import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { botEntryAllowed } from '../game/bot-mobility'; import { guildTransportQuote } from '../game/transport-quote'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true}; }, }); const {GameTable} = await import('../components/game-table'); aliases.deregister(); const send = (game: Game, id: string, action: Action) => applyAction(game, id, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; const pledge = (game: Game, donor: string, recipient: string) => game.coalitionEscrow!.pledges.find(entry => entry.donor === donor && entry.recipient === recipient)?.amount ?? 0; /** Three-member play has no lobby entry. Stage a Basic Nexus, use the actual * pair and unanimous admission actions, then stage conserved forces and * wallets at Shipment and Movement. A physical Karama moves from the undealt * deck to the outside faction so both native response windows are exercised. */ function fixture(shipper: 'e' | 'f' | 'g' = 'e', group = true) { let game = createGame('GROUPGUILDTRANSPORT', newPlayer('g', 'Guild', 'guild'), false); game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'), newPlayer('h', 'Harkonnen', 'harkonnen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'], ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null}); game.coalitionState = emptyCoalitionState(); const pairAlly = shipper === 'g' ? 'e' : shipper; game = send(game, 'g', {type:'alliance', target:pairAlly}); game = send(game, pairAlly, {type:'alliance', target:'g'}); if (group) { const pair = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(pair); const entrant = pairAlly === 'e' ? 'f' : 'e'; game = send(game, 'g', {type:'coalitionPropose', groupId:pair.id, entrant, expectedRevision:game.coalitionState!.revision}); for (const id of [pairAlly, entrant]) { const offer = game.coalitionState!.proposal!; game = send(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } assert.ok(game.coalitionEscrow); } Object.assign(game, {phase:5, nexus:false, active:shipper, ready:[], movementRemaining:[shipper,...game.order.filter(id => id !== shipper)], guildTimingGranted:false, guildTimingLocked:false}); for (const player of game.players) { player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10; player.hand = []; player.traitors = []; player.traitorChoices = []; player.shipped = false; player.moved = 0; } const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index, 1); seat(game, 'h').hand.push(karama); return {game, karama}; } function passKind(game: Game, kind: string): Game { for (let count = 0; game.response?.kind === kind && count < 24; count++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next, `The ${kind} response needs an eligible player.`); game = send(game, next.id, {type:'passResponse'}); } assert.notEqual(game.response?.kind, kind); return game; } function passAll(game: Game): Game { for (let count = 0; game.response && count < 32; count++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next); game = send(game, next.id, {type:'passResponse'}); } assert.equal(game.response ?? null, null); return game; } function conserved(game: Game) { for (const player of game.players) assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((a,b) => a+b,0),20); } function fund(game: Game, target: 'e' | 'f'): Game { const other = target === 'e' ? 'f' : 'e'; game = send(game, 'g', {type:'coalitionPledge', recipient:target, amount:2}); return send(game, other, {type:'coalitionPledge', recipient:target, amount:2}); } const shares = (target: 'e' | 'f') => [{donor:'g',amount:1},{donor:target === 'e' ? 'f' : 'e',amount:1}]; void test('group cross-planet shipment retains donor shares across permission and rate responses', () => { let {game} = fixture(); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game, 'e'); game = send(game, 'e', {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}); assert.equal(game.response?.kind, 'guildTransportPermission'); assert.equal(seat(game,'e').forces['imperial_basin:10'],3); assert.equal(seat(game,'e').spice,10); game = passKind(game, 'guildTransportPermission'); assert.equal(game.response?.kind, 'guildRate'); assert.equal(game.pendingGuildTransport?.cost,3); assert.equal(seat(game,'e').forces['imperial_basin:10'],3); game = passAll(game); assert.equal(seat(game,'e').forces['red_chasm:7'],3); assert.equal(seat(game,'e').forces['imperial_basin:10'] ?? 