import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; const escrow = (game: Game, donor: string) => game.coalitionEscrow!.pledges .find(row => row.donor === donor && row.recipient === 'a')?.amount ?? 0; const spice = (game: Game) => game.players.reduce((sum, player) => sum + player.spice, 0) + (game.coalitionEscrow?.pledges.reduce((sum, pledge) => sum + pledge.amount, 0) ?? 0); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => act(game, actor, action)); assert.deepEqual(game, before); } function pass(game: Game): Game { for (let i = 0; game.response && i < 20; i++) { const actor = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(actor); game = act(game, actor.id, {type:'passResponse'}); } assert.equal(game.response, null); return game; } /** Group mode is unexposed: stage only its fresh Nexus ledger, the later * phase, wallets and card custody. Group formation, physical Truthtrance * declarations and answers, escrow and the native payment actions are real. */ function source(advanced: boolean, phase: 'bid' | 'ship'): Game { let game = createGame('GROUPNEGATIVEBRIBE', newPlayer('a', 'Atreides', 'atreides'), advanced); game.players.push(newPlayer('b', 'Emperor', 'emperor'), newPlayer('c', 'Fremen', 'fremen'), newPlayer('d', 'Guild', 'guild')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['a','b','c','d'], ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null}); game.coalitionState = emptyCoalitionState('unlimited'); game = act(game, 'a', {type:'alliance', target:'b'}); game = act(game, 'b', {type:'alliance', target:'a'}); const pair = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(pair); game = act(game, 'a', {type:'coalitionPropose', groupId:pair.id, entrant:'c', expectedRevision:game.coalitionState!.revision}); for (const actor of ['b','c']) { const offer = game.coalitionState!.proposal!; game = act(game, actor, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } for (const player of game.players) { player.spice = 10; player.hand = []; player.forces = {}; player.reserves = 20; player.tanks = 0; player.traitors = []; player.traitorChoices = []; player.shipped = false; player.moved = 0; } seat(game, 'a').spice = 2; const truth = game.deck.findIndex(card => card.effect === 'truthtrance'); assert.ok(truth >= 0); seat(game, 'd').hand.push(game.deck.splice(truth, 1)[0]); // A real printed Karama keeps the bidder's native invoice choice open. const karama = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(karama >= 0); seat(game, 'a').hand.push(game.deck.splice(karama, 1)[0]); if (phase === 'bid') { Object.assign(game, {phase:2, nexus:false, active:null, ready:[]}); for (const player of game.players) game = act(game, player.id, {type:'ready'}); assert.equal(game.phase, 3); assert.equal(game.auction?.active, 'a'); } else Object.assign(game, {phase:5, nexus:false, active:'a', ready:[], movementRemaining:['a','b','c','d'], guildTimingGranted:false, guildTimingLocked:false}); return game; } function answer(game: Game, kind: 'bribe' | 'bribeExpression', reply: 'yes' | 'no'): Game { const card = seat(game, 'd').hand.find(row => row.effect === 'truthtrance'); assert.ok(card); game = act(game, 'd', {type:'card', card:card.id}); while (game.truthtrance?.stage === 'priority') { const player = game.players.find(row => !game.truthtrance!.passed.includes(row.id)); assert.ok(player); game = act(game, player.id, {type:'truthPass'}); } assert.equal(game.truthtrance?.stage, 'ask'); const question = kind === 'bribe' ? {kind, target:'b', turn:game.turn, recipient:'d', minimum:1} : {kind, target:'b', turn:game.turn, claim:{kind:'or', terms:[ {kind:'payment', recipient:'d', minimum:1}, {kind:'payment', recipient:'d', minimum:2}, ]}}; game = act(game, 'd', {type:'truthAsk', question}); game = act(game, 'b', {type:'truthAnswer', answer:reply}); assert.equal(game.truthtrance, null); return game; } function pledge(game: Game): Game { game = act(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}); return act(game, 'c', {type:'coalitionPledge', recipient:'a', amount:3}); } const shares = [{donor:'b', amount:3}, {donor:'c', amount:2}]; function settleBid(game: Game): Game { for (let count = 0; !game.response && !game.decision && count < 15; count++) { assert.ok(game.auction?.active); game = act(game, game.auction.active, {type:'passBid'}); } assert.equal(game.decision?.kind, 'auctionPayment'); game = act(game, 'a', {type:'decision', karama:false}); return pass(game); } for (const advanced of [false,true]) for (const kind of ['bribe','bribeExpression'] as const) for (const phase of ['bid','ship'] as const) void test(`${advanced ? 'Advanced' : 'Basic'} ${phase} preserves donor's No ${kind} through group funding`, () => { let game = answer(source(advanced, phase), kind, 'no'); const original = spice(game); const ledger = kind === 'bribe' ? game.bribePromises! : game.bribeExpressionPromises!; assert.ok(ledger.some(row => row.player === 'b' && !row.answer && !row.fulfilled && !row.released)); assert.ok(viewGame(game, 'a').coalitionFunding); game = pledge(game); assert.equal(seat(game, 'b').spice, 6); assert.equal(seat(game, 'c').spice, 7); if (phase === 'bid') { game = act(game, 'a', {type:'bid', amount:6, allyPayment:0, coalitionContributions:shares}); assert.deepEqual(game.auction?.coalitionContributions, shares); game = settleBid(game); } else { game = act(game, 'a', {type:'ship', territory:'imperial_basin', sector:9, amount:3, elite:0, allyPayment:0, coalitionContributions:shares}); game = pass(game); if (game.decision?.kind === 'guildShipment') { game = act(game, game.decision.player, {type:'decision', allow:true}); game = pass(game); } assert.equal(seat(game, 'a').forces['imperial_basin:9'], 3); } assert.equal(escrow(game, 'b'), 1); assert.equal(escrow(game, 'c'), 1); assert.equal(spice(game), original - (advanced && phase === 'bid' ? 3 : 0), 'The group shares and native recipient are paid exactly once, including the Advanced Emperor bank leg.'); const after = kind === 'bribe' ? game.bribePromises! : game.bribeExpressionPromises!; assert.ok(after.some(row => row.player === 'b' && !row.answer && !row.fulfilled && !row.released)); reject(game, 'b', {type:'bribe', target:'d', amount:1}); }); for (const advanced of [false,true]) for (const kind of ['bribe','bribeExpression'] as const) void test(`${advanced ? 'Advanced' : 'Basic'} positive ${kind} remains fenced from group funding`, () => { const game = answer(source(advanced, 'ship'), kind, 'yes'); assert.equal(viewGame(game, 'a').coalitionFunding, null); reject(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}); }); void test('an unreconciled previous-turn No bribe answer retains the existing funding fence', () => { const game = source(false, 'ship'); game.bribePromises = [{event:'staged-old-answer', player:'b', asker:'d', turn:game.turn - 1, recipient:'d', minimum:1, answer:false, progress:0}]; assert.equal(viewGame(game, 'a').coalitionFunding, null); reject(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}); });