import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, type Action, type Game } from '../game/engine'; const send = (game: Game, id: string, action: Action) => applyAction(game, id, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; /** The group is formed through actual Nexus actions. The turn, forces and * unrelated accepted Truthtrance No answer are staged for this interaction. */ function fixture() { let game = createGame('GROUPTRUTHSHIP', newPlayer('g', 'Guild', 'guild'), false); game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'), newPlayer('h', 'Harkonnen', 'harkonnen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'], ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null}); game.coalitionState = emptyCoalitionState(); game = send(game, 'g', {type:'alliance', target:'e'}); game = send(game, 'e', {type:'alliance', target:'g'}); const pair = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(pair); game = send(game, 'g', {type:'coalitionPropose', groupId:pair.id, entrant:'f', expectedRevision:game.coalitionState!.revision}); for (const id of ['e', 'f']) { const offer = game.coalitionState!.proposal!; game = send(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } Object.assign(game, {phase:5, nexus:false, active:'e', ready:[], movementRemaining:['e','g','f','h'], guildTimingGranted:false, guildTimingLocked:false}); for (const player of game.players) { player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10; player.hand = []; player.traitors = []; player.traitorChoices = []; player.shipped = false; player.moved = 0; } seat(game, 'e').forces = {'imperial_basin:10':3}; seat(game, 'e').reserves = 17; const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index, 1); seat(game, 'h').hand.push(karama); game.bribePromises = [{event:'other-player-no', player:'h', asker:'e', turn:game.turn, recipient:'f', minimum:1, answer:false, progress:0}]; return {game, karama}; } function passKind(game: Game, kind: string): Game { for (let count = 0; game.response?.kind === kind && count < 24; count++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next); game = send(game, next.id, {type:'passResponse'}); } assert.notEqual(game.response?.kind, kind); return game; } function passAll(game: Game): Game { for (let count = 0; game.response && count < 32; count++) { const next = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(next); game = send(game, next.id, {type:'passResponse'}); } assert.equal(game.response ?? null, null); return game; } const transport: Action = {type:'guildShip', forces:{'imperial_basin:10':3}, territory:'red_chasm', sector:7, allyPayment:0}; void test('an unrelated Truthtrance No retains self-funded group Guild transport and both response windows', () => { let {game} = fixture(); game = send(game, 'e', transport); assert.equal(game.response?.kind, 'guildTransportPermission'); assert.equal(seat(game, 'e').forces['imperial_basin:10'], 3); game = passKind(game, 'guildTransportPermission'); assert.equal(game.response?.kind, 'guildRate'); assert.equal(game.pendingGuildTransport?.cost, 3); game = passAll(game); assert.equal(seat(game, 'e').forces['red_chasm:7'], 3); assert.equal(seat(game, 'e').spice, 7); assert.equal(seat(game, 'g').spice, 13); assert.ok(game.bribePromises?.some(row => row.event === 'other-player-no' && !row.fulfilled && !row.released)); }); void test('Karama still cancels the native group Guild rate when another player has an unrelated commitment', () => { const fixtureState = fixture(); let game = fixtureState.game; const {karama} = fixtureState; game = send(game, 'e', transport); game = passKind(game, 'guildTransportPermission'); assert.equal(game.response?.kind, 'guildRate'); game = send(game, 'h', {type:'card', mode:'cancel', card:karama.id}); game = passAll(game); assert.equal(seat(game, 'e').forces['red_chasm:7'], 3); assert.equal(seat(game, 'e').spice, 4, 'The shipper pays the full six-spice rate.'); assert.equal(seat(game, 'g').spice, 16); assert.equal(game.discard.filter(card => card.id === karama.id).length, 1); assert.ok(game.bribePromises?.some(row => row.event === 'other-player-no' && !row.fulfilled && !row.released)); });