0,0); assert.equal(seat(game,'e').spice,9); assert.equal(seat(game,'g').spice,10, 'Guild receives the two non-Guild shares, not its own.'); assert.equal(seat(game,'f').spice,8); assert.equal(pledge(game,'g','e'),1); assert.equal(pledge(game,'f','e'),1); assert.equal(seat(game,'e').shipped,true); conserved(game); }); void test('group-funded purchased-rate cross-planet shipment keeps permission and pays the bank', () => { const initial = fixture(); let {game} = initial; // Keep Harkonnen's physical Karama available to exercise the permission // window; the purchaser uses the other undealt physical Karama. const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index,1); seat(game,'e').hand.push(karama); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game,'e'); game = send(game,'e',{type:'card',mode:'shipment',card:karama.id}); assert.equal(game.karamaShipping?.player,'e'); game = send(game,'e',{type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}); assert.equal(game.response?.kind,'guildTransportPermission'); assert.equal(seat(game,'e').forces['imperial_basin:10'],3); assert.equal(pledge(game,'g','e'),2); assert.equal(pledge(game,'f','e'),2); game = passKind(game,'guildTransportPermission'); assert.equal(game.response ?? null,null, 'Purchased rate and bank payment need no Guild-rate or income response.'); assert.equal(seat(game,'e').forces['red_chasm:7'],3); assert.equal(seat(game,'e').forces['imperial_basin:10'] ?? 0,0); assert.equal(seat(game,'e').spice,9); assert.equal(seat(game,'g').spice,8, 'Guild receives none of the shipment payment.'); assert.equal(seat(game,'f').spice,8); assert.equal(pledge(game,'g','e'),1); assert.equal(pledge(game,'f','e'),1); assert.equal(game.karamaShipping,null); assert.equal(game.discard.filter(card => card.id === karama.id).length,1); conserved(game); }); void test('Karama reprices the selected group shares while preserving cross-planet shipment and income', () => { const initial = fixture(); let {game} = initial; const {karama} = initial; seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game, 'e'); game = send(game, 'e', {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}); game = passKind(game,'guildTransportPermission'); assert.equal(game.response?.kind,'guildRate'); game = send(game,'h',{type:'card', mode:'cancel', card:karama.id}); game = passAll(game); assert.equal(seat(game,'e').forces['red_chasm:7'],3); assert.equal(seat(game,'e').spice,6, 'The shipper pays the repriced four-spice remainder.'); assert.equal(seat(game,'g').spice,13, 'Guild receives shipper plus Fremen shares only.'); assert.equal(seat(game,'f').spice,8); assert.equal(pledge(game,'g','e'),1); assert.equal(pledge(game,'f','e'),1); assert.equal(game.discard.filter(card => card.id === karama.id).length,1); conserved(game); }); void test('Fremen group ally transports southern reserves with the original permission and Guild rate', () => { let {game} = fixture('f'); game = fund(game, 'f'); game = send(game, 'f', {type:'guildShip', from:'reserves', amount:3, elite:0, territory:'carthag', sector:11, allyPayment:0, coalitionContributions:shares('f')}); assert.equal(game.response?.kind,'guildTransportPermission'); assert.equal(seat(game,'f').reserves,20); game = passKind(game,'guildTransportPermission'); assert.equal(game.response?.kind,'guildRate'); assert.equal(game.pendingGuildTransport?.cost,2); game = passAll(game); assert.equal(seat(game,'f').reserves,17); assert.equal(seat(game,'f').forces['carthag:11'],3); assert.equal(seat(game,'f').spice,10); assert.equal(seat(game,'g').spice,9, 'Only Emperor’s share goes to Guild.'); assert.equal(pledge(game,'g','f'),1); assert.equal(pledge(game,'e','f'),1); conserved(game); }); void test('Karama cancels group Guild permission before any payment or force movement', () => { const initial = fixture(); let {game} = initial; const {karama} = initial; seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game,'e'); game = send(game,'e',{type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}); assert.equal(game.response?.kind,'guildTransportPermission'); game = send(game,'h',{type:'card',mode:'cancel',card:karama.id}); game = passAll(game); assert.equal(seat(game,'e').forces['imperial_basin:10'],3); assert.equal(seat(game,'e').spice,10); assert.equal(seat(game,'e').shipped,false); assert.equal(pledge(game,'g','e'),2); assert.equal(pledge(game,'f','e'),2); assert.equal(viewGame(game,'e').guildTransportCanceled,true); conserved(game); }); void test('legacy pair Guild transport still accepts its implicit allied funding', () => { let {game} = fixture('e', false); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = send(game,'g',{type:'pledgeAid', amount:2}); game = send(game,'e',{type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:1}); assert.equal(game.response?.kind,'guildTransportPermission'); game = passKind(game,'guildTransportPermission'); assert.equal(game.response?.kind,'guildRate'); game = passAll(game); assert.equal(seat(game,'e').forces['red_chasm:7'],3); assert.equal(seat(game,'e').spice,8); assert.equal(game.aid.g.amount,1); conserved(game); }); void test('an unaffordable canceled group rate releases the original transport and leaves both pledges intact', () => { const initial = fixture(); let {game} = initial; seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; seat(game,'e').spice = 1; game = fund(game,'e'); game = send(game,'e',{type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}); game = passKind(game,'guildTransportPermission'); assert.equal(game.response?.kind,'guildRate'); game = send(game,'h',{type:'card',mode:'cancel',card:initial.karama.id}); game = passAll(game); assert.equal(game.pendingGuildTransport ?? null,null); assert.equal(seat(game,'e').forces['imperial_basin:10'],3); assert.equal(seat(game,'e').forces['red_chasm:7'] ?? 