): Game { for (let n = 0; game.response?.kind === kind && n < 24; n++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next); game = act(game, next.id, {type:'passResponse'}); } assert.notEqual(game.response?.kind,kind); return game; } function conserved(game: Game) { for (const player of game.players) assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((a,b) => a+b,0),20); } function chooseGroupProtection(game: Game, accept: boolean): Game { assert.equal(game.decision?.kind,'wormProtection'); assert.ok(game.decision.event); return act(game,'f',{type:'decision',accept,event:game.decision.event,ally:game.decision.ally}); } for (const protectedIds of [[], ['a'], ['e'], ['a','e']] as const) void test(`Fremen may protect exactly ${protectedIds.length ? protectedIds.join(' and ') : 'neither group ally'} from one worm`, () => { let {game} = source(); const seen: string[] = []; while (game.decision?.kind === 'wormProtection') { const ally = game.decision.ally; seen.push(ally); game = chooseGroupProtection(game,protectedIds.includes(ally as never)); game = pass(game,'wormAllyProtection'); } assert.deepEqual(seen.sort(),['a','e']); for (const ally of ['a','e']) { assert.equal(seat(game,ally).forces[key] ?? 0, protectedIds.includes(ally as never) ? 3 : 0); assert.equal(seat(game,ally).tanks, protectedIds.includes(ally as never) ? 0 : 3); } assert.equal(seat(game,'h').tanks,3); assert.equal(game.spice[key],undefined); assert.equal(game.nexus,true); conserved(game); }); void test('Karama prevents only the selected group ally protection and the other can still be protected', () => { const initial = source(); let {game} = initial; const {karama} = initial; assert.equal(game.decision?.kind,'wormProtection'); const denied = game.decision.ally; game = chooseGroupProtection(game,true); assert.equal(game.response?.kind,'wormAllyProtection'); assert.equal(game.response?.recipient,denied); game = act(game,'h',{type:'card',mode:'cancel',card:karama.id}); game = pass(game,'wormAllyProtection'); assert.equal(game.decision?.kind,'wormProtection'); const allowed = game.decision.ally; assert.notEqual(allowed,denied); game = chooseGroupProtection(game,true); game = pass(game,'wormAllyProtection'); assert.equal(seat(game,denied).tanks,3); assert.equal(seat(game,allowed).forces[key],3); assert.equal(game.discard.filter(card => card.id === karama.id).length,1); assert.equal(game.nexus,true); conserved(game); }); void test('Fremen survival remains a separate response after protecting both group allies', () => { let {game} = source(true,true); while (game.decision?.kind === 'wormProtection') { game = chooseGroupProtection(game,true); game = pass(game,'wormAllyProtection'); } assert.equal(game.response?.kind,'wormSurvival'); game = pass(game,'wormSurvival'); for (const id of ['f','a','e']) assert.equal(seat(game,id).forces[key],3); assert.equal(seat(game,'h').tanks,3); assert.deepEqual(game.wormRides,['red_chasm']); conserved(game); }); void test('Karama cancels Fremen survival without undoing either group ally protection', () => { const initial = source(true,true); let {game} = initial; const {karama} = initial; while (game.decision?.kind === 'wormProtection') { game = chooseGroupProtection(game,true); game = pass(game,'wormAllyProtection'); } assert.equal(game.response?.kind,'wormSurvival'); game = act(game,'h',{type:'card',mode:'cancel',card:karama.id}); game = pass(game,'wormSurvival'); assert.equal(seat(game,'f').forces[key] ?? 0,0); assert.equal(seat(game,'f').tanks,3); for (const id of ['a','e']) { assert.equal(seat(game,id).forces[key],3); assert.equal(seat(game,id).tanks,0); } assert.equal(seat(game,'h').tanks,3); assert.equal(game.discard.filter(card => card.id === karama.id).length,1); assert.equal(game.spice[key],undefined); assert.deepEqual(game.wormRides,[]); assert.equal(game.nexus,true); conserved(game); }); void test('the Fremen table names the current threatened ally and offers both protection choices', () => { const {game} = source(); assert.equal(game.decision?.kind,'wormProtection'); const name = seat(game,game.decision.ally).name; const html = renderToStaticMarkup(createElement(GameTable,{ game:viewGame(game,'f'), busy:false, send:async () => {}, onExit() {}, })); assert.match(html, new RegExp(`ally ${name}’s forces`)); assert.match(html, /Protect my ally/); assert.match(html, /Do not protect/); }); void test('a stale group protection choice cannot answer the next ally', () => { let {game} = source(); assert.equal(game.decision?.kind,'wormProtection'); const first = {type:'decision',accept:false,event:game.decision.event,ally:game.decision.ally} as Action; game = act(game,'f',first); assert.equal(game.decision?.kind,'wormProtection'); assert.notEqual(game.decision.ally,first.ally); const before = structuredClone(game); assert.throws(() => act(game,'f',first)); assert.deepEqual(game,before); game = chooseGroupProtection(game,false); assert.equal(game.nexus,true); conserved(game); }); void test('the original pair keeps one Fremen ally choice', () => { let {game} = source(false); assert.equal(game.decision?.kind,'wormProtection'); assert.equal(game.decision.ally,'e'); game = act(game,'f',{type:'decision',accept:true}); game = pass(game,'wormAllyProtection'); assert.equal(seat(game,'e').forces[key],3); assert.equal(seat(game,'a').tanks,3); assert.equal(seat(game,'h').tanks,3); conserved(game); }); void test('a Medium Fremen bot can make each legal group protection choice', () => { let {game} = source(); for (let n = 0; n < 2; n++) { assert.equal(game.decision?.kind,'wormProtection'); const view = viewGame(game,'f'); view.players.find(player => player.id === 'f')!.bot = 'Medium'; const decision = botActions(view).find(action => action.type === 'decision' && typeof action.accept === 'boolean'); assert.ok(decision); game = act(game,'f',decision); game = pass(game,'wormAllyProtection'); } assert.equal(game.nexus,true); conserved(game); });