import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, type Action, type Game } from '../game/engine'; const send = (game: Game, actor: string, action: Action) => applyAction(game, actor, action); /** Stage the Nexus, spendable purse and physical card. The alliance and Truthtrance * priority are real actions; b and c are a's group allies, d and e outsiders. */ function questionWindow(): Game { let game = createGame('GROUPBRIBETRUTH', newPlayer('a', 'Atreides', 'atreides'), false); game.players.push(newPlayer('b', 'Emperor', 'emperor'), newPlayer('c', 'Fremen', 'fremen'), newPlayer('d', 'Harkonnen', 'harkonnen'), newPlayer('e', 'Guild', 'guild')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['a','b','c','d','e'], ready:[], deck:baseDeck()}); game.coalitionState = emptyCoalitionState('unlimited'); game.players.find(player => player.id === 'a')!.spice = 5; game = send(game, 'a', {type:'alliance', target:'b'}); game = send(game, 'b', {type:'alliance', target:'a'}); const group = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(group); game = send(game, 'a', {type:'coalitionPropose', groupId:group.id, entrant:'c', expectedRevision:game.coalitionState!.revision}); for (const actor of ['b', 'c']) { const offer = game.coalitionState!.proposal!; game = send(game, actor, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } const index = game.deck.findIndex(card => card.effect === 'truthtrance'); assert.ok(index >= 0); const [card] = game.deck.splice(index, 1); game.players.find(player => player.id === 'e')!.hand.push(card); game = send(game, 'e', {type:'card', card:card.id}); while (game.truthtrance?.stage === 'priority') { const actor = game.players.find(player => !game.truthtrance!.passed.includes(player.id)); assert.ok(actor); game = send(game, actor.id, {type:'truthPass'}); } return game; } const fact = {kind:'fact', fact:{kind:'spice', compare:'gte', value:0}}; function question(family: 'bribe' | 'bribeExpression' | 'mixedBribe' | 'turnActions', recipient: string) { const base = {kind:family, target:'a', turn:2}; if (family === 'bribe') return {...base, recipient, minimum:1}; if (family === 'bribeExpression') return {...base, claim:{kind:'and', terms:[ {kind:'payment', recipient, minimum:1}, {kind:'payment', recipient:'d', minimum:1}, ]}}; if (family === 'mixedBribe') return {...base, mixed:{kind:'or', terms:[fact, {kind:'action', action:{recipient, minimum:1}}, ]}}; return {...base, mixed:{kind:'or', terms:[fact, {kind:'action', action:{kind:'payment', recipient, minimum:1}}, ]}}; } for (const family of ['bribe', 'bribeExpression', 'mixedBribe', 'turnActions'] as const) void test(`${family} question rejects an allied group payment and accepts an outsider`, () => { const game = questionWindow(), before = structuredClone(game); assert.throws(() => send(game, 'e', {type:'truthAsk', question:question(family, 'b')})); assert.deepEqual(game, before, 'A rejected allied-payment question retains its Truthtrance window.'); const accepted = send(game, 'e', {type:'truthAsk', question:question(family, 'e')}); assert.equal(accepted.truthtrance?.question?.kind, family); });