0,0); assert.equal(seat(game,'e').spice,1); assert.equal(seat(game,'e').shipped,false); assert.equal(pledge(game,'g','e'),2); assert.equal(pledge(game,'f','e'),2); assert.equal(viewGame(game,'e').guildRateCanceled,true); conserved(game); }); void test('Guild may return its own physical group with separate allied donor shares', () => { let {game} = fixture('g'); seat(game,'g').forces = {'imperial_basin:10':3}; seat(game,'g').reserves = 17; game = send(game,'e',{type:'coalitionPledge',recipient:'g',amount:1}); game = send(game,'f',{type:'coalitionPledge',recipient:'g',amount:1}); game = send(game,'g',{type:'guildShip', forces:{'imperial_basin:10':3}, territory:'reserves', allyPayment:0, coalitionContributions:[{donor:'e',amount:1},{donor:'f',amount:1}]}); assert.equal(game.response?.kind,'guildTransportPermission'); game = passKind(game,'guildTransportPermission'); assert.equal(game.response?.kind,'guildRate'); assert.equal(game.pendingGuildTransport?.cost,2); game = passAll(game); assert.equal(seat(game,'g').reserves,20); assert.equal(seat(game,'g').forces['imperial_basin:10'] ?? 0,0); assert.equal(seat(game,'g').spice,12); assert.equal(seat(game,'e').spice,9); assert.equal(seat(game,'f').spice,9); assert.equal(pledge(game,'e','g'),0); assert.equal(pledge(game,'f','g'),0); conserved(game); }); void test('invalid cross-transport allocations reject without changing funds, escrow or forces', () => { let {game} = fixture(); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game,'e'); const base: Action = {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0}; for (const coalitionContributions of [ [{donor:'g',amount:1},{donor:'g',amount:1}], [{donor:'h',amount:1}], [{donor:'e',amount:1}], [{donor:'g',amount:3}], [{donor:'g',amount:2},{donor:'f',amount:2}], ]) { const before = structuredClone(game); assert.throws(() => send(game,'e',{...base,coalitionContributions})); assert.deepEqual(game,before); } conserved(game); }); void test('a Medium Fremen bot proposes an executable group southern-reserve transport', () => { const {game} = fixture('f'); const view = viewGame(game,'f'); view.players.find(player => player.id === 'f')!.bot = 'Medium'; const action = botActions(view).find(candidate => candidate.type === 'guildShip' && candidate.from === 'reserves'); assert.ok(action); const pending = send(game,'f',action); assert.equal(pending.response?.kind,'guildTransportPermission'); assert.equal(seat(pending,'f').reserves,20); }); void test('group transport quote uses each pledged share and the table exposes its transport control', () => { let {game} = fixture(); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; game = fund(game,'e'); const action: Action = {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}; const view = viewGame(game,'e'); const before = structuredClone(view); const quote = guildTransportQuote(view,action); assert.deepEqual(quote.unavailableReasons,[]); assert.deepEqual(quote.quote,{cost:3,normalCost:3,ownPayment:1,pledgedPayment:2}); assert.deepEqual(view,before); for (const coalitionContributions of [ [{donor:'g',amount:3}], [{donor:'g',amount:1},{donor:'g',amount:1}], [{donor:'h',amount:1}], [{donor:'g',amount:2},{donor:'f',amount:2}], ]) { const invalid = guildTransportQuote(view,{...action,coalitionContributions}); assert.ok(invalid.unavailableReasons.length); assert.equal(invalid.quote,null); } const markup = renderToStaticMarkup(createElement(GameTable,{ game:view, busy:false, send:async () => {}, onExit() {}, })); assert.match(markup,/]*>(?:(?!<\/button>)[\s\S])*Guild transport(?:(?!<\/button>)[\s\S])*<\/button>/); }); void test('group cross-transport rejects a destination occupied by another ally in both quote and engine', () => { let {game} = fixture(); seat(game,'e').forces = {'imperial_basin:10':3}; seat(game,'e').reserves = 17; seat(game,'f').forces = {'red_chasm:7':1}; seat(game,'f').reserves = 19; game = fund(game,'e'); const action: Action = {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0, coalitionContributions:shares('e')}; const view = viewGame(game,'e'); const own = view.players.find(player => player.id === 'e')!; assert.equal(botEntryAllowed(view,own,'red_chasm',7,'guildShip','imperial_basin'),false); assert.ok(guildTransportQuote(view,action).unavailableReasons.length); const before = structuredClone(game); assert.throws(() => send(game,'e',action)); assert.deepEqual(game,before); conserved(game); });